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ON-mapicon-AvA Town.png
AvA Town:
Bruma
(view on map) (lore page)
ON-mapicon-Battle.png
Discoverable Yes (ON-mapicon-Portal.pngBruma)
Completion Destroy the Anchor
Skyshards 1
Occupants
Dremora Churl, Dremora Caitiff, Dremora Kyngald, Dremora Narkynaz, Shadowed Path Defiler
Bruma Guard, Bruma Ranger
Zone
Bruma OutskirtsCyrodiil
Location
South of Fort Dragonclaw
Houses
Other Buildings
Bruma

Bruma is a city in northern Cyrodiil, south of Fort Dragonclaw. It is connected via the Transitus Network to Fort Dragonclaw. The city has been conquered by Dremora and Shadowed Path cultists, leaving few survivors, but the area around the manor house can be captured for your alliance by gaining control of the three objective flags. A Dark Anchor and Skyshard can be found here. As the residents are quick to point out, no reinforcements have been sent from the nearby alliance stronghold of Fort Dragonclaw, and the local militia are hostile towards the alliance hold-outs that can be found around the manor house.

Closing the dolmen here is required to mark the ON-mapicon-Portal.pngBruma marker as complete.

Related QuestsEdit

Bruma AdventurerEdit

Other QuestsEdit

Protected Safe HouseEdit

 
Bruma Safe House

The Bruma Safe House is located at the southern end of the city. The alliance which controls the city can use the Safe House to access the Transitus Network. It is linked to Fort Dragonclaw and Fort Aleswell.

ON-mapicon-AvA Flag.png Capture PointsEdit

There are three capture points in Bruma, all of which must be controlled by the same alliance in order to gain control of the town:

  • Central flag: East of the manor house (three guards)
  • Merchant flag: South of the manor house (two guards, near the quartermaster)
  • Outlier flag: North of the manor house (no guards)

Other PlacesEdit

PeopleEdit

AchievementsEdit

Achievement Points Description
    Bruma Adventurer 10 Complete all quests in Bruma.

SetsEdit

The following sets can be obtained in Bruma, either in Bruma Reward Containers or purchased for 001200012,000 :

Set Name Bonuses Location(s) Set Type
Battlefield Acrobat

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 25-1096 Maximum Stamina
5 items: Reduces the cost of all of your abilities by 6%.

Elite Gear Vendors Medium Armor
Deadly Strike

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Increase the damage your damage over time and channeled attacks do by 15%.

Bruma Medium Armor
Eagle Eye

2 items: Adds 15-657 Critical Chance
3 items: Adds 38-1652 Critical Chance to your ranged direct damage abilities.

Bruma Three Piece
Hawk's Eye

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Reduces the cost and increases the damage of your Bow abilities by 6%.

Bruma Medium Armor
Hew and Sunder

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Heavy Attack, gain 28-1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.

Elite Gear Vendors Medium Armor
Kyne's Kiss

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 15-657 Critical Chance
5 items: When you deal direct damage while 12 meters or further from your target, you heal for 521 Health and restore 30-1314 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.

Bruma Medium Armor
Leki's Focus

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.

Elite Gear Vendors Medium Armor
Marksman's Crest

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.

Elite Gear Vendors Medium Armor
The Morag Tong

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.

Bruma Medium Armor
Plaguebreak

2 items: Adds 34-1487 Offensive Penetration
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Dealing direct damage causes player enemies to become a Plague Carrier, dealing 1000 Disease damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 735 Disease damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon and Spell Damage.

Elite Gear Vendors Medium Armor
Sentry

This article is about the NPC class. For the item set, see Sentry (set). For the NPC, see Sentry (NPC).

Sentries are a class of hostile humanoid NPCs that attack using melee abilities. They are usually equipped with a sword. Sentries are not fooled by disguises and will attack even if a player is wearing one. They are usually given torches to distinguish them from normal enemies.

Types of SentriesEdit

Location Name Race Gender Health
Arenthia Highland Sentry Imperial Varies 31364
Quendeluun Pact Sentry Dunmer Varies 31364
Satakalaam, Hallin's Stand Imperial Sentry Imperial Varies 31364, 29870
Blackheart Haven Sea Hound Wolf Varies  49116 136704

Skills and AbilitiesEdit

Quick StrikeEdit

A basic melee attack that does minor physical damage.

 
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Shield of the Valiant

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 3%.
5 items: Reduces the cost of Break Free by 40%.

Bruma Medium Armor
Soldier of Anguish

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 112-4830 Heal Absorption to all enemies hit for 4 seconds, negating the next 112-4830 points of healing done. This effect can occur once every 6 seconds.

Elite Gear Vendors Medium Armor
Vengeance Leech

2 items: Adds 28-1206 Maximum Health
3 items: When you kill an enemy, you heal for 64-2772 Health and restore 64-2772 Magicka and Stamina.

Bruma Three Piece
Ward of Cyrodiil

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.

Bruma Medium Armor


NotesEdit

  • When entering the area, the name appears as Bruma Anchor in the UI.
  • Prior to Update 11, Bruma was marked as a  City which provided experience on discovery and was marked as complete upon destroying the Dark Anchor. Clearing Bruma was therefore needed in order to obtain several Dark Anchor achievements. The associated Discovery and Completion XP was shifted to the new Bruma Anchor icon when the city became an Alliance War objective.
  • Prior to Update 20, the Safe House could be used as a respawn location for the controlling alliance, but was not connected to the Transitus Network.
  • The repeatable "Bruma Adventurer" quests will award a Bruma Reward Container for completing each one.
  • Bruma also appeared in Oblivion.

GalleryEdit