Skyrim:Feran Sadri

Skyrim: People / Merchants
Feran Sadri
(RefID: xx0033AA)
Added by Dawnguard
Location Volkihar Keep
Race Dunmer Gender Male
Level PC×1 Class Bandit Wizard
RefID xx0033AA BaseID xx003366
Merchant
Gold 500
Sells Potions & Ingredients
Other Information
Health 50+(PC-1)×9 Magicka 50+(PC-1)×6
Stamina 50
Primary Skills Destruction, Alteration, Restoration, Sneak
Perks Extra Damage 1.5
Race Details Vampire, Undead
Morality Any Crime Aggression Aggressive
Essential Yes, if on the Dawnguard side only until Kindred Judgment
Faction(s) DLC1ServicesFeran; DLC1VampireCrimeFaction; DLC1VampireFaction; Gets dialogue pointing player to radiant quests
Feran Sadri

Feran Sadri is a Dunmer bandit wizard and vampire in Volkihar Keep. He wears a set of gray vampire armor with a matching pair of boots. He is equipped with a leveled one-handed weapon which can be up to elven quality. He carries random leveled bandit loot, as well as a 25% chance of carrying 1-9 gold. He sells potions, poisons, ingredients, and recipes.

Related QuestsEdit

Radiant QuestsEdit

Quest-Related EventsEdit

BloodlineEdit

When he sees Serana he will exclaim:

"I can't believe it."

Ancient PowerEdit

The first time you do this quest:

What can I do to help?
"I've been performing a little research on the Blood Chalice. I believe we can prolong its salutary effects if we infuse it with potent vampiric blood. I've located the petrified remains of an elder vampire. Bring them to me, and I should be able to extend the effects granted by the Blood Chalice."
I have returned from <Dungeon> with the <Remains>.
"Wonderful. I'll make the necessary preparations for infusion into the Chalice presently."

Subsequent times:

What can I do to help?
"I've located additional petrified remains of an elder vampire. Bring them to me, and I'll extend the effects granted by the Blood Chalice."
"The potency of the Blood Chalice is beginning to wane. We must infuse it with more power if we are to keep it's fullest effects."

Amulets of Night PowerEdit

The first time you do this quest:

Is there anything I can do to help?
"I've located the last known resting place of a set of ancient Amulets of Night Power. They should be among our kind, not laying about unguarded for mortals to find."
What do these amulets do?
"The amulets increase the effectiveness of your vampiric powers."
Where did these amulets come from?
"Depends on who you ask. Some say Molag-Bal himself gave these amulets to ancient powerful vampire lords. Some say this is just a myth. Harkon disbelieved in their existence, though perhaps he felt slighted they were not already in his possession and only feigns indifference."
Will I be able to keep these amulets?
"Of course. I wouldn't be telling you where to find them if I desired them for myself."
Understood.
"Good luck."

Once you return with the amulet:

I've collected all the Amulets of Night Power.
"Excellent! I'm sure you'll put those to good use."

Deceiving the HerdEdit

I heard you might need help.
"The Dawnguard have increased their operations and have been aggressively recruiting. We need to put a damper on their efforts and give those trouble makers something to worry about other than harassing our interests. You are to make a public show of murdering someone. Do it in the streets for all to see. The higher the profile the better. Make it seem you are a member of the Dawnguard, thus sowing confusion among the herd. Wear this armor and plant this note on the victim."
What do you mean by a "high profile" target?
"You know, an important member of society. Someone attached to the Jarl's court, a merchant, a bard, a priest, someone with stature. That will make them all more upset to have one of their citizens slain, and under such flimsy pretense."
So we're pinning the murder on the Dawnguard?
"Precisely! The people will put pressure on the Dawnguard who are apparently murdering their fellows without provocation. Their focus will be shifted from us, giving us one less nuisance to deal with."
Understood.
"Good. I knew I was sending the right man/woman for the job."

Once you have killed someone:

It is done. I've slain someone on the streets of <City>.
"Very good. That should, for a time, direct the people's anger towards the Dawnguard and away from us."

Rings of Blood MagicEdit

What can I do to help?
"I've discovered the whereabouts of a set of ancient Rings of Blood Magic. They belong among our kind, not gathering mold in some vagabond's treasure pile."
Where did these rings come from?
"Depends on who you ask. Some say Molag-Bal himself gave these rings to ancient powerful vampire lords. Some say that is just a myth. Harkon himself disbelieved in their existence, though perhaps he felt slighted they were not already in his possession and only feigns indifference."
What do these rings do?
"They increase the abilities of your vampiric powers."
Understood.
"Best of luck to you."

Once you return with the rings:

I've collected all the Rings of Blood Magic.
"Well done! I trust you'll put those to good use then."

DialogueEdit

When approached he can say:

"Politics bore me terribly, but they're a fact of life here."
"Life here has many advantages, don't you agree?"
"Living here, I have access to magic I couldn't possibly imagine before."

If you are a mortal:

"Look at you, wandering around causing trouble. Precious."

If you become mortal again:

"You really ought to become one of us again. Bad for your health, otherwise."
"Quite bold, to return here as a mortal. Some will take offense."

During Prophet:

"First Serana, now you find a Moth Priest. I'm sure Lord Harkon is very pleased with you... for now."

If you are in Vampire Lord form:

"I find it tiring to converse with someone in that form. Too much effort."

When spoken to directly:

What have you got for sale?
"You'd be surprised what people leave behind when you burn their village to the ground."
"I may not have potions to block the sun, but I do have nearly everything else."
"Oh, I'm sure I have something you'll find useful."
"Many in the court don't bother with potions, but I keep things stocked just in case."
"Always a pleasure to serve a fellow alchemist."

When you exit conversation with him:

"Follow your instincts."
"Revel in your power."

ConversationsEdit

Ronthil: "Do you... do you need anything, Feran?"
Feran: "What?"
Ronthil: "Can I assist you? You know I live to serve."
Feran: "No, I don't need anything right now. Please stop asking."
Ronthil: "Yes, of course."
Feran: "Ronthil, where is the last batch of alchemy ingredients I asked you for?"
Ronthil: "Ah, yes. That. There were... well, complications."
Feran: "I don't want to hear about it. I want what I asked for."
Ronthil: "Yes, Feran. Of course. I'll see to it."

Standard MerchandiseEdit

Count Item Details
1 Potion of Cure Disease
1 Poison Recipe 50% chance
1 Rare Recipe 50% chance
1 Salt Pile
3 Blisterwort
3 Wheat
5 Leveled Healing or Cure Potions
~8 Uncommon Ingredients Max 10 (10@75%)
~8 Leveled Poisons Max 10 (10@75%)
~8 Leveled Potions Max 10 (10@75%)
~8 Leveled Healing or Cure Potions Max 10 (10@75%)
~8 Leveled Resist or Other Potions Max 10 (10@75%)
~8 Leveled Resist Potions Max 10 (10@75%)
~11 Common Ingredients Max 10 (10@75%)