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Sanguine RoseEdit

 
Sanguine Rose

The Sanguine Rose (sometimes called Sanguine's Rose) is a Daedric artifact created by the Daedric Prince Sanguine. It can take on many forms, including that of an actual rose, a wooden stave carved like a rose or a staff-sized rose. Although powerful, the Rose is not an artifact most would care to possess. It can be used to summon a lesser Daedra, who will attack all except the holder. The Daedra is uncontrollable, unlike those summoned by Conjuration, but as with conjured creatures it is only bound to the mortal plane temporarily. Each time the Rose is used it wilts a little, and when all the petals fall off, it loses its power. When this happens, a new rose blooms somewhere in Oblivion and is plucked by Sanguine to be given to another champion.

Savilla's StoneEdit

 
Savilla's Stone

Savilla's Stone is a large crystal ball with unique scrying properties. During the late Third Era it was hidden in the catacombs of the Temple of the Ancestor Moths, guarded by the moth priest guardians. In 3E 427, the stone was stolen from the temple on the orders of the Gray Fox, who later used its scying abilities to plan his grand heist in the Imperial City, where an Elder Scroll was stolen from the Imperial Library. After the heist was successful, the stone ended up the in the guildhall of the Thieves Guild.

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Savior's HideEdit

 
Savior's Hide

Savior's Hide, also known as Scourge of the Oathbreaker, and Hircine's Hide, is a Daedric artifact commonly associated with Hircine. Savior's Hide once referred to a full set of armor, known as the Armor of the Savior's Hide (boots, cuirass, gauntlets, greaves, helmet, and pauldrons). Over time, the term Savior's Hide would become predominately used to refer to the Cuirass of the Savior's Hide, as the rest of the armor set have not been seen since 3E 399. The Cuirass makes the wearer resistant to magic.

There are three creation stories to the Hide, with two crediting Hircine and the third crediting Malacath. The more widely known tale involving Hircine holds that the Daedric Prince rewarded the first mortal to escape his Hunting Grounds with his peeled Hide. The mortal then had the Hide tailored into the Cuirass for use in their adventures. This version of the story also claims that the Cuirass gave the wearer a resistance to magic. Another version claims that it was Hircine himself who sewed the Savior's hide from the hide of a werewolf.

The third tradition which credits Malacath is lesser known and contains an inaccuracy, stating that it made the wearer vulnerable to magic. It claims that the Hide is a "captive servant of Malacath". Despite the conflict between the stories, they agree on the points that the Hide would protect from the blows of an oathbreaker, and would protect the wearer from the sting of the Spear of Bitter Mercy.

Scales of Pitiless JusticeEdit

 
Scales of Pitiless Justice

The Scales of Pitiless Justice are a legendary set of scales possessed by the Dark Brotherhood. The scales have a powerful enchantment, although its effects vary.

Circa 2E 582, the Brotherhood seemingly used the scales to bless high ranking members. For those affected, bounties placed on their heads for murder and assault would fade far more rapidly.

In 3E 433, the scales were possessed by Vicente Valtieri, a vampire member of the Brotherhood's Cheydinhal sanctuary. They were offered as a bonus reward for a contract within the Imperial Prison, in return for sparing the lives of any guards encountered. At the time, the scales were used to magically enhance the bearer's strength, intelligence and agility, but at the cost of their personality. It is unknown if the bonus was actually given.

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Scarf of the ObsceneEdit

The Scarf of the Obscene was a minor relic thought to be connected to the Daedric Prince Peryite, existing in an alternate timeline.

It was described as a deceptively beautiful garment made of silks in shades of green and golden thread. However, beneath its initial allure lay a disturbing truth. Daedric runes writhed and flickered across its surface like oil on water, imparting an unsettling and distressing effect on anyone who gazed at the scarf for too long. When worn, the Scarf transformed its wearer into a living vessel for Peryite's most potent contagions. Anyone who came within a few feet of the wearer was cursed to be infected with a variety of these diseases. Each new wearer gave rise to a unique array of afflictions, the method of which remained a mystery. Despite this, it was deemed harmless unless worn.

ScourgeEdit

 
Scourge

Scourge (also known as Mackkan's Hammer, Bane of Daedra, the Daedric Scourge, or Scourge, Blessed of Malacath) is a legendary Daedric artifact. It was forged from sacred ebony in the Fires (or Fountains) of Fickledire, and is associated with Malacath. It is a fierce weapon, and takes the form of a steel or ebony mace. Malacath dedicated it to mortals, and any Daedra who attempts to invoke its power will be sucked into a voidhole and banished to the Outer Darkness of Oblivion's voidstreams. It also has the ability to banish them to Oblivion with a single blow, and can summon Daedra such as Dremora and Scamps from Oblivion to do the wielder's bidding. The summons are said to be those that it has previously "killed", and its victims are said to be poisoned. It has been described as a "bold defender of the friendless", which could be related to Malacath's role as the Daedric Prince of outcasts.

Seed of the HengeEdit

 
Seed of the Henge

Seed of the Henge, also known as the Seed of Treehenge is an ancient sacred seed preceding the Green Pact. Cast off from the first sprout, predating the Bosmer's ability to control their forms, it existed before the Green Lady and the Silvenar. Safeguarded within Treehenge, it was protected by ancient spriggan matrons. It served as a vessel for the soul essence of the Green Ladies, resembling a seed but a faceted gem. When containing a soul, it emanated a pulsing warm light. Following their demise, it is customary for the Green Lady to take root within the Seed in the Treehenge.

Seht's Affect InducerEdit

Seht's Affect Inducer is a device that could manipulate a person's emotions. Created by Sotha Sil, the device was originally entrusted to Barilzar.

Shade SickleEdit

 
Shade Sickle

The Shade Sickle is a Breton-made weapon with the ability to separate the living from their shadows. This leaves its victims fated to gradually become hapless beings akin to thralls. Though mortal in origin, it is now a daedric artifact associated with the Daedric Prince Nocturnal, who was given the weapon at one point after its potential was realized. Nocturnal considers it a powerful instrument of her will. Despite its common appearance, the blade is preternaturally sharp, and those who gaze at it experience a deep sense of foreboding.

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ShadowrendEdit

 
Shadowrend

Shadowrend is a Daedric artifact which takes the form of a shadowy two-handed ebony weapon. It is associated with the Grove of Reflection in the Shivering Isles, an underground chamber which can only be accessed by those the grove deems worthy. The grove has the potential to "show men who they truly are"; an ancient runestone in the center of the grove has the power to summon a shadowy doppelganger of anyone who approaches. These doppelgangers have been known to wield Shadowrend in battle, and those who manage to defeat their shadow may then claim the weapon for themselves.

Shadowrend can appear as both a claymore and a battleaxe, but only one version of the weapon may be wielded. Both versions are powerful weapons in their own right and are known to bear enchantments that damage health or cause weakness to magic. The claymore version is known to sometimes possess decorative serpentine imagery on the hilt.

Sheogorath's RegaliaEdit

 
Sheogorath's Regalia

Sheogorath's Regalia is the distinctive dapper clothing of the Daedric Prince Sheogorath, which he uses so prevalently along with a cane, that this guise has been dubbed the "Gentleman With a Cane". Fitting of his alias, his attire varies depending on the occasion, and he may even opt to using a multihued turban. He is well dressed even in his Alfiq form of the Skooma Cat. Should he wish to cross gender boundaries, he may even opt to use a dress should he wish to present himself as female. But when he wishes to remain subtle, he may drop the regalia altogether.

It is enchanted to increase the wearer's luck, personality, and speechcraft.

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Shield of YsgramorEdit

 
Shield of Ysgramor

The Shield of Ysgramor was buried within the tomb of that famous hero of the Nords in the Late Merethic Era. It's unknown if Ysgramor ever wielded this shield in battle. The wielder of the shield is both harder to kill and resistant to magic.

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Shoes of St. RilmsEdit

 
Shoes of St. Rilms

The Shoes of St. Rilms the Barefooted are artifacts sacred to the Dunmer. They are magically enchanted to enhance endurance and make the wearer more personable. Saint Rilms gave away the shoes and did her best to appear as a beggar in order to better acquaint herself with the poor.

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Shortbow of Sanguine SureflightEdit

The Shortbow of Sanguine Sureflight is an enchanted shortbow known to improve the archery skills of the wielder. As of 3E 427 it was found in the living quarters of the mushroom tower in the settlement of Tel Aruhn on the island of Vvardenfell.

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Sigil StoneEdit

 
Sigil Stone

A Sigil Stone is a pre-Mythic quasi-crystalline morpholith that has been transformed into an extra-dimensional artifact through the arcane inscription of a Daedric sigil, which can be used to create portals from Mundus to Oblivion. They are spherical objects, and emit both a humming noise and a dark red glow. The morpholiths used to create the Sigil Stone can only occur in pocket voids of Oblivion, and harvesting them requires Daedric assistance. The cleansed morpholith must then be presented to a Daedra Lord to perform the inscription of the sigil, which will transform the specimen into a true Sigil Stone. The Daedra Lord and the mechanic of the Sigil Stone must then jointly invoke the conjurational charter, which will transport the Stone through the liminal barrier and create a temporary portal. The portal only remains open for a brief period of time, depending on the strength of the liminal barrier at the chosen location; the longest recorded time under these circumstances was only a few minutes, making this type of portal rather useless. The power of a Sigil Stone is similar to that of a filled soul gem, but much stronger. Many ready-made sigil stones can be found in Oblivion, and can be obtained by powerful conjurers who force an unbound Daedra into submission. Dremora are often used for this purpose, although their Lord is angered by this theft.

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SinweaverEdit

 
Sinweaver

Sinweaver is an ancient Elven claymore artifact, possibly of Ayleid origin, although it is endowed with powers often associated with Daedric weapons. Its enchantment inflicts magical fire damage and drains the stamina of those that it strikes. Sinweaver's peerless craftsmanship made it the envy of Elven swordsmiths for generations following its creation. However, something dark and unknowable stirred within the blade.

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Skeleton KeyEdit

 
Skeleton Key

The Skeleton Key (also called the Skeleton's Key) is a Daedric artifact of the Daedric Prince Nocturnal.

In appearance, the Skeleton Key doesn't always take the form of a key, and sometimes manifests as a lockpick instead. In its key form, it can be used to unlock any lock. As a lockpick, it is nigh unbreakable and can get past even the toughest locks. The two limitations placed on the Key by wizards who sought to protect their storehouses were that the Key could only be used once a day and it would never be the property of one thief for too long, eventually disappearing.

The artifact functions as a tool for "unlocking" all things, including portals, hidden potential, and other unknown possibilities. Its ultimate function, however, is to unlock and hold open the Ebonmere, a portal to Nocturnal's realm, Evergloam, located in the Twilight Sepulcher of Skyrim. The Nightingales are tasked with guarding the Sepulcher and retrieving the Key should it be stolen. Unfortunately, the Prince is said to allow the Skeleton Key to be stolen or lost periodically, whether by purpose or apathy.

SkinmailEdit

Skinmail is an armor of myth and legend created via decades worth of attentive work in both alchemy and enchantment to produce. They are the result of vials of experimental liquids which upon contact with skin, will harden it and produce plate-like coverings to the wearer's liking. Skinmail was created by an Altmer alchemist, who performed profane experiments on live subjects to reach the results they desired.

Skull CrusherEdit

 
Skull Crusher

The Skull Crusher (also spelled Skull-Crusher) is an amazingly large and powerful warhammer created together by the wizard, Dorach Gusal and the great weaponsmith, Hilbongard Rolamus of Skyrim, in the forge of Anudnabia sometime in the early First Era, during the Skyrim Captivity. The creation of this weapon is riddled in magic, such as the fires it was forged in and the steel that was tempered for it. It is incredibly light but hard, which provides for its deadly blows compared to those of a Daedric Prince. The artifact was intended to be used as an attraction for a local festival, but it was stolen beforehand. However, a curse was unleashed so Skull Crusher would betray the unlawful, and so that it would search Tamriel for its creators.

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Skull of CorruptionEdit

 
Skull of Corruption

The Skull of Corruption is Vaermina's signature artifact. It is an incredible staff that creates a duplicate, or "clone", of whomever it is cast upon. This clone then attacks the original at the behest of the caster. Legends say that the staff has a mind of its own, and can feed on the memories of those around it.

There is a story about a Thieves Guild Master and the Skull that is probably fiction, but highly amusing. The Master used the Skull on her enemy, creating a clone of him to fight. After defeating the original, the clever duplicate snatched the Skull from the Master and used it on her. Although the cloned enemy could not directly attack the Master, it could use the Skull to create a duplicate Master. The two clones jointly ruled the Thieves Guild for years.

Soul CutterEdit

Soul Cutter are silver daggers made by a master blacksmith. These daggers have blades so sharp they're said to be able to steal one's soul away. They were rewarded to the worthy fighters who defeated the bandits and their goblin allies.[1]

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Soul SwordEdit

 
The Soul Sword glowing with A'tor's spirit

The Soul Sword is a shimmering longsword imbued with the soul of Prince A'tor following his death in 2E 864. Aside from being a powerful weapon, the sword can move of its own accord and allows A'tor's spirit to communicate with the wielder. Originally the royal sword of A'tor, it was enchanted with his soul during an attempt to resurrect him, and was wielded by Cyrus the Restless during the rebellion against the Imperial forces of Amiel Richton. This unity of A'tor, Cyrus, and the sword is considered to be an occurrence of the HoonDing. It was thereafter put in the possession of Iszara, Queen-Regent of Hammerfell.

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Spear of Bitter MercyEdit

 
Spear of Bitter Mercy

The Spear of Bitter Mercy is an artifact that is an enigma to Tamrielians, but many believe it to be of Daedric origin despite a lacuna of recorded history. However, multiple Spears of Bitter Mercy may exist. Originally forged by Mehrunes Dagon, it has become the signature weapon of his "ally" Hircine, who has become the Daedric Prince that is most closely associated with the Spear.[nb 2] One of his titles given to him by the Reachfolk, the Spear with Five Points, is reflective of this. The weapon was once in Sheogorath's possession, but his association with it and how he came to obtain it is unknown. He has notably stolen artifacts from his fellow Princes in the past for his own amusement.

Mehrunes Dagon imbued the Spear with his power for use in the Ritual of the Innocent Quarry. This enchantment consists of powerful and maleficent energies capable of instantly killing all but the "High Daedra Lords". Thus it is forbidden from being removed from the site of the Great Hunt, and it cannot be wielded by any mortals or immortals, except those sanctified to the Hunt and bound to its rules. Because Dagon twisted his pact with Chimere Graegyn, an unsanctioned wearer of the Armor of the Savior's Hide can bear the Spear; the armor's enchantment offers protection from the energies of the oathbreaker. Since the rules only apply within the Hunt itself, the artifact can be safely wielded if it were outside its intended locale. However, the spear can still seemingly reject those unworthy of wielding it.

According to a Reachman myth, Hircine wields the Spear of Bitter Mercy when he takes on the aspect of Alrabeg the Hunter. It is one of the Symbols of the Five Aspects, the other four being the Totems of Hircine (composed of three artifacts), and the Totem of Claw and Fang. The weapon grants its wielder a magical shield as well as the ability to summon storm atronachs. In appearance it is a metallic spear, usually with two or four protruding prongs surrounding the central spearhead. It is sometimes emblazoned with Daedric Hekem sigils, representing the letter H.

Spear of the HunterEdit

 
Spear of the Hunter

The Spear of the Hunter is an artifact associated with, and often wielded by, the Daedric Prince Hircine. It has a floral pattern adorned on its spear head, which has a crosspiece that curves downward on one end. Like another spear associated with Hircine, the Spear of Bitter Mercy, little is known about it, and the Spear is one of the more mysterious artifacts in Tamrielic lore.

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SpellbreakerEdit

 
Spellbreaker

Spellbreaker (also spelled Spell Breaker) is an ancient artifact stated to have been created on behalf of King Rourken. Some believe it to be forged by a Daedric Prince themself, but regardless of its veracity, it has become claimed by Peryite specifically. Superficially a Dwarven tower shield, it is one of the most ancient relics in Tamriel. The shield not only protects its wielder from physical damage, but also from magical attacks, by reflecting magicks, dispelling curses, or silencing any mage about to cast a spell. It is said that the shield still searches for its original owner, and will not remain the property of anyone else for long.

Staff of ChaosEdit

 
Staff of Chaos

The Staff of Unity and Chaos,[nb 2] more commonly known as as the Staff of Chaos or the Chaos Staff, was a staff of great power and great historical significance to Tamriel.

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Staff of HasedokiEdit

 
Staff of Hasedoki

The Staff of Hasedoki belonged to the wizard Hasedoki, who was, to the best of all knowledge, the greatest wizard of his time. It is said that he felt so lonely and isolated because so many feared his power, that he bonded his soul into his very own staff, where it remains. Magic users all over Tamriel have been searching for it ever since to benefit from its magical protection. In appearance, the Staff of Hasedoki is an engraved metallic staff decorated with a horned blue head at its tip. Defensively, the staff grants its wielder powerful resistance against magicka. When used offensively, the staff fires a projectile that applies an overwhelming force, knocking back the target upon impact. Lastly, the staff applies a soul trap effect on its target.

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Staff of MagnusEdit

 
Staff of Magnus

The Staff of Magnus, also called the Golden Staff, is one of the elder artifacts of Tamriel. It was created by Arch-Mage Magnus, the God of Magic who aided Lorkhan in designing Mundus. It served Magnus as a metaphysical battery, but remained behind when the god fled Mundus in the Dawn Era. Since then, it has served mortals. Some believe it was a gift, others say it was stolen, and others believe it to be a test.

In appearance it is a metallic staff typically of Ebony, or even Daedric quality, often with a sphere at the end of it. It has the ability to suppress magic, protect its bearer from magical attacks, restore the bearer's health, or allow the bearer to absorb spells. It can also be used offensively as a blunt weapon, and to absorb an enemy's magicka, and eventually their life force. In time, the staff will abandon its owner before he becomes too powerful and upsets the mystical balance it is sworn to protect. The staff can be used to manipulate the Eye of Magnus, although their true relationship is unknown.

Staff of SheogorathEdit

 
Staff of Sheogorath

The Staff of Sheogorath, a powerful Daedric artifact, is the symbol of the Daedric Prince of Madness. It contains the power of the Shivering Isles, and is needed to assume the title of Mad God and sit upon the Throne of Madness.

The Staff is the namesake of Sheogorath. In its traditional appearance, the Staff is a simple walking stick, often with an eyeball attached to the top. During each Greymarch, the Staff's power waned and it became a useless twig. This marked the beginning of Sheogorath's transformation into Jyggalag.

Staff of the EverscampEdit

 
Staff of the Everscamp.

The Staff of the Everscamp is a Daedric staff adorned with metallic scamps at its tip and inscribed with Daedric lettering spelling out the word "nonsense". It's a recurring artifact primarily associated with Sheogorath, though some evidence suggests a connection with Namira. The staff was created in Darkfathom Cave's shrine, located in Cyrodiil's Blackwood. Its purpose is to hinder those unfortunate enough to wield it. It summons "Everscamps", which, like the name suggests, are scamps whose presence is permanent, as they will immediately rematerialize post-mortem. Additionally, the staff will slow down the speed of its wielder. Finally, the staff will compel its user not to dispose of it, a curse only reversible by returning it to the shrine in Darkfathom Cave.

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Staff of TowersEdit

 
Staff of Towers

The Staff of Towers is an artifact crafted by the Ayleid arch-mage Anumaril around the time of the Alessian Slave Rebellion. It is composed of eight segments, each corresponding to one of the metaphysical Towers that shape the fabric of Nirn. No sooner was the Staff constructed than it was separated into eight pieces, seven of which were taken to far corners of Tamriel and hidden by White-Gold Knights. The eighth, made in the image of White-Gold, Anumaril himself wore as a femur while walking with other Ayleid refugees to Valenwood and the Tower of Green-Sap. There, he located the Stone of the Tower, the Perchance Acorn, and built an orrery around it, attempting to convert Green-Sap into another White-Gold to restore the Ayleid empire. This attempt failed, due to a fundamental incompatibility between Ayleid and Bosmer magic and belief.

Centuries later, Arch-Prelate Fervidius Tharn of the Alessian Order dispatched agents to recover all eight pieces and reassemble the Staff. It was then used by the radical Marukhati Selective in an attempt to excise the Aldmeri influences from the Dragon God of Time, Akatosh. The wild ritual resulted in a massive Dragon Break, and once again disintegrated the Staff into eight pieces. The pieces slowly fell back to Tamriel as stars, and were the only means for those trapped in the Middle Dawn to chart the progress of time.

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Staff of WormsEdit

 
Staff of Worms

The Staff of Worms is the legendary treasured artifact of Mannimarco. It is a powerful and dreadful staff with the capability to reanimate a corpse. This animated corpse remains mute and shows only minimal intelligence, but it unswervingly follows and defends the caster. Mannimarco used the staff for many of his spells and rituals, notably tearing open Mundus during the Soulburst and battling Abnur Tharn.

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Star TeethEdit

 
A Star Tooth

Star Teeth is a term usually used to refer to a group of seven magical prismatic crystals taken from the skies by airships during the Merethic Era. The term is also used to refer to the material they are made from, which even in small shards is considered valuable. These shards have been used in things such as armor. The denizens of western Craglorn use star teeth decoratively to create extremely valuable studded clothing such as belts.

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StarfrostEdit

Starfrost is a magical frost that focuses the power of elemental winter and the prayers of the people of Dawnstar through its user. In the late Third Era, circa 3E 427,[UOL 1] Governor Cyril Vinticae gave it to the Hero of Dawnstar for revealing which of his banished champions was the traitor responsible for setting the Ice Tribes upon Dawnstar.[2]

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Stendarr's HammerEdit

 
Stendarr's Hammer

Stendarr's Hammer is a hammer rumored to have once been wielded by Stendarr, the God of Justice. One of his other titles, the God of Righteous Might, is fitting as the hammer is very heavy. It is made of ebony and sapphire, which can also be used to further temper it The weapon is enchanted to drain or damage the health of those it strikes, at the cost of the wielder's stamina.

Stone of St. AlessiaEdit

 
The Stone of St. Alessia

The Stone of St. Alessia is a relic sacred to the Church. It is a holy stone believed to have been blessed by Saint Alessia herself. The stone has been set in a pearl-encrusted golden amulet, which has historically been kept in the Great Chapel of Talos in Bruma. Adherents believe that while the stone remains in the possession of Bruma's Great Chapel, no harm may come to the church.

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StormcallerEdit

 
Stormcaller
See Thunderfell
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Stormhold CrystalEdit

 
Stormhold Crystal

Stormhold Crystal is a magical type of crystal found in the tunnels beneath the Black Marsh city of Stormhold. There are two types of Stormhold Crystals: Filled Crystals and Hollow Crystals. Filled Crystals have many different enchantments, such as healing, magical buffs or teleportation; some crystals can also be used for offensive purposes, killing opponents instantly. Hollow Crystals are used to store evil and corruption. The Storm Crystal is a large Stormhold Crystal which glows with distilled power and has the ability to hold vast amounts of corruption.

The origin of the crystals is a mystery. They were created by the priests of a nearly forgotten religion. Given Stormhold's origins as a Barsaebic Ayleid city, the priests were likely Ayleids, a race known for harnessing Meteoric Glass to create magical crystals. Similar crystals include Welkynd Stones, Varla Stones and Star Teeth.

Some time after the extinction of the Ayleids, the Empire set up a prison in the old ruins beneath Stormhold. In the late Third Era circa 3E 427, Warden Quintus Varus learned of the Storm Crystal and used the prisoners as slave labor, forcing them to dig in the tunnels. Varus made a large profit extracting the Stormhold Crystal, and planned to locate the Storm Crystal and use it to store all the evil in the Empire, titling himself the Slayer of Evil. The prisoners who dug in the tunnels, nicknamed "tunnel rats", kept some of the crystals for themselves, for use in smuggling or exploring the dangerous undead-infested tunnels. Varus overlooked this theft as long as tunnel rats were not greedy.

Over time, prisoners and their overseers began to go mad, fleeing into the tunnels and attacking workers clearing the ruins. Digging in the tunnels caused corruption to infect the workers, which led to madness and lizard-like deformities over time. Varus attempted to cure this by removing evil from one man to place into another using the Hollow Crystals. Varus afflicted far too many, and the prison camp's healer, Helga, was unable to cure all of them. This resulted in the earth itself oozing corruption. Many of the overseers began to show horrific deformities, and prisoners weren't expected to survive long.

Varus, driven insane in his search for the Storm Crystal, continued to open new tunnels and eventually tracked down the Crystal. A prisoner nicknamed the "master tunnel rat", with the help of Helga and several other prisoners, gathered enough equipment from the ruins to defeat the overseers and confront Varus. The two fought for the Storm Crystal, and the prisoner was victorious. Although the Crystal was unable to hold the evil of the Empire, the prisoner was able to use it to clear the prison camp of corruption, letting the inmates go free.

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StormkissEdit

 
Stormkiss

The Stormkiss is a legendary enchanted axe that belonged to the Olmgerd the Outlaw, a bastard son of Harald Hand-Free who fought and died in present-day Morrowind, where he was buried "as befits a Nord lord's son": on his ship, in the Tukushapal caverns, with his riches and his enchanted axe at some point in the First Era, after the death of his father in 1E 221.

The axe was lost for centuries until the Nerevarine found and unearthed it from an ancient tomb in Morrowind in 3E 427.

Circa 4E 180 it was believed to have been claimed by the Warrior.

Although there is no doubt that the axe was enchanted, various accounts portray it differently. According to some the Stormkiss was imbued with powerful shock enchantment, but other accounts claim it was imbued with the frost enchantment that also drained the magicka from the target.

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SunderEdit

Sunna'rahEdit

 
Sunna'rah

Sunna'rah is a powerful staff-like device created by the clockwork god Sotha Sil. Also referred to as the "blessed staff", it combines clockwork technology with magicka. It was used by Sotha Sil to study his divine powers. By draining minute pieces of his own energy into a reservoir, he could study it and then return the energy back into himself.

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SuungirEdit

 
Suungir

Suungir was a legendary axe that belonged to Jorunn the Skald-King, the leader of the Ebonheart Pact.

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Sword of JyggalagEdit

 
Sword of Jyggalag

The Sword of Jyggalag is a Daedric artifact created by Jyggalag, the Daedric Prince of Order. It takes the form of a giant claymore of perfect symmetry, made of a silver crystalline material that is similar to the longswords wielded by the Knights of Order. It has been compared to the Staff of Sheogorath, although it is unknown if the sword holds as much symbolic power. According to Thoron, an individual who came into possession of the sword, it has a unique enchantment that allows those that gaze upon its edge to see the past, present, and future flow as one.

Sword of ShabnamEdit

 
Sword of Shabnam

The Sword of Shabnam is a sacred ornament that dates back to the time of the Ra Gada. It is an item of importance to the Redguard culture and religion. Together with Majeel's Scroll and Lamp of the Satakalaam, they represent the aspects of the Redguard in body, mind, and spirit. The sword represented the body.

Together with two other relics, it was dedicated centuries before the time of the Three Banners War, back when the High Temple of Satakalaam was built. Since then, they have been the sacred tokens of Satakalaam's High Temple. Although all temples had relics to honor the gods, the Sword of Shabnam was specific to this temple.

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Sword of the Moon ReiverEdit

 
Sword of the Moon Reiver

The Sword of the Moon Reiver (also known as the Broadsword of the Moon Reiver or Moon-Cursed Blade) is a broadsword created from Mehrunes Dagon's own substance. It is believed that no other weapon is capable of harming Mehrunes Dagon. During Dagon's invasion of the Battlespire during the Imperial Simulacrum, the sword was in the possession of his Dark Seducer bodyguard and paramour. An apprentice took the sword from her and used it to banish the Prince from his own realm, resulting in the destruction of the Battlespire.

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ReferencesEdit

  1. ^ Event Sharpened to Perfection in Castles
  2. ^ Events and Message Boxes throughout the quest in Dawnstar

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.