Related to the alit and guar, the kagouti is a large, armored bipedal reptile. Their defining features are their large tusks and the crests on their heads. They are territorial, and are known to hunt in packs. The Kagouti is capable of tossing a grown mortal into the air with ease. Kagouti horns and tusks can be used to make a variety of goods. Kagouti Hide is used to make clothing, armor and household goods. It can also be used in alchemy. Powdered kagouti horn is rumored to heighten potency.
The Keepers of the Soul Guard are towering servants of the Ideal Masters who reside in the Soul Cairn. Charged with the incarceration of Valerica, they herd imprisoned souls and drain their energy to maintain the barrier in front of the Boneyard.
The Knights of Order are mindless Daedric[nb 1] soldiers resembling crystalline-armored knights. They serve the Daedric Prince of Order, Jyggalag, and make up one part of the Forces of Order, which also includes the Priests of Order and Jyggalag. Their origins and their goals are unknown. They are soulless warriors that kill without hesitation, and it is therefore highly advised to destroy them on sight. They are said to be without "a bit of original thought in their lifeless husks". They are only ever encountered during the Greymarch at the end of every era, during which they are summoned to the Shivering Isles via the Obelisks of Order that dot the landscape of the realm, wreaking havoc in anticipation of Jyggalag's return. The Knights are drawn to Obelisks like "flies to honey", and are summoned by Priests of Order though chanting and rituals.
The kollop is a type of mollusk native to Morrowind. They occasionally produce valuable pearls. The cave kollop is a variant found in subterranean underwater grottoes.
The Kollopi are arboreal rodents that live in the province of Valenwood, mainly in the Graht-oak trees such as Elden Root and Falinesti. They feed off the tender, albeit slim branches of the graht-oak, which is why they are harvested by the local Imga. They are experts in collecting these creatures from the ends of the canopy, using their talented dexterity.
Kwama Foragers scout land and caves, searching for prey as well as suitable locations for new colonies. Though aggressive, the Forager is not particularly dangerous.
Scribs, also known as squibs, are the larval form of the Kwama. They are not very aggressive, but can paralyze attackers. See also: Scrib.
Aggressive Kwama which protect the nest from invaders. Can poison its opponents.
The primary source of labor in a Kwama colony, digging tunnels and attending to the Queen and eggs. It is not aggressive unless provoked. Can poison its opponents.