Lore:Void

Lore: Places: V
The Void
Type Unknown

The Void (also called the Darkness, the Outer Darkness, the Ancient Darkness, and the Great Darkness) is the name applied to the dimensions outside of the known realms (e.g. Aetherius, Oblivion, which is also known as the Outer Realms, and Mundus) of the Aurbis.[1][2][3] It is also occasionally used in a more limited capacity to refer directly to Oblivion.[4] The brothers Anu and Padomay came from the Void.[1] Legends say that deities wishing to create a new plane of existence must initially create a space for it in the Void.[5] The "Eight Abysses",[6] the "Second Void", and the "Nineteen Voids" are unknown terms which may be related to this dimension.[UOL 1]

When a Daedra is banished or its physical form is destroyed, its Vestige is banished to the Void. This is as close to the concept of death as an immortal being can experience, and is suitably terrifying for the affected Daedra. In time, the Daedra will reconstitute a physical form in its home plane of Oblivion once it returns from the Waters of Oblivion.[3][7][8][2]

The Daedric Princes are known as the "Princes of Void", though their realms of Oblivion are "anything but". To describe the "Void of Oblivion",[9] it is instead known as the "Second Void",[10] composed of at least "Nineteen Voids".[UOL 1] Within these planes of Oblivion is a "sea of limitless dimensions [which] contains an endless series of islands. Some are controlled by the mighty Daedric Princes; others are loosely connected to one minor Daedra Lord or another."[11]

The Khajiit equate the Void and Namiira, calling it the "Great Darkness", with their creation story affirming that only after Lorkhaj's birth in the Great Darkness did it know that its name was Namiira.[12][13]

Reachmen regard Namira as a Spirit Queen and the sovereign of one of the two worlds of existence, the infinite world of spirit.[14] The Reachfolk creation story speaks of Lorkh having an epiphany when he visited the darkness; that what is perceived as nothingness is ripe for possibility.[15] And so, Lorkh approached Namira and convinced her to grant him a place in the infinite void to create a realm for wayward spirits, but it was not without a cost. Lorkh sacrificed himself to create a harsh realm, one that is unforgiving and intended to teach through suffering.[16]

Argonians equate the Void to Sithis, a blank canvas and a creator that will one day destroy its creation so that it might create something new.[17]

According to the Dark Brotherhood, when Sithis wishes someone killed, their soul comes here after death.[18]

The Dark Heart is said to be a piece of primal void.[19]

Notable PlacesEdit

Grayhaven
A lost realm of Oblivion located deep in the Void.

See AlsoEdit

ReferencesEdit

  1. ^ a b The Monomyth
  2. ^ a b The Book of Daedra
  3. ^ a b Spirit of the Daedra
  4. ^ Pocket Guide to the Empire, 3rd Edition: Arena Supermundus: The Tapestry of HeavenImperial Geographical Society, 3E 432
  5. ^ Varieties of Faith...Brother Mikhael Karkuxor of the Imperial College
  6. ^ The Unveiled Azadiyeh Answers Your QuestionsThe Unveiled Azadiyeh
  7. ^ Dylora's dialogue in Shivering Isles
  8. ^ "Death" of Morphotypical EntitiesDoctor Rhythandius
  9. ^ Pocket Guide to the Empire, 3rd Edition: Arena Supermundus: The Tapestry of HeavenImperial Geographical Society, 3E 432
  10. ^ Lyranth the Foolkiller Answers Your QuestionsLyranth the Foolkiller
  11. ^ Rulantaril's NotesRulantaril Oran
  12. ^ Words of Clan Mother AhnissiClan Mother Ahnissi
  13. ^ The Dark SpiritsAmun-dro, the Silent Priest
  14. ^ Great Spirits of the Reach: Volume 3Vashu gra-Morga, Chief Daedrotheologist at the
  15. ^ The Dark Descent's loading screen in ESO
  16. ^ Great Spirits of the Reach: Volume 5Vashu gra-Morga, Chief Daedrotheologist at the
  17. ^ Nisswo Uaxal's dialogue in ESO: Murkmire
  18. ^ Dialogue of Dark Brotherhood members.
  19. ^ Count Verandis Ravenwatch's dialogue in ESO

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.

  1. ^ a b Interview With Two Denizens of the Shivering Isles