|The White Hall
The Pale is a hold in northern Skyrim, with its capital in Dawnstar. It is initially affiliated with the Stormcloaks, but can be captured by the Imperial Legion after completing A False Front and The Battle for Fort Dunstad. It can also change sides as part of negotiations during Season Unending.
The Pale is sparsely populated, with safe places for travelers few and far between. The snowy terrain that makes up most of the hold is unsuitable for farming; however, the far southern edge, where not mountainous, is more hospitable.
Flora and FaunaEdit
Snowberries thrive in the harsh, snow-covered environment, but the sturdy blue and purple variants of the mountain flower can also be found. Along the coast, Nordic barnacles, clams, and spiky grass dominate.
All locations in the Pale with individual map markers are listed. There are a few places without map markers listed for their significance.
Farms, Towns, and Settlements including Orc Strongholds and InnsEdit
- Anga's Mill — A small wood mill built along the north bank of the River Yorgrim, west of Windhelm.
- Dawnstar Sanctuary — A disused Dark Brotherhood sanctuary located on the shore of the Sea of Ghosts near Dawnstar.
- Hall of the Vigilant — A secluded lodge south-southwest of Dawnstar, home to the Vigilants of Stendarr.
- Heljarchen HallHF — A piece of property in the Pale, north of Loreius Farm and south of Fort Dunstad.
- Loreius Farm — A small farm in the Pale, north of Whitewatch Tower.
- Nightgate Inn — An inn in a remote region of the Pale.
- The Stumbling Sabrecat — A tavern located within Fort Dunstad in the southern part of the Pale.
Camps, including Giant Camps and Military CampsEdit
- Blizzard Rest — A giant camp approximately halfway between Dawnstar and Whiterun.
- Pale Imperial Camp — An Imperial camp in the Pale, located west of Dawnstar and northwest of Mzinchaleft.
- Pale Stormcloak Camp — A Stormcloak camp in the Pale, located southeast of Bronze Water Cave on the south shore of Lake Yorgrim.
- Red Road Pass — A giant camp south-southwest of Dawnstar and due north of the Hall of the Vigilant.
- Stonehill Bluff — A giant camp located northeast of Volunruud and due west of the Tower of Mzark.
- Tumble Arch Pass — A giant camp located east of Korvanjund and due north of Shearpoint.
- Bronze Water Cave — A one-chamber cave west of Windhelm on the northern shore of Lake Yorgrim inhabited by two leveled animals.
- Dimhollow CryptDG — A large cave southwest of Dawnstar where Serana is trapped.
- Duskglow Crevice — A small cave east of Fort Dunstad, occupied mainly by Falmer and chaurus.
- Forsaken Cave — A medium-sized cave located west of Windhelm which is inhabited by icewraiths and leveled draugrs.
- Shearpoint — A mountaintop dragon lair on a small peak north of the Throat of the World, between Fellglow Keep and Irkngthand.
- Blackreach — An immense, naturally lit cavern inhabited by hordes of Falmer and containing the ruins of a Dwemer city.
- Frostmere Crypt — A medium-sized Nordic ruin south-southwest of Dawnstar and north-northeast of the Lord Stone.
- High Gate Ruins — A medium-sized Nordic ruin directly west of Dawnstar, a short distance east of the Wreck of the Icerunner.
- Hillgrund's Tomb — A small Nordic ruin where Golldir's dead ancestors are interred.
- Irkngthand — A large Dwarven ruin northeast of Shearpoint and southeast of Tumble Arch Pass.
- Korvanjund — A medium-sized Nordic ruin northeast of Whiterun.
- Raldbthar — A medium-sized Dwarven ruin west-southwest of Windhelm.
- Silverdrift Lair — A medium-sized Nordic ruin located east-southeast of Fort Dunstad and northwest of Nightgate Inn.
- Tower of Mzark — A small Dwarven tower in Blackreach.
- Volunruud — A medium-sized Nordic ruin north-northwest of Whiterun. It contains a word wall for the Aura Whisper shout, as well as the treasure and dead body of the Tongue Chieftain Kvenel.
- Windward Ruins — A small outdoor Nordic ruin southwest of Dawnstar, inhabited by skeevers.
- Yorgrim Overlook — A small outdoor Nordic ruin on the southern slope of the mountain range directly south of Winterhold.
- Fort Dunstad — A large fort south of Dawnstar, initially occupied by bandits.
- Nightcaller Temple — A ruined fort on the clifftop overlooking Dawnstar.
Landmarks, including Bodies of Water, Clearings, Ships and ShipwrecksEdit
- Great Lift at Raldbthar — A Dwarven lift to Blackreach located west-southwest of Anga's Mill and east of Irkngthand.
- Lake Yorgrim — A lake in the eastern part of the Pale.
- River Yorgrim — A river flowing from Lake Yorgrim to Windhelm.
- Sea of Ghosts — A vast ocean to the north of Skyrim.
- The Sea Squall — A ship docked in Dawnstar's Northstar Port.
- Shrouded Grove — A grove with a small cave located in the Pale.
- Weynon Stones — A landmark consisting of a circle of stones. It is located between Korvanjund and Fort Dunstad, just south of the path.
- Wreck Of The Brinehammer — A shipwreck northwest of Dawnstar along the shore of the Sea of Ghosts.
The Pale QuestsEdit
Quests that are started in or related to the Pale (except for radiant quests begun in other holds) are listed here:
- Elder Knowledge: Recover an Elder Scroll to learn an Ancient Secret.
- Alduin's Bane: Exploit the Time-Wound to learn Dragonrend and defeat Alduin at the Throat of the World.
Imperial Legion Civil War QuestsEdit
- Reunification of Skyrim: Reunite Skyrim under the leadership of the Empire. (radiant)
- A False Front: Find and deliver some forged documents to the Stormcloaks.
- The Battle for Fort Dunstad: Take Fort Dunstad for the Imperials. (radiant)
- The Jagged Crown: Find the Jagged Crown for the Imperials.
Stormcloaks Civil War QuestsEdit
- Waking Nightmare: Relieve the people of Dawnstar from Vaermina's curse.
- Pieces of the Past: Retrieve the scattered pieces of Mehrunes' Razor and reforge this deadly blade.
- Discerning the Transmundane: Uncover the secrets of the mysterious Dwemer lockbox.
- Kill Beitild: Resolve a feud in Dawnstar.
- The Cure for Madness: Confront the traitor among the Dark Brotherhood.
- Where You Hang Your Enemy's Head...: Restore the Dark Brotherhood's sanctuary.
- The Dark Brotherhood Forever: Yet another child has prayed to their mother.
- Hail Sithis!: One of the biggest contracts in Brotherhood history is yours to fulfill.
- The Silence Has Been Broken: Meet Amaund Motierre inside Volunruud and learn who he wants assassinated.
- Delayed Burial: Convince an unwilling farmer to help fix a stranded jester's broken wagon wheel.
- Recipe for Disaster: Assume the identity of the famous Gourmet in an effort to assassinate the Emperor.
- Kyne's Sacred Trials: Participate in Kyne's Sacred Trials by hunting the guardian beasts of Skyrim.
- The Pale Lady: Find out what happened in Frostmere Crypt.
- Rise in the East: Help the East Empire Company take care of some pirates.
- Repairing the Phial: Acquire the materials necessary to repair the White Phial.
- A Scroll For Anska: Help Anska trace her roots in High Gate Ruins.
- The White Phial: Retrieve a legendary artifact to fulfill an old alchemist's wish in Windhelm.
- Brothers in IronsCC: Investigate a wanted criminal.
- The Gray Cowl of NocturnalCC: Investigate the legend of the Gray Fox.
- Saturalia PreparationCC: Track down a traveling merchant to take part in end-of-year festivities.
- Tilted ScalesCC: Retrieve a set of ancient armor from an old warrior.
- Unholy VigilCC: Investigate the mysterious disappearances of Vigilants of Stendarr in the Pale.
In addition, many miscellaneous quests are located in the Pale. They are listed here.