Daedric Summoning is one of three class skill lines available to Sorcerer characters.
Skill PerksEdit
The Daedric Summoning skill line is immediately available to all Sorcerers, and is leveled up by earning experience while Daedric Summoning skills are slotted. Skills include:
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate AbilitiesEdit
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Summon Storm Atronach | 12 | Instant | Ground | 28 meters | 6 meters | 15 seconds | 190 Ultimate | ||
Cost: [261 / 238 / 214 / 190] Ultimate. Summon an immobile storm atronach at the target location. Its arrival deals 6149 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 3073 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%. |
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Greater Storm Atronach | Increases the health and damage of the atronach. Summon an immobile storm atronach at the target location. Its arrival deals 6149 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing [3997 / 4040 / 4084 / 4128] Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%. |
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Summon Charged Atronach | The atronach now uses a powerful area of effect attack, which always applies Concussion. Radius: 8 meters. Summon an immobile storm atronach at the target location. Its arrival deals [6149 / 6215 / 6283 / 6352] Shock Damage and stuns enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing [6149 / 6215 / 6283 / 6352] Shock Damage to enemies around it. Enemies hit are afflicted with the Concussion status effect. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%. |
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Active AbilitiesEdit
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Summon Unstable Familiar | 1 | 1.5 seconds | Self | – | – | – | 3299 Magicka | ||
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal [923 / 932 / 942 / 953] Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing [1118 / 1130 / 1143 / 1155] Shock Damage every 2 seconds for 20 seconds to enemies near them. The familiar remains until killed or unsummoned. | |||||||||
Summon Unstable Clannfear | Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear based on your Max Health. The clannfear's basic attacks deal Physical Damage. Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals [953 / 963 / 974 / 984] Physical Damage, while its tail spike hits nearby enemies for [953 / 963 / 974 / 984] Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4320 Magicka, healing you for [4958 / 5012 / 5067 / 5121] and the clannfear for [2479 / 2506 / 2533 / 2560]. The clannfear remains until killed or unsummoned. |
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Summon Volatile Familiar | You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies. Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal [953 / 963 / 974 / 984] Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing [1154 / 1165 / 1178 / 1191] Shock Damage every 2 seconds for 20 seconds to enemies near them. The second hit stuns enemies hit for 3 seconds. The familiar remains until killed or unsummoned. |
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Daedric Curse | 4 | Instant | Enemy | 28 meters | 5 meters | 6 seconds | 2792 Magicka | ||
Curse an enemy with a destructive rune, dealing [7687 / 7771 / 7856 / 7940] Magic Damage to the target and all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time. | |||||||||
Daedric Prey | Reduces the cost and your pets deal additional damage to the cursed target. Cost: [2284 / 2200 / 2115 / 2030] Magicka. Curse an enemy with a destructive rune, dealing 7940 Magic Damage to the target and all other nearby enemies after 6 seconds. While the curse is active, your pets prioritize the target and deal an additional 45% damage to them. You can have only one Daedric Prey active at a time. |
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Haunting Curse | The curse will continue to haunt the enemy and explode a second time. Duration: 12 seconds. Curse an enemy with a destructive rune, dealing [7940 / 8027 / 8115 / 8202] Magic Damage to the target and all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing [7940 / 8027 / 8115 / 8202] Magic Damage to the target and all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time. |
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Summon Winged Twilight | 20 | 1.5 seconds | Area | – | 28 meters | – | 3299 Magicka | ||
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals [923 / 932 / 942 / 953] Shock Damage and its kick deals [923 / 932 / 942 / 953] Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal a friendly target for [9223 / 9324 / 9426 / 9528] and itself for [4610 / 4660 / 4711 / 4761]. The winged twilight remains until killed or unsummoned. | |||||||||
Summon Twilight Tormentor | You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies. Target: Self. Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zap deals [1269 / 1282 / 1296 / 1310] Shock Damage and its kick deals [1269 / 1282 / 1296 / 1310] Shock Damage. Once summoned, you can activate the twilight tormentor's special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50% Health for 20 seconds. The twilight tormentor remains until killed or unsummoned. |
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Summon Twilight Matriarch | You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets. Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals 953 Shock Damage and its kick deals 953 Shock Damage. Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal 2 friendly targets for [9528 / 9633 / 9737 / 9842] and itself for [4765 / 4816 / 4869 / 4921]. The twilight matriarch remains until killed or unsummoned. |
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Conjured Ward | 30 | Instant | Self | – | – | 6 seconds | 4061 Magicka | ||
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs [5322 / 5380 / 5439 / 5497] damage for 6 seconds. If no pets are affected, you also heal for 2419 Health. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health. | |||||||||
Hardened Ward | Damage shield absorbs more and has a higher capped value. Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs [7146 / 7224 / 7303 / 7381] damage for 6 seconds. If no pets are affected, you also heal for 2419 Health. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 72% of your Max Health. |
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Regenerative Ward | Reduces the cost, increases the duration of the shield, and also grants you and your allies Minor Intellect and Endurance. The self heal now always applies, but heals for less. Cost: [3807 / 3722 / 3638 / 3553] Magicka, Duration: 10 seconds, Area: 20 meters, Target: Area. Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5497 damage for 10 seconds, heals you for 1613 Health, and grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health. |
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Bound Armor | 42 | Instant | Self | – | – | 3 seconds | 3807 Magicka | ||
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by [33 / 34 / 35 / 36]% for 3 seconds. While slotted on either ability bar, your Max Magicka is increased by [5 / 6 / 7 / 8]% and you gain Minor Protection, reducing your damage taken by 5%. | |||||||||
Bound Armaments | Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation. Cost: 1239 Stamina, Range: 28 meters, Target: Enemy. While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for 10 seconds, up to 4 times. Fully-charged Heavy Attacks grant two stacks. When you have one or more Bound Weapon active, you can activate the ability to arm the weapons, causing them to strike your target for [2286 / 2311 / 2336 / 2361] Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 8%. |
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Bound Aegis | Passively grants Minor Resolve while slotted. Increases the potency and duration of the block mitigation. Duration: 5 seconds. Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by [37 / 38 / 39 / 40]% for 5 seconds. While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Resolve and Minor Protection, increasing your Physical and Spell Resistance by 2974 and reducing your damage taken by 5%. |
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Passive AbilitiesEdit
Name | Line Rank | Skill Rank | Description | |
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Rebate | 8 | You restore 150 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost. | ||
18 | You restore 300 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost. | |||
Power Stone | 14 | Reduces the cost of your Ultimate abilities by 8%. | ||
27 | Reduces the cost of your Ultimate abilities by 15%. | |||
Daedric Protection | 22 | Increases your Health and Stamina Recovery by 10% while you have a Daedric Summoning ability slotted. | ||
36 | Increases your Health and Stamina Recovery by 20% while you have a Daedric Summoning ability slotted. | |||
Expert Summoner | 39 | Increases your Max Health by 5% if you have a pet active. Increases your Max Magicka and Stamina by 5% if you have no pets active. | ||
50 | Increases your Max Health by 10% if you have a pet active. Increases your Max Magicka and Stamina by 10% if you have no pets active. |