Badgers are small omnivores that live in Elsweyr and the Gold Coast. They primarily eat burrowing rodents, though given the chance, they'll steal chickens, bantam guar and kwama scribs from farms. They are cranky and irritable, and thus make terrible pets. Three species of badger are known: the red copperback badger, the brown brindle badger and the black Colovian badger.
Baliwogs are aquatic-dwelling creatures that frequent the lakes, rivers and bogs of the Shivering Isles. Their meat is a common local dish to the residents of the Shivering Isles. A fully-grown adult Baliwog can deliver a nasty blow from its claws, a swing from its tail or a potentially deadly bite from its razor-sharp teeth. It spreads many diseases and can regenerate health when exposed to water. They are related to Grummites and Scalons.[UOL 1]
Banekin are a small lesser Daedra resembling a winged humanoid with mottled gray skin, a tail full of ridged spikes, pointed ears and horns on their heads. Banekin are associated with Molag Bal and use powerful shock spells in combat. They can speak Tamrielic, and are sometimes used as familiars by powerful wizards. Banekin are agile daedra. Aside from being able to use their claws and tails full of ridged spines, they can use spells to weaken their foes as well as make them nauseous.
Bantam Guar are small, docile creatures native to Morrowind, that are part of the scuttler family. They are also commonly called "ugly chickens" due to their appearance and behavior, and like chickens, are raised for eggs and meat. Despite the name, they are not related to guar. They are, however, related to cliff racers and cliff darters. Unlike their cousins, bantam guar cannot fly.
Barnacles are aquatic arthropods that grow on submerged surfaces. Kraken barnacles were grown in the Sump of Umbriel for food. Nordic Barnacles are found in the waters of Skyrim.
Snake-like creatures that inhabited the forests of Valenwood prior to the Aldmer's arrival to the province. Their eyes are used in academical concoctions to cure paralysis. Basilisk Powder is a type of explosive powder capable of poisoning those caught in its range, though it is unknown if it is derived from or merely named after basilisks. Brassilisks are named similarly, as they are mechanical imitations of snakes.
Bats are found flying in caves and dungeons, traveling in groups. They are associated with Vampires, as Vampire Lords can transform into a cloud of bats, or use bats to attack enemies in combat. See also: Giant Bats.
Bears are large, vicious predators that will attack people if found infringing on their territory. They are impressive creatures, much larger than the average adventurer, especially when standing up on their rear feet. Bears have two main types of attack: biting, or standing up on the rear legs and mauling you with their paws. They live either in the wilderness or in their cave lairs.
A small insect.
Black Marsh CucumberEdit
Bliss Bugs are small insects resembling Torchbugs. They are native to the Shivering Isles and glow with a magical amber light. The insect is named for the city of Bliss, a district of New Sheoth which serves as the capital of Mania. Bliss Bugs are occasionally found on Tamriel in places where Sheogorath's influence is particularly strong. Their thoraxes are useful in alchemy.
Bloodfiends are feral vampires. The process of becoming a bloodfiend typically begins when a vampire starves, loses their sanity and turns feral. However, the term "bloodfiend" also refers to other vampiric abominations that do not experience an infection with an incubation period as most vampires do.
Feral vampires are vampires who have lost their minds over the years, until they eventually become deranged with hunger. A vampire can become a feral vampire when they are unable to feed, refuse to feed, or go for long without blood. The most notable example of a vampire that has gone feral in this manner is Lord Lovidicus.
The "blood cursed" are a type of bloodfiend who resemble blood-starved vampires. Unlike traditional vampirism, the infection sets in very quickly, and the process completes in a very short time. What makes these bloodfiends distinct from normal vampires is the fact that potential bloodfiends are not required to be alive for the process to reach completion. Bloodfiends can come about after a victim is drained dry by a vampire. A relic known as the Lightless Remnant was capable of transforming mortals into bloodfiends, and almost unleashed a bloodfiend plague upon Rivenspire before it was given to Molag Bal.
Bloodknights are vampires who have absorbed the power of several other vampires. They are larger, stronger and faster than normal vampires. Bloodknights have a difficult time restraining their more base instincts, giving them a beast-like quality. They usually operate in service to Vampire Lords. Lady Essenia of Greymoor Keep managed to create her own bloodknights by alchemically blending the bloodlines of several vampires, using Azure Plasm as a catalyst. She would then infect vampires with this mixture, infecting her subjects with a strain of vampirism she dubbed Chaotica Vampiris. Unlike Porphyric Hemophilia or Sanguinare Vampiris, Chaotica Vampiris only affects those already inflicted with vampirism.
Bog Blights are Argonian zombies that can be found in Murkmire. They are usually found near Argonian grave-stakes and may rise if the grave-stakes are disturbed. They are known to rush people and then explode, possibly a result of their corpses being left out in the swamp water.
Bog Dogs are a species of stout, reptilian pack hunters native to Blackwood. They disguise themselves in the marshes of the region with vegetation that appears to grow on their backs. They are not actually dogs at all.
A massive necromantic creation made of bones. They can summon weaker skeletons when they roar.
Bonelords are a form of revenant that is usually found protecting the tombs scattered throughout Morrowind. Bonelords can curse their opponents' attributes (Endurance/Speed), are immune to Normal Weapons, and resistant to frost, poison, and shock.
Bonewalkers (or bone-walkers) are a form of undead revenant that guard the ancestral tombs throughout Morrowind. They are created by the Dunmer through sacred ritual, considered by most foreigners to be a form of necromancy. However, the practice of necromancy is outlawed in Morrowind. The Dunmer do not consider the creation of Bonewalkers and other such revenants to be necromancy, instead associating it with traditional ancestor worship.
Bonewalkers are zombie-like skeletal creatures resembling a humanoid golem constructed using flesh and bone, similar to a flesh atronach. They appear as misshapen humanoids, covered in gaping wounds and protruding spikes of bone. They are brought to life through the binding of a spirit against its will, which usually results in the spirit going mad. This unpleasant fate is reserved for those who have not served the family faithfully in life, so that they may guard the family shrine in undeath. Dutiful and honorable ancestral spirits often aid in the capture and binding of these wayward spirits. These mad spirits make for terrifying guardians, and are exceedingly dangerous to outsiders. Though they are ritually prevented from harming mortals of their clans, that does not necessary discourage them from mischievous or peevish behavior.
There are several varieties of Bonewalker that can be encountered, such as Greater Bonewalkers and Lesser Bonewalkers. Some Bonewalkers have three precious stones set in their lower jaw, in accordance with ancient magical practice.
Though not as powerful as other undead, Bonewalkers are feared for the terrible curses they can bestow upon their foes. Bonewalkers are resistant to frost, poison, and shock attacks. They are known to carry the disease Brown Rot. They can also be summoned by magic users.
According to the teachings of the Tribunal Temple, Vivec encountered a Bonewalker in the ancestor alcove of House Mora when he came to recover the Treasure Wood Sword. The revenant emerged from a wall and declared that the Sword would not be handed over due to bargains that House Mora had made with Mephala, but Vivec banished it and subsequently recovered the Sword. The Chimer Hortator Nerevar was supposedly transformed into a Bonewalker after his death at the Battle of Red Mountain. This terrible aspect of the Hortator was depicted in certain Daedric masks.
Foul beasts, not of this earth. These are creatures brought into existence by black magic. They are a mockery of the true and good wolves that roam this land.— Risi Ice-Mane
- See also: Draugulf
Bounders are horned bipedal creatures native to the part of the Western Reach region that overlaps with Hammerfell. They are part of a reptilian species, their relatives being Wickeders and Clawrunners. These creatures collectively have appear to have backs that are lined in plates of armored scales, pointed mouths that are almost as large as the rest of their body, and they all have an area of exposed gums visible from their face. Bounders have the ability to paralyze their opponents. Their skin is known to have powerful alchemical effects.
Brassilisks are fabricants resembling snakes. They are created from interconnected metallic squares, with exposed copper wiring that allow for their snakelike movements. Some are created with wings to mimic the Sep Adder. They are a popular choice as pets among the denizens of the Clockwork City. They can be powered by either soul gems, animo cores, or steam power.
Bright Moons Lunar MothEdit
Bristlebacks or Tusked Bristleback are large tusked boars that can be found on Solstheim, and are known for their amazing ability to reflect magical effects used against them. They are often used by Rieklings as mounts. Bristlebacks were considerably larger during the Second Era.
- Variations: Mountain Bristleback
Bulls are male cattle, which are herbivorous livestock. They are often raised on farms and can be slaughtered for their meat. In Tamrielic folklore traditions, a bull's ossified member is considered as a charm for good fortune and can be found across Tamriel. To the Ra Gada, the symbol of a winged bull was considered to be important enough to placed in their tombs. The aforementioned symbol is also seen in the Adabal-a, where Morihaus is referred to as a winged bull. Among the Reachmen, the Bull-Heart Warriors use their skulls in rituals, while the Dreadhorn Clan considered the bull to be their emblem after beginning their alliance with the Minotaurs and embellished their belongings with bull symbolism.
Butterflies are diurnal insects with colorful wings. Nets are sometimes used to catch them. Migratory monarch butterflies are a common sight across all of southern Tamriel, and are seen in the northern provinces during summer. In contrast to the Ancestor Moth, which represents the past, monarch butterflies are said to represent the souls of the present. Blue butterflies are common in Skyrim. Butterflies are often associated with Sheogorath, and serve as a sign of his influence. The buildings of his Shivering Isles are essentially sentient as they are actually made out of butterflies. Pyandonean swallowtails once swept through and sung in the Imperial Palace.
- Badger locations in ESO
- Colovian Badger pet description in ESO
- Copperback Badger pet description in ESO
- Brindle Badger pet description in ESO
- Morrowind Fauna, Part One — Holia Asellio
- Pocket Guide to the Empire, 3rd Edition: The Wilds Remain: Valenwood — Imperial Geographical Society, 3E 432
- Bounty Hunter class abilities
- Bird-Of-Paradise Writing Quill
- Ornamental Crocodile Skull
- Letter to Faral — Mongannor
Note: The following references are deemed to be unofficial sources. They are referenced to round off the information in this article and may not consist of definitive lore.