The Camonna Tong is a native Dunmer criminal organization operating on Vvardenfell. They are known for their brutality and their hatred of outlanders. For historical information, see the lore article.
The Cinder-Heart Clan is a clan of hostile Reachfolk that resides in a camp near Rebel's Retreat. They worship Molag Bal, and the extreme horrors of his sphere can be seen with the Cinder-Heart Clan's cruel treatment of captives, whom they burn alive. Their briarheart ritual is augmented with the intense pain of opening a subject's chest cavity and filling it with hot coals.
Circle of ChampionsEdit
The Circle of Champions is a guild consisting of the greatest fighters of Tamriel, commonly referred to as "gladiators". Led by Battlemaster Rivyn, they demonstrate their prowess in games of martial skill using dangerous locales as battlegrounds. The gladiators are divided into three teams: the Fire Drakes, the Pit Daemons, and the Storm Lords. Some gladiators prefer to stick to one team, while others will change on a match-by-match basis. For more information, see the Battlegrounds page or the lore page.
Claws of DaegonEdit
The Claws of Daegon are a group of Khajiiti cultists in service to Merrunz who have taken over the Darkpool Mine in the southwest of Northern Elsweyr. They possess an enchanted forging tool known as the Deadland Hammer, which they are using to summon iron atronachs.
Clutch of NisswoEdit
The Clutch of Nisswo, or "nothing speakers", are a group of priests dedicated to Sithis. There are only a handful of known members and they can mostly be found at shrines of Sithis across Murkmire, or other places in Murkmire which are related to Sithis. To become a nisswo, one first needs to take on the role of voh-vastei (apprentice) and be mentored by another nisswo.
Coldharbour Elite GuardEdit
The Coldharbour Elite Guard, also called the Xivkyn Elite or "Banners", are an extremely powerful group of Xivkyn located in the Imperial City Sewers who serve as Molag Bal's generals. They patrol various parts of the sewers in a looping path and will become hostile should they detect you or a group member, which makes them difficult to escape as they are not leashed. They are some of the most powerful enemies in the game and most often require a large group to defeat a single one.
The Coldsnap Tribe consists primarily of Rieklings, but have included Goblin-ken such as ogres in their ranks. They have inhabit Dwarven ruin of Frostvault, and have appropriated the Dwemer's devices.
The Companions are a legendary group of Nord heroes, and have been part of Nord culture since Ysgramor's arrival on the shores of Skyrim before the First Era. They are encountered in the Rift, where they will aid the Ebonheart Pact in fighting back against the Reachmen and Worm Cult invaders. They're based at Fallowstone Hall.
Coterie of Organized ScholarsEdit
The Coterie of Organized Scholars are an organization devoted to study and research in Western Skyrim. As a learning institute in the Holds they are among the oldest, with only the Bards College beating them. As per the charter with High King Svargrim and his isolationist policies, outside organizations like the Mages Guild are required to work through the Coterie in matters of research. Despite this, many non-Nords count among their members and there is a great range in the fields of study they pursue.
As some assignments are more dangerous than others, the Coterie of Organized Scholars often hire adventurers to help with collecting research materials.
Council of Province GeneralsEdit
The Council of Province Generals is a council of the Fighters Guild's highest ranks. Each general represents a former province of the Empire, managing the guild's business there on behalf of the guildmaster. Following the death of Guildmaster Jofnir Iceblade and due to the unrest of the Interregnum period, the number of delegates have lessened. Only five former provinces are represented in the Council: Cyrodiil, Elsweyr, High Rock, Skyrim, and Valenwood. You will first encounter the Council in Vulkwasten, Sentinel or Fort Amol during the quest Proving the Deed, and once more at the Earth Forge during Will of the Council.
Court of BedlamEdit
The Triad is the name for the alliance of Clavicus Vile, Mephala, and Nocturnal. The three Princes have formed a triad to wage war against their fellow Daedric Princes and reshape Nirn in their own image. As such, this group serves as the main source of conflict for the Daedric War storyline.
The Triad is able to act as it does because these three Princes were not present at the signing of The Coldharbour Compact, an agreement with Sotha Sil forbidding them from directly interfering with Tamriel.
In the Summerset chapter, the cult of followers this triad has attracted is referred to as the Court of Bedlam. These groups, along with a Sea Sload alliance called the Abyssal Cabal, attempt to invade Summerset and Artaeum towards the ultimate goal of unlimited power and remaking Nirn in their image.
The Crossroads Profiteers are a ragtag group of scavengers who follow battles and loot the corpses of fallen soldiers. They recruit Alliance War deserters and prisoners to aid them. The Profiteers also hire Level 8 woodworkers, blacksmiths, enchanters and clothiers and Level 4 alchemists to make goods for them to sell alongside their scavenged loot. They have a camp in Upper Craglorn on the road west of Dragonstar, near the Iron Orcs' territory.
The Crow-Eye Clan are Reachfolk based in Karthwasten around 2E 582, having taken back their land from the Nords in previous years. Their relationship with the spirits is one of negotiation, where they provide offerings in return for powering the wards which protect their home. While Nocturnal is the primary spirit they pay homage to, they also show respect to Hircine, Molag Bal and Namira.
Cult of MeridiaEdit
The Warriors of Light are a specialized group of servants of Meridia who answer to her directly.
Cult of the Ancestor MothEdit
The Cult of the Ancestor Moth is a priesthood dedicated to reading the Elder Scrolls. Their higher ranking members, called Moth Priests or Augurs, study the scrolls for knowledge to the point where they lose their eyesight. For more information, see the lore article.