The Wamasu (also called Wamasus and colloquially, Swamp Dragons) are large reptilian beasts that hail from the province of Black Marsh, known for their lightning powers and tough exterior. Their existence is largely shrouded in myth by anyone other than the Argonians, only ancient tales from Nordic explorers and hunters are privy to their existence. The expedition of Sotild Blood-Rood and stories from the northern men have been the best source regarding them.
Watchers (also called Doom-Truths) are flying tentacled Daedra with a large eye in the center of their body. Watchers are quite nimble, and can shoot beams of energy from their large eye. They are often found in the service of Hermaeus Mora, but they are known to serve other Daedric Princes, such as Molag Bal and Vaermina. Locking eyes with a Watcher is dangerous; a mortal's soul can be eaten away if one stares too long into their large central eye. Some Watchers have a necrotic gaze, causing the skin on a mortal's face to tear away if they stare too long. The term "Pocket Watcher" refers to watchers that are far smaller in size than the average watcher. These are occasionally kept as pets by some warlocks.
Welwa are great four-eyed beasts, with thick pelts, tails, and savage teeth. They hunt in packs.
According to tapestries in the Crystal Tower, the early Aldmeri settlers of the Summerset Isles encountered welwa, depicted as strange, holy ravagers, and saviors of the land. Led by Torinaan, the Aldmer of Auridon drove them back using ancestral magics, and eventually the welwa of Summerset were driven to extinction. In Yokuda they were considered myths, and described in their ancient texts as having "the jaws of a bear, and the charging strength of a boar".
Welwa continued to inhabit the wilds of Craglorn on mainland Tamriel. They are often domesticated and armored by the Iron Orcs of the region, who use them as war beasts. In the Second Era, the Sapiarchs of the Crystal Tower reintroduced welwa to Summerset Isle by bringing in mated pairs from Craglorn. These welwa quickly spread across the wilderness of Summerset, although many inhabitants of the Isle were displeased with their reintroduction.
A large lycanthrope said to be prominent in the northern tundras of Tamriel. They are almost thought to be folklore in Nordic cultures. Legend holds that smearing canis root on the trees surrounding one's home wards off werebears. Hunting packs of werebears have been found on Solstheim.
A lycanthrope of the boarish persuasion which attacks with both forearms as well as its long teeth. Silver weapons are very effective against them, and anyone bitten has a small chance of becoming a wereboar themselves. The wereboar is found almost exclusively in High Rock.
The most common of lycanthropes found in Tamriel. They are monstrous, wolf-like creatures taller and broader than man and mer, and are capable of moving on two limbs or sprinting on all four. They can attack with both their claws and teeth, inflicting lycanthropy with their bite. Those with the beast blood are prone to violence, whether accidental or intentional, as they live with a constant bloodlust which drives them to kill and devour their enemies. Werewolves are widely feared and hated in Tamriel, and will be attacked on sight if spotted in beast form. While Sanies Lupinus causes all werewolves to transform under the influences of the moons, the members of the Circle can control their beast forms. In return they must serve Hircine in the afterlife. Silver weaponry is very effective against werewolves.
Not much is known about werewolf lords except that they are savage leaders of a lycanthrope pack. Like man-beasts, their werewolf appearance is beast-like even while in a humanoid form. they seem to be more intelligent and less primal and are able to cast magic and use weaponry. The most notable was one of the first turned werewolves, Vykosa, who was so powerful that she could even bend the will of other werewolves.
The Werewolf Behemoth was a form of lycanthrope discovered circa 2E 582 by Archivist Ernarde of the Silver Dawn at the behest of Vykosa the Ascendant. During his efforts, to strengthen the Moon Hunter Pack, he found a way to alter a werewolf's transformation to turn them into hulking monsters of considerable strength and size. This allowed his test subjects to become unstoppable warriors should they survive the experiments.
Whales are gigantic aquatic creatures rarely seen in Tamriel. The legendary Whalebone Bridge of Sovngarde is made from the spine of a whale. The ancient Nords revered the whale as a deity in their traditional animal worship. The deity called Stuhn is represented through the whale in the totemic religion of the Ancient Nords. He is known as the "Whale God of Ransom". Nordic folklore tells of snow-whales over the skies of Skyrim and sand-whales over the deserts of Hammerfell and Elsweyr, seen only through the use of special concoctions.
In ancient folk-lore, the Seamount Clan of Orcs were known to tame killer whales in the Abecean Sea and train them as war mounts. Riders would utilize harpoons and then use the whales' strength to pull down ships and steer them. These harpoons were later used as siege weapons that later built Stonetooth Fortress on the island of Betnikh.
This wisp-like creature can be found in the Soul Cairn. The undead creatures of this realm are often found hunting these creatures. They are seemingly impervious to all attacks.
Wickeders are horned bipedal creatures with glowing yellow eyes native to the area of the Western Reach region that overlaps with Hammerfell. They are part of a reptilian species, their relatives being Bounders and Clawrunners. These creatures collectively appear to have backs that are lined in plates of armored scales, pointed mouths that are almost as large as the rest of their body, and they all have an area of exposed gums visible on their mouths. On Wickeders, this area resembles a smiling face. Wickeders have the ability to paralyze their opponents, and their skin is known to have powerful alchemical effects.
- Variations: Mountain Wight, Tunnel Wight, Crypt Wight, Wight Lord
Will-o-the-Wisps are luminous beings seemingly composed of gas and spiritual energy. They are immune to normal damage and poison, and have a variety of extremely dangerous magic. They are also very fast and have the ability to become nearly invisible. They're found in swampy areas of Tamriel. Can only be harmed by silver, daedric, or enchanted weapons.
A Harpy-like, female-form Daedra with bat-like wings. They operate as messengers of Azura. Winged twilights are resistant to fire, frost, poison, and shock and can reflect spells. Ichor extracted from a winged twilight can be used to brew potions of levitation.
Wisps are floating ethereal creatures that are usually found around Wispmothers, but they can potentially be found on their own. Killing a Wispmother also kills the wisps surrounding her, leaving only glow dust behind.
Wisperills are luminescent films which float through the air in the realm of the Hist. They perform slow, colorful dances in the air. They were named by Mere-Glim and Fhena when Umbriel was brought to the realm.
Wispmothers are magical energy beings found in the wilds of Tamriel, primarily in Skyrim. These spirit women appear to be either a higher form of Wisp, or creators of them. Able to teleport and restore their health, Wispmothers can also summon multiple shades, which are weak clones of themselves. Killing a Wispmother causes all of its attendant Wisps and Shades to die. More powerful Wispmothers are also capable of some form of necromancy; where they send out wisps to possess and reanimate nearby corpses.
Many legends and theories exist which seek to explain the true nature of the Wispmother. Locals variously believe them to be remnants of the ancient Snow Elves ghosts (as supported by their tapered ears) or natives of Hjaalmarch. Master Sadren Sarethi proposed that they are a forgotten type of lich from the First Era. Lydette Viliane of the Synod proposed that they are elemental personifications of snow or mist.
Wolves are cunning, dangerous hunters found throughout Tamriel. They use their highly developed sense of smell to track their prey. They hunt in well organized packs, and are known for their ferocity in battle. They are the wild ancestors of the domestic dogs.
Worms are small animals that can be found throughout Tamriel. They commonly live around plants, and are used by fishermen as bait in salt water.
Worm Thralls are a type of zombie created by the Order of the Black Worm. Initially, "Worm Thrall" was simply the title applied to the order's lackeys. The order has been known to turn people into Worm Thralls both as a punishment and as a method of preserving them for prolonged study. Notably, Vanus Galerion and several other past Arch-Mages of the Mages Guild were raised as Worm Thralls by Mannimarco.
Wormmouths are bipedal reptiles native to Hammerfell. They are related to guar, alits, and kagouti. These vermin have a maggot-shaped body propelled on two legs, and have a beaked mouth that is almost as large as the rest of their bodies, making them resemble a mouth on legs. Sharp teeth line the inside of their mouths, and their backs are lined in plates of armored scales.
Due to Hammerfell's arid environment, wormmouths get their fluids from the plants and animals they eat, but they are also known to prey on people. Their tongues are sometimes harvested for alchemical purposes. Wormmouths appear to range in height from the size of a large rat to as tall as an alit.
Though they typically dwell in the arid regions of Hammerfell, the Nubbed Wormmouth is known to dwell in the mountains located along the cold border between Skyrim and Hammerfell. Although native to Hammerfell, Wormmouths were also known to inhabit Vvardenfell during the Second Era.
Wraiths are the ghosts of powerful wizards. They are very dangerous, and often possess spell-casting abilities. Like all ethereal undead, only silver or better weapons can do damage to a wraith.
Wraith-of-Crows (or Wraith-Scythes) are otherworldly creatures composed of several daedric crow-like entities which create a semi-humanoid skeletal figure, usually possessing a pair of large black wings. They originate from the Evergloam and are employed in the use of Nocturnal, who can summon them by combining many crow daedra together. They fight using magical attacks and abilities involving their scythes and wings, and are shown to have the capability to speak.
The Wrathmen of the Soul Guard, known singularly as the Soul Which Never Dies, either appear as wraiths or draugr-like skeletal undead, but are ultimately husks of their former selves. They are void of most emotions, except are in a state of eternal suffering, and can only truly be freed from their bonds of torment through a ritual. Should you encounter one, they will seek to sate their hunger for life by feasting on yours.
Wrath of SithisEdit
The Wrath of Sithis functions as a conduit for Sithis' wrath. It targets Dark Brotherhood members that break the Five Tenets.
- Pocket Guide to the Empire
- The Lay of Firsthold
- The Improved Emperor's Guide to Tamriel: The Summerset Isles: Auridon — Flaccus Terentius, 2E 581
- Restoring the Welwas — Ambolisse, Sapiarch of Zoological Studies
- Abnab Correspondence's in ESO
- Dealing with Werewolves — Venustinius Perquitienus
- Appearance of hunting werebears on Solstheim in Dragonborn
- On Lycanthropy — Varnard Karessen
- Log No. 321: Unexpected Results — Archivist Ernarde of the Moon Hunter Pack
- The Song of Gods
- Vigwenn Owl-Watcher's dialogue in ESO
- Orcish Siege Gear antiquity codex entries in ESO: Greymoor
- Whalebone Gaff item summary in ESO
- 2920, Hearth Fire — Carlovac Townway
- The Infernal City — Gregory Keyes
- The Wispmother — Mathias Etienne
- Heartland Brindle Badger pet description in ESO
- Guide to Sadrith Mora
- The Order of the Black Worm — Evoker Brucille
- Dialogue with Clockwork Facilitator