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Artifacts are unique and powerful items which grant their owners special abilities. Many of these items have been seen in other games in the franchise. In the context of Elder Scrolls Online, artifacts are seen occasionally during quests or can be temporarily obtained in PvP. The visual style of several artifacts can also be applied to your weapons via the Outfit System. Some weapon and apparel artifacts are seen and can theoretically be used by players, but are unavailable to be obtained.
- Main page: Artifact Styles
The Daedric Prince Sheogorath, bored from the "lack of chaos" in the Three Banners War, committed a wave of thefts targeting the daedric artifacts belonging to his fellow Princes. These artifacts can only be found and used in Cyrodiil, and only one person per campaign may possess any given artifact at a time. They will appear at random 4 to 5 times per day. When wielded, artifacts will increase all their wielder's stats and replace all their skills with a new set of unique skills. These skills are free to cast (except for the Ultimate), and you may not mix them with your regular skills. As Sheogorath put a curse on them, Artifacts must be fed by earning Alliance Points, either by killing other players or attacking enemy-controlled keeps and resources. Failure to do so will cause the artifact to damage its wielder, eventually killing them. To date, there is only one available, but more are expected to be released in the future.
- A paradoxical weapon forever torn between its Dwarven origins and Malacath's Daedric influence.
Sanguine's Rose and Auriel's Bow will appear in future updates. Rich Lambert has stated that while there are plans to add more artifacts to Cyrodiil, they are still working on polishing Volendrung's functionality before introducing newer artifacts.
These items can only be seen or used during a specific quest, and are always associated with solo play areas, so you can never see two players with the items at the same time. They also provide you with unique abilities, generally only useful during their associated quest.
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The Amulet of KingsEdit
- An ancient artifact of Akatosh with mysterious powers.
The Amulet of Kings is acquired during Shadow of Sancre Tor, hidden in the ruin by Sai Sahan, who was tortured for two years by Mannimarco to tell him the location. It is used as part of the Dragonfire ritual vision in The Harborage and later in the sacrifice for God of Schemes, with Abnur Tharn disappearing with it afterwards. He later says he hid the amulet after discovering its power was temporarily drained.
Blade of WoeEdit
The power to use the Blade of Woe is granted to members of the Dark Brotherhood, appearing out of thin air when used and disappearing afterwards. It uses the tier 3 daedric dagger style. All Brotherhood assassins can use the weapon, though it is suggested it is always the same weapon and cannot be used by two different assassins at the same time.
Crown of FreydisEdit
- This crown is ornate, and very cold to the touch. This close to Sovngarde, it hums gently.
Crown of NenalataEdit
- The legendary sword of Meridia radiates with power.
Dawnbreaker is wielded by The Golden Knight and is instrumental during the Summerset main questline. The Knight allows you to use its abilities to smite enemies in various quests. It can also be acquired as a skill in the Fighters Guild skilline. This artifact will be replicated by an outfit style.
The Fork of HorripilationEdit
- A twin-tined fork made of some kind of base iron metal. Smells lightly of roast beef.
The Fork of Horripilation is an artifact of Sheogorath. He requests you obtain it from Korthor during Simply Misplaced, who drops it upon defeat. It appears once again at a Ruddy Fangs camp north of Two Moons at Tenmar Temple during The Lunacy of Two Moons. This artifact is replicated by an outfit style.
The Mace of Molag BalEdit
- This gem contains the soul of a Meridian priestess.
The Skeleton KeyEdit
The Skeleton Key is an artifact associated with Nocturnal, stated as an unbreakable lockpick, but possesses far greater powers. It was stolen by the Blackfeather Court and stored in the Incarnatorium, later taken back by the Shadow of Sotha Sil during Lost in the Gloam. It is then used by Nocturnal and the Shadow in an attempt to unlock the inner workings of Sotha Sil's mind in Where Shadows Lie, with the Key being given to Divayth Fyr after Nocturnal's plot is thwarted. A replica furnishing can afterwards be purchased from Razoufa
Staff of MagnusEdit
- This is the legendary artifact that was allegedly wielded by Magnus himself. I must now return it to Queen Ayrenn for safekeeping.
The Staff of Magnus is an artifact associated with the god Magnus. It is initially stored in the Mages Guild vault at Marbruk during The Staff of Magnus, before it is discovered as being stolen by the Veiled Heritance. The Shade of Naemon later uses it on the Heart of Valenwood at Hectahame during Striking at the Heart, and is retrieved after his defeat.
Staff of TowersEdit
Staff of WormsEdit
The Staff of Worms is a unique staff commonly seen as being held by Mannimarco. It is depicted as a having metallic prongs on the end with a skull inside the top. He seldom uses it, but casts a few spells with it throughout the Main Quest.
- Created by Sotha Sil, this staff-like device combines clockwork technology with magicka.
- An ancient relic thought to have originated in the Sea Sload kingdom of Ul'vor-Kus.
Veloth's Judgement is wielded by Magistrix Vox during the Deshaan questline and is later seen during Songs of Sovngarde, where it is brought to Skuldafn and presented before the Ebonheart Pact leaders at the Great Moot to seal their alliance.
- A long staff with many faces adorning its tip.
Wabbajack is used by the player during Simply Misplaced, and is given back to Sheogorath at the end of the quest. Some players managed to take it out of the intended area using a Banking Assistant upon their release, but it was quickly patched. Anyone that managed to take it out was able to keep the staff. It is a common quality level 1 healing staff that has a total of 858 damage. It fires a red beam unlike other healing staffs, and the intended targets for it to be used on are the temple acolytes during the quest. When used on the acolytes, they can undergo the following transformations:
Various artifacts were previously available as usable weapons, coming with their own abilities and sets. They could be obtained from various Veteran Group Dungeons before being removed from the drop pool in Update 4, likely having been replaced with the Monster Helms system.
Trueflame was the legendary blade of Nerevar. It is a unique one-handed sword and part of the Arms of Infernace set, dealing between 168–1335 weapon damage based on the level, and is able to deal up to 2534 flame damage. It could previously be obtained from fishing in Stonefalls before it was patched in Patch 1.0.1. Those who obtained the sword before its removal were still able to keep it, but unable to trade it as it is a bound item.
Hopesfire is the legendary blade of Almalexia, though she is not seen with it equipped. It is a unique one-handed sword part of the Arms of Infernace set, dealing between 168–1335 weapon damage based on the level, and is able to deal up to 2534 flame damage. It could previously be obtained from various veteran dungeons.
The Crusader's Mace is one of the legendary relics of Pelinal Whitestrake. It is a unique one-handed mace part of the Relics of the Rebellion set. It could previously be obtained from various veteran dungeons, likely Veteran Crypt of Hearts. Curiously, its icon is used by the Molag Bal Relic.
Auriel's Shield is a holy relic of the god Auriel, matching the item's appearance in Dawnguard. It is a unique shield part of the Relics of the Rebellion set, and possessed the ability to temporarily increase one's own armor rating using magicka. It could previously be obtained from various veteran dungeons, likely Veteran Crypt of Hearts.
Auriel's Bow is a holy relic of the god Auriel, matching the item's appearance in Dawnguard. It is a unique bow part of the Arms of the Ancestors set, previously obtainable from various veteran dungeons. Many skills for the artifact have appeared in the game files, suggesting it will appear as a PvP artifact.
Staff of IndarysEdit
The Staff of Indarys is an artifact resembling a tree branch. It is a healing staff part of the Relics of the Physician, Ansur set, and possessed an enchantment dealing shock and magic damage and restoring magicka. It could previously be obtained from various veteran dungeons.
Spear of Bitter MercyEdit
The Spear of Bitter Mercy is a Daedric artifact. It is a unique lightning staff part of the Destruction Suite set, dealing between 168–1335 weapon damage based on the level, able to deal up to 2534 Shock Damage, as well as increase your power by 348 for 5 seconds. It could previously be obtained from various veteran dungeons. The artifact appeared as an outfit style.
Staff of St. LlothisEdit
The Staff of St. Llothis is an artifact of St. Llothis. It is a unique flame staff part of the Destruction Suite set, enchanted to deal Unresistable and Flame damage. It could previously be obtained from various veteran dungeons.
Hrormir's Ice StaffEdit
Hrormir's Ice Staff is an artifact of Hrormir, a one-time champion of Nocturnal. It is a unique frost staff part of the Destruction Suite set, enchanted to deal Frost damage. It could previously be obtained from various veteran dungeons.
The following icons depict artifacts that originated in previous Elder Scrolls games and were intended to appear, but have not made it in-game:
- Artifacts have been planned since Patch 2.4.0, adding skill icons for Auriel's Bow, Auriel's Shield, Spellbreaker, Volendrung, the Ebony Mail, and Sword of the Crusader. So far, only Volendrung has been added.