Cheydinhal is a city in eastern Cyrodiil, southeast of Arrius Keep. The Imperial Legion maintains shaky control over the town, although the townsfolk are in the midst of a hostile rebellion against the legionaries.
While the city itself is divided between the Imperials and the rebels, the roads surrounding it are patrolled by the alliance which controls Farragut Keep, who may occasionally clash with the city's patrols - Imperial and rebels alike.
Related QuestsEdit
Cheydinhal AdventurerEdit
Other QuestsEdit
AchievementsEdit
Elf Bane |
Set Type |
---|
2 items: Adds 25-1096 Maximum Magicka 3 items: Adds 3-129 Spell Damage 4 items: Adds 3-129 Spell Damage 5 items: While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
|
Hawk's Eye |
Set Type |
---|
2 items: Adds 25-1096 Maximum Stamina 3 items: Adds 25-1096 Maximum Stamina 4 items: Adds 3-129 Weapon Damage 5 items: Reduces the cost and increases the damage of your Bow abilities by 6%.
|
The Morag Tong |
Set Type |
---|
2 items: Adds 3-129 Weapon Damage 3 items: Adds 25-1096 Maximum Stamina 4 items: Adds 3-129 Weapon Damage 5 items: When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
|
Sentry |
Set Type |
---|
2 items: Adds 25-1096 Maximum Stamina 3 items: Adds 3-129 Weapon Damage 4 items: Adds 15-657 Weapon Critical 5 items: Adds 6-266 Weapon Damage 5 items: When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
|