The Alliance War is the ongoing conflict between the Aldmeri Dominion, the Daggerfall Covenant, and the Ebonheart Pact to wrest control of the Ruby Throne from the Empire of Cyrodiil. Starting at Level 10, players will have the opportunity to join in the battle in Cyrodiil for their chosen alliance.
Every player who enters Cyrodiil is given the Battle Spirit bonus, regardless of their level. On a player below Level 50 150, this also stacks with "battle leveling", which scales up their attributes, armor, and damage ratings in order to remain competitive.
Players are free to travel almost anywhere in the zone; exceptions include the Border Keep areas of the opposing alliances, which are inaccessible unless the interposing Artifact Gate is open. Attempting to bypass a closed Artifact Gate will result in instant death from scripted damage. However, when these gates are open, enemy players can gain access to the Border Keep area up to the walls of the Border Keep, including the now-accessible Scroll Temple. Conversely, the doors into the actual Border Keep are never accessible to players of the two opposing factions.
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For historical information, see the lore article on the Three Banners War.
GameplayEdit
CampaignsEdit
At the start of the game you will be assigned an alliance based on your race. At Level 10, you will be able to go to Cyrodiil and start participating in a Campaign. These are separate instances of Cyrodiil with their own groups of players, durations and rules. Each player must choose one campaign as their "Home Campaign", which can be changed occasionally at a cost of Alliance Points. They may also select a campaign as their "Guest Campaign", which allows players to enter a different instance of Cyrodiil and gain Alliance Points; however their progress in a Guest Campaign will not be recorded on the Alliance War Leaderboards.
Alliance PointsEdit
All players will begin the Alliance War with the rank of Citizen, and by completing the tutorial quest Welcome to Cyrodiil, you will become enlisted as a Volunteer. As you gain Alliance Points, you will increase your Alliance War Rank further, as well as your level in the two PvP-oriented Skill Lines, Assault and Support. Each rank gained will reward you with one skill point. Within your Home Campaign, your accumulated Alliance Points will also determine your position on the leaderboards.
Keeps, Resources and OutpostsEdit
The main objective within Cyrodiil is to capture Keeps, Resources and Outposts for your alliance, thus increasing your Alliance Points and your alliance's position on the Campaign scoreboard. To capture a location, the attacking alliance must gain entry to its keep using Siege Weapons to destroy the walls or gates, and must then take control of the enemy flags. Keeps have two flags in the inner keep; resources have one flag, near the tower; outposts have one flag in the courtyard and one inside. Each alliance general offers a range of repeatable quests designed to direct players through the motions of capturing a keep or resource. Other quests are available from the alliance generals as well, which include scouting out enemy-controlled areas of the map, killing enemy players, and retrieving Elder Scrolls for alliance-wide benefits.
Elder ScrollsEdit
Elder Scrolls are 'capture-the-flag' objectives. Each alliance initially controls two scrolls that they store in the Scroll Temples near their Border Keeps. To capture the scrolls of the enemy alliances, you must assault their Artifact Gates, recover the scroll from the temple, and return it to one of your home keeps. Controlling scrolls improves your alliance's position on the Campaign scoreboard, as well as providing a number of passive bonuses. Each scroll provides either a defensive or offensive bonus to the controlling alliance.
Crowning an EmperorEdit
By capturing all six of the keeps surrounding the Imperial City, your alliance will have the opportunity to crown a player as Emperor. The Emperor is chosen as the player with the most Alliance Points in the current Campaign. All players within the alliance which currently has the Emperor receive a max health boost while in Cyrodiil.
AvA TownsEdit
Three towns in Cyrodiil—Bruma, Cropsford, and Vlastarus—can be captured and brought under the control of one of the Alliances. Each town has three PvP objective flags, all of which must be captured to gain control of the town for your alliance. The controlling alliance of each town has access to a special quartermaster who sells Epic-quality set items. The towns also act as quest hubs for a number of repeatable PvE quests in the area.
MilegatesEdit
Six milegates and three bridges in Cyrodiil can be destroyed to hinder passage between different regions. They cannot be controlled by any alliance, but their destruction can be used to control the battlefield by forcing enemies to take a longer alternative route.
Transitus NetworkEdit
Travel around Cyrodiil is similar to travel around the alliance's home territories, although due to the size of the zone, the use of a mount is recommended to cut travel times. Cyrodiil also has a special fast-travel system, separate from the Wayshrines in the other zones; the only wayshrines in Cyrodiil serve to return you to the alliance home territories from the battlefield. Instead, fast-travel is handled by the Transitus Network, a supply-line system whose extent and range is determined by which keeps and outposts your alliance controls.
Siege WeaponsEdit
There are several types of weapons which may be used in the Alliance War.
Weapons also improve with increased rank.
Forward Camps are also considered Siege Weapons. All these items may be purchased from Quartermasters at Keeps as well as received as rewards from Quests, Campaigns, and Settlement Dailies.
Imperial City Edit
For those who own the free Imperial City DLC or are members of ESO Plus, entry to the Imperial City is available through the Imperial Sewers. The Imperial City is divided between the Sewers, which act as a large PvP-enabled Public Dungeon, and the six Imperial Districts. Each district is a combined close-quarters PvE and PvP area, and has one PvP capture point located on the bridge by the district's inner wall.
Quests and DungeonsEdit
Beyond the PvP content, Cyrodiil also includes a host of PvE challenges, including dungeon-delving, dark anchor dolmens, and a number of settlements offering repeatable quests. There are also materials to gather, Skyshards to find, and dozens of Ayleid ruins and other places of interest to explore. For more details on Cyrodiil's PvE content, see Cyrodiil.
Safe ZonesEdit
The following markers are used in an informative capacity on the wiki to indicate whether an area is safe from PvP enemies, and do not appear in-game.
- Areas that are under the full control of one alliance are indicated with a shield icon.
- Restricted areas, which enemies cannot enter, include the three alliance Border Gates and the Alliance Bases in the Imperial City.
- Protected areas, which are usually safe from enemies except under special circumstances (e.g., a Scroll Temple is not safe if an Artifact Gate is open), include Scroll Temples, Rally Points in the Imperial Districts, and Safe Houses in the AvA Towns.
- Certain areas have PvP disabled within them, while at the same time are still open to all alliances, and these are indicated with the Imperial icon.
- Neutral areas, such as group dungeons, are solely PvE areas.
- Sanctuary areas place players under a flag of truce, where they cannot attack other players, and cannot be attacked by other players. Most quest objective buildings within the Imperial City are Sanctuary areas.
- The rest of Cyrodiil is open for player combat, and these places are marked as Disputed.
HistoryEdit
In 2E 430 the Second Empire was dealt a fatal blow and began to fall apart. Ever since then, the nine provinces of Tamriel have largely insulated themselves from outside interference. That changed in 2E 579, when a massive arcane explosion occurred in the Imperial City, sending shockwaves across Nirn. Emperor Varen Aquilarios of Cyrodiil vanished, leaving his wife Clivia Tharn and her father Abnur, Chancellor of the Elder Council, as the leaders of Cyrodiil. Increasing numbers of Daedra began to be seen around Tamriel, and the constellation of the Serpent grew and grew until it dominated the night sky.
When they discovered that this was the doing of Molag Bal, as he tried to steal Nirn, and that the answer to the problem was to relight the Dragonfires, the alliances turned their attention to Cyrodiil to try and wrest control of the Ruby Throne.
AlliancesEdit
Imperial LegionEdit
The Imperials have become more and more hostile to the other races during the course of the Interregnum, and stand alone in the war for the Ruby Throne. They are not destined to fill the position, but have aims of their own in creating a new empire. The line of Reachmen who previously occupied the Imperial City, the Longhouse Emperors, have recently been ousted by the armies of the Colovian Estates under Varen Aquilarios after legalizing Daedra worship. Following the disappearance of newly-crowned Emperor Aquilarios, the Imperial leaders joined forces with supporters of Molag Bal, ushering in a time of madness, murder, and decay.
Aldmeri DominionEdit
The Aldmeri Dominion was formed in 2E 580 with the aim of restoring the rule of Tamriel to the elven races. It comprises the Altmer from the Summerset Isles, the Bosmer of Valenwood, and the Khajiit of Elsweyr.
The Altmer are the dominant race in attempting to complete the Dominion's aims, having begun their work well before it became clear that the Ruby Throne was at stake. The Khajiit had recently faced devastation at the hands of the Knahaten Flu, and agreed to join the Dominion as payment for the debt they owed to Queen Ayrenn, who had helped them restore order after the plague. The Bosmer joined following a plea from the Altmer that their combined forces might prevent the younger races of Tamriel from bringing disaster to the world, as they had so many times in the past.
Daggerfall CovenantEdit
The Daggerfall Covenant was primarily a defensive agreement between the kingdoms of High Rock, which evolved into much more following a civil war within the province in 2E 566. It now comprises the Bretons of High Rock, the Orcs of Orsinium, and the Redguards of Hammerfell.
Led by High King Emeric, the Covenant aims to resurrect the Second Empire. While the Bretons and Redguards would benefit greatly if they won, it is the Orcs who stand to gain the most, if the "terms" of the Covenant are upheld. They have a longstanding aim of establishing their own province, to make a home for the Orcs that they have been denied time and time again. Historically, the Orcs were considered no better than goblins, and it is only recently that the other races have begun to acknowledge them as sentient, if not equals. The result of this attitude was the ransacking of Orsinium every time it was established, thus denying the Orcs a chance of creating a home.
Ebonheart PactEdit
The Ebonheart Pact is an alliance of necessity, born when the three provinces joined together to repel an Akaviri invasion in 2E 572. It comprises the Nords of Skyrim, the Dunmer of Morrowind, and the Argonians of Black Marsh.
Led by High King Jorunn, the pact was developed so the three provinces could hold their own against the other two alliances. The three races have a long history of antagonism and war between themselves, which hasn't been completely forgotten after the formal alliance was created. Their aim is to preserve their independence, and to do this they aim to seize the throne for themselves, so that no empire can arise to take it away.
QuestsEdit
Introductory QuestsEdit
- Welcome to Cyrodiil: Enter Cyrodiil and join in the Three Banners War for your chosen Alliance. • •
- Siege Warfare: Learn about the different types of Siege Weapons you can use on the battlefield. • •
- Reporting for Duty: Meet the major players leading your alliance to victory in the Alliance War. • •
- City on the Brink : Report to an alliance General for a briefing on the ongoing struggle for power in the Imperial City. • •
- Chaos Magic: A tutorial on how to use Volendrung, brought to you by Sheogorath.
- The remainder of this section lists the PvP quests in Cyrodiil. For PvE quests, see Cyrodiil Quests. For Imperial City DLC quests, see Imperial City Quests.
Battle MissionsEdit
- Capture Alessia Farm: Capture Alessia Farm for your alliance.
- Capture Alessia Lumbermill: Capture Alessia Lumbermill for your alliance.
- Capture Alessia Mine: Capture Alessia Mine for your alliance.
- Capture Aleswell Farm: Capture Aleswell Farm for your alliance.
- Capture Aleswell Lumbermill: Capture Aleswell Lumbermill for your alliance.
- Capture Aleswell Mine: Capture Aleswell Mine for your alliance.
- Capture Arrius Farm: Capture Arrius Farm for your alliance.
- Capture Arrius Lumbermill: Capture Arrius Lumbermill for your alliance.
- Capture Arrius Mine: Capture Arrius Mine for your alliance.
- Capture Ash Farm: Capture Ash Farm for your alliance.
- Capture Ash Lumbermill: Capture Ash Lumbermill for your alliance.
- Capture Ash Mine: Capture Ash Mine for your alliance.
- Capture Black Boot Farm: Capture Black Boot Farm for your alliance.
- Capture Black Boot Lumbermill: Capture Black Boot Lumbermill for your alliance.
- Capture Black Boot Mine: Capture Black Boot Mine for your alliance.
- Capture Bloodmayne Farm: Capture Bloodmayne Farm for your alliance.
- Capture Bloodmayne Lumbermill: Capture Bloodmayne Lumbermill for your alliance.
- Capture Bloodmayne Mine: Capture Bloodmayne Mine for your alliance.
- Capture Blue Road Farm: Capture Blue Road Farm for your alliance.
- Capture Blue Road Lumbermill: Capture Blue Road Lumbermill for your alliance.
- Capture Blue Road Mine: Capture Blue Road Mine for your alliance.
- Capture Brindle Farm: Capture Brindle Farm for your alliance.
- Capture Brindle Lumbermill: Capture Brindle Lumbermill for your alliance.
- Capture Brindle Mine: Capture Brindle Mine for your alliance.
- Capture Chalman Farm: Capture Chalman Farm for your alliance.
- Capture Chalman Lumbermill: Capture Chalman Lumbermill for your alliance.
- Capture Chalman Mine: Capture Chalman Mine for your alliance.
- Capture Dragonclaw Farm: Capture Dragonclaw Farm for your alliance.
- Capture Dragonclaw Lumbermill: Capture Dragonclaw Lumbermill for your alliance.
- Capture Dragonclaw Mine: Capture Dragonclaw Mine for your alliance.
- Capture Drakelowe Farm: Capture Drakelowe Farm for your alliance.
- Capture Drakelowe Lumbermill: Capture Drakelowe Lumbermill for your alliance.
- Capture Drakelowe Mine: Capture Drakelowe Mine for your alliance.
- Capture Faregyl Farm: Capture Faregyl Farm for your alliance.
- Capture Faregyl Lumbermill: Capture Faregyl Lumbermill for your alliance.
- Capture Faregyl Mine: Capture Faregyl Mine for your alliance.
- Capture Farragut Farm: Capture Farragut Farm for your alliance.
- Capture Farragut Lumbermill: Capture Farragut Lumbermill for your alliance.
- Capture Farragut Mine: Capture Farragut Mine for your alliance.
- Capture Glademist Farm: Capture Glademist Farm for your alliance.
- Capture Glademist Lumbermill: Capture Glademist Lumbermill for your alliance.
- Capture Glademist Mine: Capture Glademist Mine for your alliance.
- Capture Kingscrest Farm: Capture Kingscrest Farm for your alliance.
- Capture Kingscrest Lumbermill: Capture Kingscrest Lumbermill for your alliance.
- Capture Kingscrest Mine: Capture Kingscrest Mine for your alliance.
- Capture Rayles Farm: Capture Rayles Farm for your alliance.
- Capture Rayles Lumbermill: Capture Rayles Lumbermill for your alliance.
- Capture Rayles Mine: Capture Rayles Mine for your alliance.
- Capture Roebeck Farm: Capture Roebeck Farm for your alliance.
- Capture Roebeck Lumbermill: Capture Roebeck Lumbermill for your alliance.
- Capture Roebeck Mine: Capture Roebeck Mine for your alliance.
- Capture Warden Farm: Capture Warden Farm for your alliance.
- Capture Warden Lumbermill: Capture Warden Lumbermill for your alliance.
- Capture Warden Mine: Capture Warden Mine for your alliance.
Bounty MissionsEdit
- Kill Enemy Dragonknights: Kill enemy Dragonknights across Cyrodiil.
- Kill Enemy Necromancers: Kill enemy Necromancers across Cyrodiil.
- Kill Enemy Nightblades: Kill enemy Nightblades across Cyrodiil.
- Kill Enemy Players: Kill enemy soldiers across Cyrodiil.
- Kill Enemy Sorcerers: Kill enemy Sorcerers across Cyrodiil.
- Kill Enemy Templars: Kill enemy Templars across Cyrodiil.
- Kill Enemy Wardens: Kill enemy Wardens across Cyrodiil.
Conquest MissionsEdit
- Capture All 3 Towns: Capture the three major towns in Cyrodiil for your Alliance.
- Capture Any Nine Resources: Capture nine different resources for your Alliance.
- Capture Any Three Keeps: Capture any three Keeps in Cyrodiil for your Alliance.
- Kill 150 Enemy Players: Kill 150 Enemy Players.
Scouting MissionsEdit
- Scout Alessia Farm: Report on the defenses of Alessia Farm.
- Scout Alessia Lumbermill: Report on the defenses of Alessia Lumbermill.
- Scout Alessia Mine: Report on the defenses of Alessia Mine.
- Scout Aleswell Farm: Report on the defenses of Aleswell Farm.
- Scout Aleswell Lumbermill: Report on the defenses of Aleswell Lumbermill.
- Scout Aleswell Mine: Report on the defenses of Aleswell Mine.
- Scout Arrius Farm: Report on the defenses of Arrius Farm.
- Scout Arrius Keep: Report on the defenses of Arrius Keep.
- Scout Arrius Lumbermill: Report on the defenses of Arrius Lumbermill.
- Scout Arrius Mine: Report on the defenses of Arrius Mine.
- Scout Ash Farm: Report on the defenses of Ash Farm.
- Scout Ash Lumbermill: Report on the defenses of Ash Lumbermill.
- Scout Ash Mine: Report on the defenses of Ash Mine.
- Scout Black Boot Farm: Report on the defenses of Black Boot Farm.
- Scout Black Boot Lumbermill: Report on the defenses of Black Boot Lumbermill.
- Scout Black Boot Mine: Report on the defenses of Black Boot Mine.
- Scout Bloodmayne Farm: Report on the defenses of Boodmayne Farm.
- Scout Bloodmayne Lumbermill: Report on the defenses of Bloodmayne Lumbermill.
- Scout Bloodmayne Mine: Report on the defenses of Bloodmayne Mine.
- Scout Blue Road Farm: Report on the defenses of Blue Road Farm.
- Scout Blue Road Keep: Report on the defenses of Blue Road Keep.
- Scout Blue Road Lumbermill: Report on the defenses of Blue Road Lumbermill.
- Scout Blue Road Mine: Report on the defenses of Blue Road Mine.
- Scout Brindle Farm: Report on the defenses of Brindle Farm.
- Scout Brindle Lumbermill: Report on the defenses of Brindle Lumbermill.
- Scout Brindle Mine: Report on the defenses of Brindle Mine.
- Scout Castle Alessia: Report on the defenses of Castle Alessia.
- Scout Castle Black Boot: Report on the defenses of Castle Black Boot.
- Scout Castle Bloodmayne: Report on the defenses of Castle Bloodmayne.
- Scout Castle Brindle: Report on the defenses of Castle Brindle.
- Scout Castle Faregyl: Report on the defenses of Castle Faregyl.
- Scout Castle Roebeck: Report on the defenses of Castle Roebeck.
- Scout Chalman Farm: Report on the defenses of Chalman Farm.
- Scout Chalman Keep: Report on the defenses of Chalman Keep.
- Scout Chalman Lumbermill: Report on the defenses of Chalman Lumbermill.
- Scout Chalman Mine: Report on the defenses of Chalman Mine.
- Scout Dragonclaw Farm: Report on the defenses of Dragonclaw Farm.
- Scout Dragonclaw Lumbermill: Report on the defenses of Dragonclaw Lumbermill.
- Scout Dragonclaw Mine: Report on the defenses of Dragonclaw Mine.
- Scout Drakelowe Farm: Report on the defenses of Drakelowe Farm.
- Scout Drakelowe Keep: Report on the defenses of Drakelowe Keep.
- Scout Drakelowe Lumbermill: Report on the defenses of Drakelowe Lumbermill.
- Scout Drakelowe Mine: Report on the defenses of Drakelowe Mine.
- Scout Faregyl Farm: Report on the defenses of Faregyl Farm.
- Scout Faregyl Lumbermill: Report on the defenses of Faregyl Lumbermill.
- Scout Faregyl Mine: Report on the defenses of Faregyl Mine.
- Scout Farragut Farm: Report on the defenses of Farragut Farm.
- Scout Farragut Keep: Report on the defenses of Farragut Keep.
- Scout Farragut Lumbermill: Report on the defenses of Farragut Lumbermill.
- Scout Farragut Mine: Report on the defenses of Farragut Mine.
- Scout Fort Aleswell: Report on the defenses of Fort Aleswell.
- Scout Fort Ash: Report on the defenses of Fort Ash.
- Scout Fort Dragonclaw: Report on the defenses of Fort Dragonclaw.
- Scout Fort Glademist: Report on the defenses of Fort Glademist.
- Scout Fort Rayles: Report on the defenses of Fort Rayles.
- Scout Fort Warden: Report on the defenses of Fort Warden.
- Scout Glademist Farm: Report on the defenses of Glademist Farm.
- Scout Glademist Lumbermill: Report on the defenses of Glademist Lumbermill.
- Scout Glademist Mine: Report on the defenses of Glademist Mine.
- Scout Kingscrest Farm: Report on the defenses of Kingscrest Farm.
- Scout Kingscrest Keep: Report on the defenses of Kingscrest Keep.
- Scout Kingscrest Lumbermill: Report on the defenses of Kingscrest Lumbermill.
- Scout Kingscrest Mine: Report on the defenses of Kingscrest Mine.
- Scout Rayles Farm: Report on the defenses of Rayles Farm.
- Scout Rayles Lumbermill: Report on the defenses of Rayles Lumbermill.
- Scout Rayles Mine: Report on the defenses of Rayles Mine.
- Scout Roebeck Farm: Report on the defenses of Roebeck Farm.
- Scout Roebeck Lumbermill: Report on the defenses of Roebeck Lumbermill.
- Scout Roebeck Mine: Report on the defenses of Roebeck Mine.
- Scout Warden Farm: Report on the defenses of Warden Farm.
- Scout Warden Lumbermill: Report on the defenses of Warden Lumbermill.
- Scout Warden Mine: Report on the defenses of Warden Mine.
Warfront MissionsEdit
- Capture Castle Alessia: Help capture Castle Alessia for your alliance.
- Capture Castle Black Boot: Help capture Castle Black Boot for your alliance.
- Capture Castle Bloodmayne: Help capture Castle Bloodmayne for your alliance.
- Capture Castle Brindle: Help capture Castle Brindle for your alliance.
- Capture Castle Faregyl: Help capture Castle Faregyl for your alliance.
- Capture Castle Roebeck: Help capture Castle Roebeck for your alliance.
- Capture Fort Aleswell: Help capture Fort Aleswell for your alliance.
- Capture Fort Ash: Help capture Fort Ash for your alliance.
- Capture Fort Dragonclaw: Help capture Fort Dragonclaw for your alliance.
- Capture Fort Glademist: Help capture Fort Glademist for your alliance.
- Capture Fort Rayles: Help capture Fort Rayles for your alliance.
- Capture Fort Warden: Help capture Fort Warden for your alliance.
- Capture Arrius Keep: Help capture Arrius Keep for your alliance.
- Capture Blue Road Keep: Help capture Blue Road Keep for your alliance.
- Capture Chalman Keep: Help capture Chalman Keep for your alliance.
- Capture Drakelowe Keep: Help capture Drakelowe Keep for your alliance.
- Capture Farragut Keep: Help capture Farragut Keep for your alliance.
- Capture Kingscrest Keep: Help capture Kingscrest Keep for your alliance.
Elder Scrolls MissionsEdit
- The Elder Scroll of Alma Ruma: Capture the Elder Scroll of Alma Ruma.
- The Elder Scroll of Altadoon: Capture the Elder Scroll of Altadoon.
- The Elder Scroll of Chim: Capture the Elder Scroll of Chim.
- The Elder Scroll of Ghartok: Capture the Elder Scroll of Ghartok.
- The Elder Scroll of Mnem: Capture the Elder Scroll of Mnem.
- The Elder Scroll of Ni-Mohk: Capture the Elder Scroll of Ni-Mohk.
BugsEdit
- If you hit level 50 in a Cyrodiil dungeon while in the Below Level 50 campaign, you will have no in-game way out. ?
- Quit or log out of your game and when you re-load, you will be back where you entered Cyrodiil from.