This page details the ten playable races in Elder Scrolls Online, as well as the many non-playable NPC races you can encounter.
"NPCs" are programmed and classified differently than "creatures" in-game, with the former sharing similar shapes and animations to the playable characters while the latter consist of non-humanoid monsters and animals; this article defines "races" based on this technical categorization.
Playable RacesEdit
There are ten playable races in ESO. Each race has a home province (with the exception of Orcs), as well as an alliance that they are a member of. The races can be organized by what alliance they are loyal to:
Aldmeri Dominion | Daggerfall Covenant | Ebonheart Pact | Other |
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- Gallery
SkillsEdit
All playable races have an associated skill line that complements their lore, such as the Dunmer proficiency with fire based magicka, which unlocks at level 5. The skill lines also give a bonus to one weapon or armor type which also complements their lore, such as the Nords bonus to Two Handed weapons.
Alliance | Race | +15% exp gain in skill |
Max Magicka Magicka Recovery Spell Damage |
Max Health Health Recovery |
Max Stamina Stamina Recovery Weapon Damage |
Other Bonuses |
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Aldmeri Dominion |
High Elf |
Destruction Staff | +2000 Max +258 |
+258 | ||
Wood Elf |
Bow | +2000 Max +258 Recovery |
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Khajiit |
Medium Armor | +915 Max +90 Recovery |
+915 Max +90 Recovery |
+915 Max +90 Recovery |
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Daggerfall Covenant |
Breton |
Light Armor | +2000 Max +130 Recovery |
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Redguard |
One Hand and Shield | +2000 Max | ||||
Orc |
Heavy Armor | +258 | +1000 Max |
+1000 Max +258 |
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Ebonheart Pact |
Nord |
Two Handed | +1000 Max | +1500 Max |
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Dark Elf |
Dual Wield | +1910 Max +258 |
+1910 Max +258 |
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Argonian |
Restoration Staff | +1000 Max | +1000 Max | +1000 Max | ||
Any | Imperial |
One Hand and Shield | +2000 Max | +2000 Max |
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Many of the above 'other bonuses' do not unlock until player level 25 or above. Details can be found on each race's associated page.
Non-Playable RacesEdit
There are a number of other races throughout the game that are not available for you to play as (although some are available as polymorphs):
Subspecies of Playable RacesEdit
Khajiit:
Argonian:
*These races are of the same species as playable ones, but are classified as "creatures" in-game due to being non-humanoid.
Other Extant RacesEdit
Historical RacesEdit
These races are extinct in the present day, but can be encountered in undead form or in flashbacks.
Monstrous HumanoidsEdit
These races are uncivilized beings that are nonetheless humanoid enough to share the same programming template as NPCs from playable races as opposed to being "creatures".
Daedric RacesEdit
These races are varieties of the demonic Daedra that are classified as humanoid NPCs as opposed to their more monstrous brethren.
- Auroran
- Dark Seducer
- Dremora
- Fire Behemoth
- Golden Saint
- Havocrel
- Huntsman
- Iron Atronach (humanoid versions)
- Pumpkin Spectre
- Shrike
- Skaafin
- Spiderkith
- Wraith-of-Crows
- Xivilai
- Xivkyn
Synthetic RacesEdit
The following are robotic humanoid beings.
Technical RacesEdit
These "races" do not fictionally represent such, but are still programmed and classified as their own in-game humanoid "species".
NotesEdit
- Your choice of Alliance when creating your character, usually dictated by race, is the single biggest influence on how your game will differ compared to other players.
- The Explorer's Pack and Adventurer Pack remove the limitation on races within Alliances, allowing any race to be played in any Alliance.
- The Imperials are only a playable race for those with the Imperial Edition of the game.