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Online:Transport

< Elder Scrolls Online: Services(Redirected from Online:Fast Travel)
A map showing available boat and carriage travel routes throughout Tamriel.

There are a number of different transportation and travel services that can be used to get across Tamriel in Elder Scrolls Online.

WayshrinesEdit

Wayshrines provide access to the fast travel network in the game, and you can travel for free from any wayshrine to any other one that you have previously discovered. You can also teleport from anywhere in the wilderness to a wayshrine you have discovered for a small level-dependent fee, but the fee dramatically increases after you teleport, and takes five minutes to reduce to its normal level.

If you get stuck anywhere due to a bug you can use the "Get Me Unstuck" command from the Help menu which will transport you to the nearest wayshrine for a fee. You can also choose to resurrect at the nearest wayshrine if you die; if you die in a Dungeon, choosing to resurrect at the Wayshrine will usually put you at the dungeon entrance, next to a small wayshrine-like structure known as a "Graveyard".

Wayshrines can also be used to travel directly to the Harborage or certain dungeons, though they are one-way trips. There are also wayshrines in Eyevea, The Earth Forge, and your alliance's two Gate Keeps in Cyrodiil, which can be used to travel from these locations to any other wayshrine. These are also one-way only.

Fast TravelEdit

 
Wayshrine Recall

In the game, there are numerous ways of fast travelling: using a wayshrine, joining another player, traveling to a player house, and recalling to a certain wayshrine. Note that none of these methods are available within Cyrodiil. The fourth method can be used anywhere, and requires using the "/stuck" command.

  • Direct wayshrine-to-wayshrine travel is the most common means of fast travel. To do so, simply activate any wayshrine, and you can travel to any other wayshrine you have previously discovered. This includes several one-way wayshrines which you can travel to but not from - such as those at The Harborage, Group Dungeons, and Trials. There are also a few wayshrines you can travel from but not to, including those at Eyevea, the Earth Forge, and Cyrodiil. Direct wayshrine travel is instant - you can even do so while being attacked provided you're quick at choosing your destination.
  • To join another player, open up your friends list, your group window, or your guild roster(s), and find their name. Right-click it and select "Travel to Player". This is only allowed if the player is in a zone you have access to and they are online. (E.g. they are in a DLC zone which you do not have access to, or the player is in a group instance and you are not in their group, you cannot travel to them.) If the player is in your group, and in a group instance, you can travel to them regardless of Alliance. Note that this will take several seconds to transport you, during which you must not be interrupted. If you are attacked while attempting to teleport, it will not work. Note that you will not arrive right next to the player, but at the closest wayshrine instead. This method can be used to discover new wayshrines.
  • You can also travel to a player house, either your own or the primary residence of another player in your guild or friends list (provided they have allowed access). This can be done from anywhere except Cyrodiil, at no cost. You can then exit the house and you will have been transported to its front door, provided it is not in a DLC zone you do not have access to. (This currently includes only houses in Vvardenfell, as the other DLC zones do not yet have any purchasable houses.)
  • Additionally, you can transport yourself directly to any wayshrine from pretty much anywhere (except Cyrodiil). To do so, just open your map screen, select a wayshrine you have discovered, and choose to travel to it. This will incur a gold cost, which increases if you do so again a short time after. Like travelling to a player, there are several seconds during which you will be interrupted if attacked.
  • Finally, there is the "/stuck" command you may type in the chat window, which you can use as a last resort if you get trapped somehow. This also costs gold, and will transport you to the nearest wayshrine, whether you have previously discovered it or not. If you are inside a cave, you will instead be transported directly to a shrine near the cave's entrance. If you are in Cyrodiil, either outside or in a delve, you will be transported to the wayshrine at one of your alliance's Border Keeps.

Transitus ShrinesEdit

The Transitus Network provides a similar service to wayshrines in the contested region of Cyrodiil, the main difference being that you can only travel to shrines held within keeps that your alliance controls, and only then if those keeps are connected by the network to your current location.

BoatswainsEdit

  Boatswains can be found at some harbors, and can be asked to take you to other locations within an alliance's territory. The travel is free of charge.

Aldmeri DominionEdit

Daggerfall CovenantEdit

Ebonheart PactEdit

VvardenfellEdit

A number of characters on Vvardenfell function as Boatswains, despite being labeled as Navigators:


CaravanersEdit

   

  Caravaners can be found in Caravaner Towers in most cities and settlements in Vvardenfell and Telvanni Peninsula, and offer limited travel to the other towers. The travel is free of charge.

Telvanni PeninsulaEdit

VvardenfellEdit

RoutesEdit

The route map additionally shows the Boatswain/Navigator routes between coastal settlements and Sadrith Mora.

Gnisis
Tel Mora
Balmora
Molag Mar
Sadrith Mora
Seyda Neen
Vivec City
Suran


NavigatorsEdit

  

  Navigators can be found in the main city of each zone, and offer limited travel to the other main cities, both within an alliance and to the other alliances, as shown below. The travel is free of charge.

Alliance ZonesEdit

NavigatorsEdit

  The Dominion Navigator is Selandilwen.
  The Covenant Navigator is Azoufah.
  The Pact Navigator is Falvis Raram.

RoutesEdit

Each Navigator will take you to the next-Tier and previous-Tier zones of their alliance, or the same-Tier zone in the other alliances.

Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
 
Vulkhel Guard
(Auridon)
Elden Root
(Grahtwood)
Woodhearth
(Greenshade)
Vulkwasten
(Malabal Tor)
Rawl'kha
(Reaper's March)
 
Daggerfall
(Glenumbra)
Wayrest
(Stormhaven)
Shornhelm
(Rivenspire)
Sentinel
(Alik'r Desert)
Evermore
(Bangkorai)
 
Davon's Watch
(Stonefalls)
Mournhold
(Deshaan)
Stormhold
(Shadowfen)
Windhelm
(Eastmarch)
Riften
(The Rift)

Chapter ZonesEdit

MorrowindEdit

  The main Vvardenfell Navigator is Captain Jenassa. She can be found alongside the Alliance Navigators in most main cities, plus near the stables in Orsinium and can take you to Seyda Neen or Vivec City. Synda Imyam can take you back from Vivec City to any Alliance capital. In any city where Captain Jenassa is not present, an unmanned boat near the Alliance Navigator can take you to Vivec City.

Other Navigators can take you from the Alliance starter islands direct to Seyda Neen:

On Vvardenfell, the following Navigators can get you around the island, functioning more like Boatswains:

SummersetEdit

  The Summerset Navigator is Ciryelda. She can be found alongside the Alliance Navigators in all main cities, as well as on the docks of the three Alliance starter islands and in Orsinium. She can take you to Alinor. From Alinor Docks, she can take you back to the Alliance capitals.

ElsweyrEdit

  The Elsweyr Navigator is Zemmarga. She can be found at a Baandari Caravan near the Alliance Navigators in Elden Root, Wayrest and Mournhold, and will take you to Rimmen and back. You can also directly interact with one of her Caravans in each location to make the trip.

Other NavigatorsEdit

These navigators only appear in one location, and can take you from Chapter and DLC Zones to the Alliance capitals.

NotesEdit

  • Navigators were first introduced in One Tamriel (Update 12).
  • Boatswains function similarly, but usually travel to fewer locations.


Carts and BoatsEdit

  

  Some caravans, carts and boats can be used to travel to a certain destination by activating them directly, without speaking to a boatswain or navigator. Quest-related carts, caravans and boats are not listed here.

Base Game ZonesEdit

  • Ships in   Vulkhel Guard (Auridon),   Daggerfall (Glenumbra), and   Davon's Watch (Stonefalls) can be used to travel between these three cities. You need to activate the steering wheel to travel, with the exception of the Vulkhel Guard to Davon's Watch route, which is initiated by activating a ship's launch boat.
  • Carts between Belkarth (Craglorn) and   Elden Root (Grahtwood),   Wayrest (Stormhaven), or   Mournhold (Deshaan). You must have started the quest The Star-Gazers to use the cart from the alliance capitals.

Guilds and GloryEdit

Chapter ZonesEdit

All of these boats, carts and caravans run between the main city in a Chapter Zone and the Alliance Capitals,   Elden Root (Grahtwood),   Wayrest (Stormhaven), and   Mournhold (Deshaan).

  • Baandari Caravans between Rimmen (Northern Elsweyr) and the Alliance Capitals. You need to have access to Elsweyr  to use them.
  • Boats and carts between Solitude (Western Skyrim) and the Alliance Capitals. You need to have access to Greymoor  to use them.
  • Boats and carts between Leyawiin (Blackwood) and the Alliance Capitals. You need to have access to Blackwood  to use them.
  • Boats and carts between Gonfalon Bay (High Isle) and the Alliance Capitals. You need to have access to High Isle  to use them.
  • Boats and carts between Necrom (Telvanni Peninsula) and the Alliance Capitals. You need to have access to Necrom  to use them.

Story Zone TransferEdit

These routes primarily exist to link the two zones related to a single year-long story.

DLC ZonesEdit

PortalsEdit

ColdharbourEdit

The portal at Cadwell's Hovel, south of The Hollow City, connects to a Fighters Guild hall in your alliance's home territory:   Vulkhel Guard  Wayrest, or   Mournhold.

EyeveaEdit

Once you complete the Mages Guild questline, one guild hall in every alliance zone will offer a portal to the guild hall in Eyevea.

From Traveler Falls in Eyevea, you can take a portal to a specific guild hall in each of the zones of your home alliance:

  Vulkhel Guard (Auridon), Elden Root (Grahtwood), Marbruk (Greenshade), Vulkwasten (Malabal Tor), and Rawl'kha (Reaper's March)
  Daggerfall (Glenumbra), Wayrest (Stormhaven), Shornhelm (Rivenspire), Sentinel (Alik'r Desert), and Evermore (Bangkorai)
  Davon's Watch (Stonefalls), Mournhold (Deshaan), Stormhold (Shadowfen), Windhelm (Eastmarch), and Riften (The Rift)

FargraveEdit

The Plaza of Portals in Fargrave  contains portals to the Deadlands  and Blackwood .

An additional portal to and from Fargrave Outskirts can be found in a cave just south of Marbruk (Greenshade).

Necrom BinderyEdit

The Necrom Bindery in Necrom  contains two portals to Apocrypha.

Transition PointsEdit

Border Crossings, or Transition Points, are locations where it is possible to cross between Zones on foot. Most of these crossings are unmarked places, in which case descriptive names not found in the game are used here.

Aldmeri DominionEdit

Baandari GateEdit

 
The gate as seen from Malabal Tor
 
The gate as seen from Reaper's March

This gate connects Baandari Trading Post in Malabal Tor with the Northern Woods region of northwestern Reaper's March. When you pass through into Reaper's March, the Vinedusk Wayshrine will be marked on your map if you have not yet discovered it. Crossing the other way if you have not yet visited Malabal Tor will unlock Velyn Harbor Wayshrine.

Elsweyr GateEdit

 
The blocked gate in Grahtwood
 
The gate as seen from Northern Elsweyr

This gate, in the northern part of Green Hall in Grahtwood, connects to Valenwood Gate in Northern Elsweyr. A burned Khajiiti villa can be seen past the rocks behind it. The tunnel to Reaper's March is located right next to the gate, and both of them are behind a larger wooden gate with Khajiiti banners, statues, and posts, as well as a dead Bosmer woman on top. Various tents surround the area, along with a capsized trading cart nearby. Passing through into Northern Elsweyr will unlock the Riverhold wayshrine, while crossing the other way will unlock the Haven Wayshrine if you have not yet visited Grahtwood.

During early alpha development, a map showed that the Tenmar Forest, rather than Reaper's March, was planned to have been a playable zone, and this gate would have connected to it.

Grahtwood TunnelEdit

 
The tunnel as seen from Grahtwood
 
The tunnel as seen from Reaper's March

This tunnel connects the northern part of Green Hall in Grahtwood with the southeastern part of Jodewood in Reaper's March. In Grahtwood, the tunnel is located just to the right of the Elsweyr Gate north of the town of Cormount, while the Reaper's March end is just southwest of the village of Willowgrove. When you pass through into Reaper's March, Vinedusk Wayshrine will be added to your map if you have not yet discovered it. Crossing the other way will unlock the Haven Wayshrine if you have not yet visited Grahtwood.

Marbruk East GateEdit

 
The gate as seen from Grahtwood
 
The gate as seen from Marbruk

This gate joins the northwestern road of Tarlain Heights in Grahtwood to the city of Marbruk in Greenshade. When you pass through into Greenshade, you will enter directly into the city of Marbruk, discovering both the city and its Wayshrine if you have not yet done so. Crossing the other way will unlock the Haven Wayshrine if you have not yet visited Grahtwood.

Velyn Harbor South GateEdit

 
The gate as seen from Greenshade
 
The gate as seen from Malabal Tor

This gate connects the north of Green's Marrow in Greenshade with the city of Velyn Harbor in the Drowned Coast of Malabal Tor. When you pass through into Malabal Tor, you will enter directly into the city of Velyn Harbor, discovering both the city and its Wayshrine if you have not yet done so. Crossing the other way will mark Marbruk Wayshrine if you have not yet visited Greenshade.

Xylo River BridgeEdit

 
The bridge as seen from Grahtwood
 
The bridge as seen from Malabal Tor

This bridge joins the northern road of Tarlain Heights in Grahtwood with the southeastern road of the Xylo River Basin in Malabal Tor. When you pass through into Malabal Tor, you will be given the map marker for Velyn Harbor Wayshrine if you have not yet discovered it. Crossing the other way will mark the Haven Wayshrine if you have not yet visited Grahtwood.

Daggerfall CovenantEdit

Bangkorai Northeastern GateEdit

 
The gate at Jackdaw's Cove

This gate is found at Jackdaw Cove in the northeast of the Mournoth region of Bangkorai, and appears to lead into an inaccessible part of the Western Reach near the Deeping Drome. The gate itself cannot be used directly, but a cart standing just in front of it will take you to The Reach, next to North Markarth Wayshrine, which geographically is just across the mountain pass. A cart at the destination location in The Reach can be used to travel back to Bangkorai.

Bjoulsae BridgeEdit

 
The bridge as seen from Stormhaven
 
The bridge as seen from Bangkorai

This bridge connects the eastern end of the Gavaudon region of Stormhaven with the city of Evermore in Bangkorai. When you cross over into Bangkorai, you will enter directly into Evermore, marking both the city and its main Wayshrine on your map if you have not yet discovered them. Crossing the other way if you have not yet visited Stormhaven will unlock Koeglin Village Wayshrine.

The Gates of CraglornEdit

 
The Gates of Craglorn in Bangkorai
 
Bangkorai Gate in Craglorn

The Gates of Craglorn and Bangkorai Gate are the opposing sides of the gate connecting the Fallen Wastes of Bangkorai with the west of Lower Craglorn. When you pass through into Craglorn, the Belkarth Wayshrine will be marked on your map if you have not already discovered it. Crossing the other way will unlock Evermore Wayshrine if you have not yet visited Bangkorai.

King's Guard PassEdit

 
The pass as seen from Glenumbra
 
The bridge as seen from Stormhaven

This pass through the King's Guard mountain range connects the town of Crosswych in the King's Guard region of northeastern Glenumbra with Alcaire in western Stormhaven. When you pass through into Stormhaven for the first time, Koeglin Village Wayshrine will be marked on your map. If you pass through the other way and have not yet visited Glenumbra, Daggerfall Wayshrine will be marked on your map.

Rivenspire PassEdit

 
Newgate in Stormhaven
 
Oldgate in Rivenspire

This pass connects Newgate in northwestern Stormhaven with Oldgate in southern Rivenspire. When you pass through into Rivenspire for the first time, Oldgate Wayshrine will be marked on your map. If you pass through the other way and have not yet visited Stormhaven, Koeglin Village Wayshrine will be unlocked.

Ebonheart PactEdit

Bal Foyen GateEdit

 
The gate as seen from Bal Foyen
 
The gate as seen from Stonefalls

This gate divides the Argonian-controlled region of Bal Foyen in northern Morrowind with the Indoril-controlled Daen Seeth region of eastern Stonefalls. When you pass through into Stonefalls, Davon's Watch Wayshrine will be marked on your map. If you pass through the other way into Bal Foyen, Dhalmora Wayshrine will be unlocked.

Deshaan-Shadowfen GateEdit

 
The gate as seen from Deshaan
 
The gate as seen from Shadowfen

This gate connects the Lagomere region of central Deshaan with Reticulated Spine in northern Shadowfen. When you pass through into Shadowfen, Stormhold Wayshrine will be marked on your map if you have not yet discovered it. If you pass through the other way and have not yet visited Deshaan, Quarantine Serk Wayshrine will be unlocked.

Deshaan-Stonefalls GateEdit

 
The gate as seen from Stonefalls
 
The gate as seen from Deshaan

This gate connects the Redolent Loam region of western Deshaan with Varanis in southwestern Stonefalls. When you pass through into Deshaan for the first time, Quarantine Serk Wayshrine will be marked on your map. If you pass through the other way, Davon's Watch Wayshrine will be unlocked if you have not yet visited Stonefalls.

Shor's PassEdit

 
The pass as seen from Eastmarch
 
The pass as seen from The Rift

This pass connects Shor's Stone in the Stony Basin region of The Rift with the Icewind Peaks region in southeastern Eastmarch. When you pass through into The Rift, Fallowstone Hall Wayshrine will be marked on your map if you have not yet discovered it. If you pass through the other way and have not yet visited Eastmarch, Windhelm Wayshrine will be marked.

Velothi PassEdit

 
The pass as seen from Stonefalls
 
The pass as seen from The Rift

This pass through the Velothi Mountains connects Fort Virak in the Zabamat region of northwestern Stonefalls with the Smokefrost Peaks in the southeast of The Rift. To reach the pass without going through Fort Virak, you can skirt the fort to the north and follow the ravine below the bridge. Once you pass under, you should see hills to your right which can be climbed to reach the other side. When you cross through into The Rift, Fallowstone Hall Wayshrine will be marked on your map if you have not yet discovered it. If you pass through the other way, Davon's Watch Wayshrine will be marked if you have not yet visited Stonefalls.

Chapter and DLC ZonesEdit

Blackwood Reed GateEdit

 
The gate in southeastern Shadowfen
 
The gate in Blackwood

A reed gate connecting the Venomous Fens region of southwestern Shadowfen with the northeast Blackwood Bog of Blackwood. This gate in Shadowfen is found southeast of Chid-Moska Ruins, and is surrounded by small tents (being barricaded shut prior to Update 30). The gate in Blackwood is east of Old Deathwart's Pond and is reached by a sunken road where a skyshard can be found; the gate is surrounded by a few carts and crates.

According to developer maps, it was planned to be the entrance into Murkmire when the region was still based around Gideon, before that zone was moved to Lilmoth.

Friendship GateEdit

 
The gate as seen from Stormhaven
 
The gate as seen from Wrothgar

Friendship Gate is the gate connecting Firebrand Keep in Stormhaven with Frostbreak Ridge in western Wrothgar,  near the ruins of Old Orsinium. Passing through into Wrothgar for the first time will unlock the Merchant's Gate Wayshrine, while crossing the other way will unlock Koeglin Village Wayshrine if you have not yet visited Stormhaven.

Karthald GateEdit

 
The gate seen from Karthald in Western Skyrim
 
The gate seen from The Reach

This gate is found west of Karthwatch, northwest of Red Eagle Tower, and southeast of Jarl Morryn's Cabin in Western Skyrim. It leads to the The Reach. The opposite side of the gate is located in front of Karthwasten and Karthwasten Wayshrine. There is a barricade in the Karth River next to the gate, preventing swimming across.

Merchant's GateEdit

 
The gate as seen from Bangkorai
 
The gate as seen from Wrothgar

Merchant's Gate is the gate connecting northwestern Mournoth in Bangkorai with the hills above Morkul Plain in central Wrothgar,  near the city of Orsinium. Passing through into Wrothgar for the first time will unlock the Merchant's Gate Wayshrine, while crossing the other way will unlock Evermore Wayshrine if you have not yet visited Bangkorai.

Northern Elsweyr-Blackwood GateEdit

 
The gate as seen from Northern Elsweyr
 
The gate as seen from Blackwood

This gate connects the High Savannah region of northeastern Northern Elsweyr with Niben Forest in western Blackwood. The Northern Elsweyr side is a traditional Khajiiti gate found south of Rimmen, uphill east of the Khenarthia Fragment, and north of Northern Elsweyr CE Treasure Map III. The Blackwood side is a large Imperial gate, part of the southwest arm of Borderwatch's wall and found west of Borderwatch Wayshrine.

Portal to FargraveEdit

 
The portal to Fargrave

A portal to Fargrave  can be found in an unmarked cave just outside the southern gate of Marbruk in Greenshade. It is tended to by Paraces Limax and connects to Fargrave Outskirts. On the other side is a Portal to Tamriel, offering two-way transport.

MountsEdit

Mounts enable swift travel across large swaths of land. Riding speed can be upgraded once per day for a flat fee with the help of Stablemasters all over the world. Many can be purchased from the Crown Store, but there are plenty to be earned through gameplay. Of note, the Sorrel Horse is granted to players through the Level Up Advisor upon reaching level 10 for the first time.

NotesEdit

  • Prior to the release of One Tamriel with Update 12, the cart to Craglorn and the ships between starter cities required your character to have reached Level 50.