Wake WalkersEdit
The Wake Walkers are a group of pirates named, as is usually the case, for their ship, the Wake Walker, that are active in the region of Hew's Bane. They are led by Captain Dolorion and First Mate Rodros.
They have invaded Shark's Teeth Grotto, taking control of it from its previous occupants, the Shark's Teeth, in search of valuables and a legendary creature to give as tribute to the commodore, a person who seems to control many pirate gangs.
Wayfarers SocietyEdit
Wayward GuardiansEdit
The Wayward Guardians were initially known as simply witch-rebels, the group is made up of the remnants of several Reachfolk clans which had been torn apart by the advancement of Gray Host into the Reach.
They are against Ard Caddach's reign, whose stubbornness they feel inadvertently is helping their enemies. When they gained the name of the Wayward Guardians, they also gained the reputation as defenders of the Reach. Operating outside of cultural norms, they arm themselves with Dwemer and silver armaments to help fight against the forces of the Gray Host.
WelkynarsEdit
The Welkynar Gryphon Knights, also called the Welkynars of Eton Nir, are an ancient knightly order that serves as the protectors of Summerset. They are headquartered in the Aerie of Cloudrest. Made up of four experienced warriors, they train their gryphons from birth and ride them across the Isle to swiftly respond to threats facing its citizens.
Whispering ShadowsEdit
The Whispering Shadows are a cult devoted to Nocturnal who have successfully infiltrated the Clockwork City through portals from Evergloam.
White Rose PrisonersEdit
The White Rose Prisoners are the prisoners of White Rose Prison. They are bound to that location by a Keystone, which has led to some of them becoming feral.
Wildblood ClanEdit
The Wildblood Clan are Reachfolk living in the Reach. They have a special affinity for Hircine, honoring him with talismans they carve. Several members of the clan were captured and probably killed by the Thornroot Clan.
Wildspear ClanEdit
The Wildspear Clan is a clan of hostile Reachfolk living in a camp near Karthwasten. They venerate Hircine, and wear the Huntsman Style motif.
WinterbornEdit
The Winterborn are an ancient clan of Reachmen native to Wrothgar, which was historically a part of the Western Reach. They ruled over Wrothgar during the time of the Longhouse Emperors before being driven off by the Orcs of the Daggerfall Covenant. They recently attempted to retake the territory, but were repelled and now only Urfon Ice-Heart remains to lead them.
Withered HandEdit
The Withered Hand are a group of Redguard necromancers terrorizing the people of the Alik'r Desert. They have stolen the ancient Ansei Wards that protect the Alik'r from necromancy.
WolfpackEdit
The Wolfpack is a group of Bosmer werewolves led by Nimriian. They make their lair in Weeping Wind Cave in Reaper's March. The pack originated outside of Valenwood but decided to establish themselves in the March after finding the hunts too good to pass up. They have garnered enough notoriety in the region to have had a bounty posted for them.
Wood OrcsEdit
Wood Orcs are Orcs who live in Valenwood. They are cousins to the northern Orcs of Wrothgar but have adapted to the woods of Valenwood and can rival the Bosmer in speed and movement through the trees.
Wooded EyeEdit
The Wooded Eye is a cult of Bosmer devoted to the safekeeping of Herma-Mora's, who they also call the Woodland Man, knowledge stored inside the Ayleid ruin of Ilmyris. Their number used to be greater but a large portion of their members was slain during a Daedric invasion.
Worm CultEdit
The Worm Cult, also known as the Order of the Black Worm, is a brotherhood of necromancers led by the ex-Psijic Mannimarco.
Wrathful FlameEdit
The Wrathful Flame are a cult of Orcs dedicated to Malacath. Even after the city's fall long ago, they continue to occupy the ruins of Old Orsinium and carry out their sacred duty of lighting Malacath's Pyre deep within the ruins every decade, to renew his wrath and spread it to the world.