A deformed and deranged victim of the dreaded Corprus Disease. The disease greatly increases the victim's strength and abilities which makes them dangerous opponents, in addition to the fact that you can catch the incurable disease from them. They are able to regenerate themselves.
Lamias are a species of amphibious beastfolk. They have a serpentine appearance, with the torso of a woman and the tail of a snake. Despite appearing to be exclusively female, it is assumed they are hermaphroditic and lay eggs like a reptile. They are initially incredibly protective of their eggs, though they later abandon them and leave the immature Lamiae to fend for themselves. Found all over Tamriel, they can live in water or on land, although they rarely venture far from the water, and are known to take up residence in abandoned ruins. Some desert lamias also reside in Hammerfell. Lamias are larger than most other mortal races, but can interbreed with them according to fables. Lamias eat their prey whole, resulting in a distended stomach while they slowly digest. They appear to be cold-blooded and are known to lounge in the sun.
Despite being reviled as monsters, lamias are an intelligent species; they can speak Tamrielic, can cast powerful magic, and adorn themselves with jewelry. In combat, they rely on debilitating shrieks and powerful claws that drain an opponent's stamina. Curares can also summon spectral lamias. They seemingly have their own religion, venerating entities known as the Egg Mother and the Great Egg. Lamias choose not to erect permanent structures or cities of their own, instead preferring to occupy the ruins left behind by man and mer. They can also be encountered living underwater. Groups of lamias are often led by a queen.
Lamias have had little impact on history due to their primitive nature and hostile attitude towards the people of Tamriel. Notably, the lamias of Tempest Island took part in the Lamia Invasion of 2E 435, and a group of lamias are thought to have fought against Molag Bal in 2E 582 during the Tamrielic invasion of Coldharbour. Medusas are physically similar to lamias, but otherwise unrelated.
For more information, see the main lore article.
Land Coral is a bizarre, bioluminescent, and possibly sentient coral species that grows on land. They can very rarely be found on land along the Inner Sea on both inner Morrowind and Vvardenfell. They come shaped as Antler Coral of a variety of sizes, with the potential to grow large enough to tower above the landscape. They give off a natural firelike bioluminescent glow.
Crab-like creatures that are a common but dangerous target for hunters after their armored hide and the unique wax from their shells. Sometimes called "billies", Land Dreugh are more aggressive and territorial than aquatic Dreugh. The Land Dreugh is often thought to be a unique stage in the life-cycle of the normally aquatic dreugh, which undergo karvinasim for a single year and emerge onto land to breed.. After the year of karvinasim, the dreugh return to the sea, shedding their air organs in a process known as meff. However, other scholars are of the opinion that Land Dreugh are a completely separate species, only distantly related to the intelligent aquatic Dreugh. 
In general, "Lesser Daedra" refers to any Daedric creature below a Daedric Prince in power. The term is occasionally used specifically in reference to daedroths.
Liches are undead necromancers which have embraced the power of lichdom, the most sophisticated form of Undeath. It is commonly done by transferring their soul into an object called a 'Phylactery', which is usually a jar or a chest. They are more often than not selfish and power-hungry, destroying all in their searches for souls to repair the Phylactery. Extremely intelligent and powerful, a commonly held myth is that if the Phylactery is destroyed the lich will also be destroyed; however, the Phylactery simply serves as a vessel during the transference, and once the necromancer has transcended the Phylactery is of no consequence. A weaker variant of lich is the Nether Lich, which can appear spectral in comparison to a normal lich.
- Variations: Ancient Lich, Nether Lich
Lizards are small reptiles that can often be seen basking in the sun.
Lizard Steeds are useful lizards shaped by the Hist to look like large animals commonly used as mounts by the people of Tamriel. The Hist shaped them as such to allow the Argonian people to travel long distances in the swamps. Horses, wolves and the like are not suited for long travel through the deep swamp, but lizard steeds are. Furry mounts can get stuck in the mud, catch sloughskin from fleshflies or eat poisonous flora and die. Lizard steeds do not.
Once thought to be distant cousins of the Argonians, it was soon evident that these lizardmen had nothing human within them whatsoever. They are a race of carnivorous reptiles, whose use of language stretches only far enough to communicate the location of their prey to the rest of their hunting party, which then move in to attack and feed.
Lurchers are wooden golems of multiple origins. In Valenwood, the Bosmer use the local flora as a base, and other ingredients are added to the mix, such as bug parts to give their lurchers special qualities. The Shimmering Kollopi Tree has seeds can be planted and turn into a vengeful lurchers. In Greenshade, the tribal bosmer see lurchers as gifts from the Wilderking, and "embodiments of the raw energy of the forest". The Bloodthorn Cult performs a perverted ritual using Spriggans as a base, twisting the creatures into lurchers and leaving them a shell of their former selves.
Lurkers are large daedric creatures that come from the murky waters of Apocrypha. They appear as tall, amphibious humanoids with gaping mouths and needle-like teeth described as "towering monstrosities". They have what appears to be armor or thick scales lining their lower arms and legs. They serve Hermaeus Mora by guarding forbidden knowledge and are the "Apocrypha Keepers" alongside Seekers. As their name may suggest, they lurk beneath the roiling pools of creatia in their master's realm, and may surface if they detect trespassers. Lurkers use their long legs to stamp down on trespassers, and can attack from afar by spewing tentacles from their mouths. Additionally, they can spit acid from their mouths. Their flesh has regenerative properties, allowing them to heal when they are attacked as well as resist poison.
- 2920, Sun's Dawn — Carlovac Townway
- Revolting Life Cycle of the Dreugh — Fronto Maecilius
- Brenus Astis' Journal — Brenus Astis
- Scaly Steeds of Black Marsh — Ukaspa, Lilmoth Stablemaster
- The Improved Emperor's Guide to Tamriel: High Rock — Flaccus Terentius, 2E 581
- Handmade Guardian quest in ESO
- Frighten the Fearsome quest in ESO
- Wyress Ileana's dialogue in ESO
- The Lurker's behavior and appearance in Dragonborn
- The Elder Scrolls V: Skyrim: Prima Official Game Guide — David Hodgson
- The Lurker's presence in Apocrypha protecting the Black Books in Dragonborn