Daedra Counts are formidable, highly intelligent foes. They can cast a variety of spells, but also have powerful melee attacks. If spoken to, they may offer up some useful information, but will likely attack.
The Daedra Lord is one of the most powerful Daedra to be commonly seen in Tamriel, and is to be feared by all but the most experienced adventurers. They are powerful fighters and spell casters, and can only be harmed by mithril or better weapons.
These are scantily-clad, feminine Daedra that may sprout green membranous wings. They are about equivalent in power to the Dremora, and are, like them, divided into many castes. They are powerful spell casters and can only be harmed by mithril or better weapons. Seducers are found in service of many Daedra Princes, notably Azura, Meridia, Nocturnal, Sanguine, Sheogorath, and even Mehrunes Dagon.
Daedrats are Daedric vermin resembling large rats, but with glowing blue eyes.
Daedric Titans, commonly referred to simply as Titans, are giant winged Daedra that serve Molag Bal as war-slaves. They were first created in imitation of the dragons of Nirn when Bal's interrogation of Boziikkodstrun proved fruitless. After modifying Boziikkodstrun's skeleton and substituting his soul for a Daedric vestige, Bal transformed him into the first Titan. Daedric Titans are anatomically similar to dragons, although with dark black skin and prehensile frontal limbs. They have the ability to speak a spell of flaming essence-drain that can debilitate an opponent with a single word, similar to the power of the thu'um. They are notoriously difficult to kill.
According to some sources, Titans were released upon Tamriel for the first time[nb 1] during the attempted Planemeld of the Second Era. Specifically, Molag Bal released them into the skies over the Imperial City when a portal to Coldharbour was opened above the White-Gold Tower in 2E 582. Daedric Titans quickly came to serve other Daedric Princes such as Boethiah, who forced them to fight for her amusement. Mehrunes Dagon imbued a Titan with some sort of flame magic, creating an even stronger variant known as the Ash Titan. In an attempt to create a kind of immortality, Sotha Sil bound the soul of St. Olms and created the Clockwork Titan to harness its power, allowing Olms to inhabit the body of this mechanical variant.
Daedroths are crocodile-headed bipedal Daedra, associated with Molag Bal and Mehrunes Dagon. They are a strong, animalistic type of Daedra, but still a dangerous foe with powerful clawed arms and moderate magical ability. Though some have been known to use weapons and wear simple armor, most attack with bare claws. Some are man-sized and spit poison or shock magic, while others tend to be larger and belch firebolts instead. These larger Daedroths initiate battle by shaking themselves, invoking a protective shield.
Linguists will point out that "Daedroth" is also the proper singular form of "Daedra", but for these creatures the common usage is Daedroth (singular) and Daedroths (plural), with Daedra (both singular and plural) being used as the generic term. The more proper, specific name for them is "Daedralings". The term "Lesser Daedra" is sometimes used (again, both singular and plural), though this appellation technically refers to Daedra of all types beneath the Daedric Princes.
Daggerbacks are boar-like creatures with quills found along their backs. They can be found in many places throughout Tamriel, including Craglorn, Elsweyr, the Gold Coast and Wrothgar. Its meat tastes strong, and is best in stew.
Although this type of Daedra is intelligent, many of them normally refuse communication with anyone from Mundus. Dark Seducers are both powerful spell casters and melee fighters. They are related to the Daedra Seducers, 'dark' likely signifying a variation in form or a specification of rank. Those in service to Sheogorath call themselves the "Mazken", and are usually friendlier to mortals.
Death Hounds are monstrous, undead canines who can often be found in the company of vampires. They have a bite as cold as the grave, which deals magical frost damage. Their meat is edible, and they often wear valuable collars. See also: Bonewolf, Hell Hound, and Skinned Hound.
Dew Bugs are soft, fat bugs resembling torchbugs that reside within Greenshade in Valenwood. They can be found fluttering near rain flowers. They collect moisture in their abdomens, and can be used by the Bosmer of Bramblebreach to create elemental guardians, which protect their village.
The largest known species of wolf, wild packs are feared by farmers and shepherds. Dire wolves can be found in some parts of Cyrodiil and Skyrim. In the Colovian Highlands, these wolves have been domesticated by foresters into capable mounts.
Dogs are domestic animals common in most of Tamriel. They are often held as pets, guarding and protecting their owner's property. Bandits will often train their dogs to protect camps and attack intruders. Huskies are a variant of dog.
A playful aquatic creature, often seen off the coast of Stros M'Kai.
Doom Wolves are a breed of giant wolf. They have black fur and glowing red eyes, and their howl is unnaturally distorted. Doom Wolves are used as mounts and were bred for size, savagery, and stealth from the fierce timber wolves of the southern Jerall Mountains. They were adopted by the Dark Brotherhood for use as stealthy mounts, with the breed's glowing red eyes weighing heavily in the decision.
The Dragons (dov or dovah in their native language, drah-gkon and dov-rha to the ancient Nords, or Aka in Ehlnofex) are a rarely-seen race of large reptilian beasts. They are rumored to be from Akavir (which literally means "Dragon Land"), though there are ancient tales of dragons also coming from Atmora. They are large, scaled creatures, easily several times larger than a human or elf. They have long, slender extremities, with thin bat-like wings and ridges of spikes along their back. Dragons have three sharp talons and one vestigial digit known as a dewclaw on each of their legs, as evidenced by their alphabet.
Dragons are well-known for their affinity for magic which, among other things, grants them the abilities to speak and fly despite their lack of lips or aerodynamic frame. There are several varieties of dragon that come in a range of colors. Blessed with remarkable intelligence, they are nonetheless susceptible to feelings of pride and melancholy. They are distrustful creatures, even of each other. Despite this, they are also somewhat social, and can be driven mad by captivity and isolation. As the immortal children of Akatosh, they are specially attuned to the flow of time, and they feel an innate urge to dominate others that is difficult to overcome. In the mind of a dragon, being powerful and being right are the same, thus they make no distinction between speaking and fighting; battles between them are actually deadly verbal debates.
For more information, see the main lore article.
- Variations: Blood Dragon, Frost Dragon, Elder Dragon, Ancient Dragon, Revered Dragon, Legendary Dragon, Serpentine Dragon, Skeletal Dragon
Dragon Frogs are amphibians that eat insects that can be found in Hew's Bane and Black Marsh. Their name comes from their small wings and ability to breath fire, though stories from Hammerfell claim that they were once dragons before being transformed. When they are ready to mate, female dragon frogs emit an odor that attracts male dragon frogs.
Dragonflies, sometimes called Dovah-Flies, are small flying insects commonly found in southern Skyrim and around bodies of water in the Azura's Coast, Bitter Coast, and West Gash regions of Vvardenfell. A number of varieties exist, such as the Blue and Orange Dartwings, white Regal Dovah-Flies, and a number of mechanical Fabricant variants from the Clockwork City. It is unknown whether the fly variants are different breeds or merely color variations. Dartwings are prized for their use in alchemy. If hand-raised from larval form, they can become devoted companion, and a common children's sport in Vvardenfell called "dodge-dovah" involves dragonflies.
Once believed to be a young form of the mysterious dragons, Dragonlings are actually unrelated, weaker specimens. Although they have no spell casting ability, they can still breathe fire and pose a fair challenge for the average adventurer. They can be calmed by speakers of Dragonish. The relationship, if any, of that language to the Dragon Language spoken by actual dragons is unknown.
Dragon Priests were once the loyal servants of the ancient dragons of Skyrim. They ruled over countless armies of men in their gods' names. They are now found residing in coffins throughout areas of prominent dragon worship. If their sleep is disturbed, the dragon priest will burst out of its coffin with considerable force and prepare to destroy whomsoever intruded upon their resting place.
Draugr retain many of their former human skills and thus can greatly differ in their combat preferences, much like living humans. Some draugr will charge in on intruders wielding their battleaxes or greatswords, while others keep their distance and use their bow and arrows, yet others are very proficient with magic and can sometimes even be seen summoning high-level Atronachs. Draugr speak using the Dragon Language, and are also known to have the ability to use the Thu'um.
- See also: Bonewolf
Dremora (also known as "The Kyn") are a warlike Daedric race primarily associated with the Daedric Prince of Destruction, Mehrunes Dagon; although they are often found in the service of other Daedra lords. They are commonly encountered throughout the planes of Oblivion. Dremora are known to be highly intelligent beings, and make capable warriors and mages.
Notable features include horned faces that range from grotesque to resembling tattooed Dunmer, deep ashen grey, blue, purple or red complexions, and voices that are deep and guttural. They can also vary widely in height, with some populations being similar to regular humans while other groups stand as tall or even taller than Altmer. Dremora society is a class-based clan system that upholds values of oaths, pride, honor and loyalty, both to the clan and to the Daedric lord they serve, whom they also venerate as a god. Dremora culture appears to focus on training and preparing for battle and war.
Dreughs are an ancient species of half-human, half-octopus sea creatures, commonly hunted for their hide and the wax from their shells. In the Iliac Bay region, they are rumored to be the remnants of a prehistoric civilization from long before the First Era. For one year of their life, dreughs undergo karvinasim and emerge onto the land to breed. They can be found in waterways as well as the open sea, but are not usually aggressive and largely scavenge for food.
Duneracers are large terrestrial beasts suited to hot climates where they can burrow beneath the sand. Duneracers are aggressive, and they are known to live in the region of Craglorn.
Carnivorous desert-dwelling creatures with protective scales on their backs. They rip through the sand dunes with their fins and smother their prey. Their armored plates and durable neck spines generally fetch good prices in markets. Duneripper blood is believed to prolong life by the people of Bergama, though that is untrue. Duneripper blood can be detrimental to one's health if handled poorly.
Durzogs, sometimes called sludgepuppies, are carnivorous animals not dissimilar to giant reptilian dogs. They have scaly skin, six eyes, spines and large teeth designed for tearing. Some wild durzogs can spread Rotbone. They are often domesticated by the various species of goblins for hunting, although their own intelligence can rival that of their handlers. Goblins will occasionally use durzog hide in leather armor. They are intelligent creatures and formidable foes, though they are not very durable in battle. Durzogs have a reputation for being ornery and vicious. With this in mind, goblins have been known to train war durzogs. Snow Durzogs are pale-skinned, feathered durzog species that are know to dwell in cold climates, such as in Wrothgar. Durzog ivory has a few practical uses, and durzog hide has seen use in fashion products. Durzog meat is valued for its alchemical properties. Durzogs can make loyal pets if a handler establishes firm boundaries with them.
The Dwarven Colossus (or Dwarven Colossi in plural) is a giant automaton of Dwemer design. They are a very powerful, and are larger and more robust than Centurions. They possess blades on one arm and a cannon on the other. They can be found in few dwemer ruins, such as the assembly lines of Bthungthumz.
Dwarven Centurions (also known as Steam Centurions) are heavily armored constructs with either an extendable mace or hammer on one arm and a spring-loaded blade in the other. Some are able to emit a scalding blast of steam. They are not as common of a sight as lesser constructs in Dwarven ruins. Ruins of Kemel-Ze implies that the centurions have a weakness to frost and magic attacks, due to the steam that drives them, although they are highly resistant against fire, frost, and shock. They are sometimes found attached to a charging gantry when not in use.
A massive version of the centurion, the Dwarven Mechanical Giant, has an extendable mace on one arm. It is very deadly and can only be killed if attacked on its heel. A Mechanical Giant was located in Bthzark, but was defeated by Cyrus in 2E 864 when he attacked its only weak point.
Dwarven Delvers are large Dwemer excavation machines used to dig through subterranean areas. An inactive one was found in the Frostvault, briefly brought back by Tharayya to open up a door during an excavation. They are equipped with a lazer on one arm and a drill in another arm.
Dwarven Drone Flies are miniature metal insects that can be found in the Dwemer ruins of Vardnknd. They were created for the purpose of protecting against pollen, mold, and disease within the facility. They are designed to follow an individual and aerate nearby spaces, granting resistances to poisons and improving stamina.
Dwarven Sentries (also referred to as Dwarven Theodolites) are spherical animunculi found in Wrothgar, Vvardenfell, and Eastmarch. Sentries patrol ruins in a similar fashion to Dwarven spheres, extending their necks to emit an electrical shock designed to incapacitate intruders. They were primarily used as an automated measuring device designed to explore and survey subterranean areas. They can also generate a barrier to protect nearby animunculi. Although they are robotic in nature, they have been observed to show intelligent movement, as if reacting with emotions.
Dwarven Spheres (also known as Centurion Spheres and Dwarven Robots) are a common form of Dwemer animunculi that have proven to be agile fighters, and are much stronger than the smaller Dwarven Spider. Dwarven Spheres patrol ruins in a spherical form until they encounter an opponent. At this point, they will emerge from their "shells" to attack.
Dwarven Spheres can be armed with different tools. Some are armed with an extendable sword and a shield, while others, such as the Centurion Archers of Bamz-Amschend, are equipped with crossbows. A specialized version of the sphere known as the Dwarven Arquebus has a lightning cannon in place of blades.
Dwarven Spiders (also known as Centurion Spiders) are small constructs resembling spiders that are very common in Dwemer ruins. They can often be found scuttling around ruins, sometimes repairing things. They attack intruders using blasts of lightning, or by emitting poisonous gases from a sack. Swarming spiders are present in some ruins, where they burst out of pressure vaults to attack intruders. Giant Dwarven spiders are very powerful and hard to come across.
- Anequina Animal Identification and Tasting — Hrodkir Mincemeat
- Dew Bugs' appearance and role during Handmade Guardian in ESO
- Daggerfall User's Guide
- Revolting Life Cycle of the Dreugh — Fronto Maecilius
- Kyne's Challenge: A Hunter's Companion- Hammerfell: Duneripper
- Notes of Adalabar, hunter — Adalabar