Immobilize, also known as Root, is a debilitating status effect that prevents a target from moving from their location, though they can still attack and defend themselves as normal. You can escape the effect by performing a Roll Dodge or Break Free action. Abilities which have a movement built in such as Bolt Escape or Teleport Strike still work, but you are still immobilized after you teleport. Many tougher enemies are immune to this effect.
|Dragonknight Standard (Ardent Flame)||(?)||All Enemies Within AoE||250 Ultimate||Activated via Shackle synergy|
|Dark Talons (Draconic Power)||3.5-4 sec.||All Nearby Enemies||4050 Magicka|
|Crippling Grasp (Siphoning)||1.5 sec.||Single Target||3240 Magicka|
|Daedric Mines (Dark Magic)||1.5 sec.||Any Enemies Hit||6480 Magicka|
|Encase (Dark Magic)||4.5 sec.||All Enemies in Front of You||4320 Magicka|
|Bombard (Bow)||2-3 sec.||Any Enemies Hit||4050 Stamina||Also reduces Movement Speed when effect ends|
|Frost Touch (Destruction Staff)||(?)||Single Target||4050 Magicka|
|Wall of Frost (Destruction Staff)||(?)||All Targets in Range||3510 Magicka|
|Trap Beast (Fighters Guild)||6 sec.||Single Target||3780 Stamina|
- The Eternal Hunt set causes you to leave behind a trap when performing a Roll Dodge which will Poison and Immobilize enemies who trigger it for 1.5 seconds.
- Poisons with the Entrapment or Unstoppable effect will Immobilize your targets. Entrapment's effect lasts longer, but Unstoppable also protects you from Crowd Control effects.