This article is about the skill line. For shadowy NPCs and creatures, see Shadow (condition).
1 | Blur | ||||||||||||||||||||
4 | Shadow Cloak | ||||||||||||||||||||
Refreshing Shadows I | 8 | ||||||||||||||||||||
12 | Consuming Darkness | ||||||||||||||||||||
Shadow Barrier I | 14 | ||||||||||||||||||||
Refreshing Shadows II | 18 | ||||||||||||||||||||
20 | Path of Darkness | ||||||||||||||||||||
Dark Vigor I | 22 | ||||||||||||||||||||
Shadow Barrier II | 27 | ||||||||||||||||||||
30 | Aspect of Terror | ||||||||||||||||||||
Dark Vigor II | 36 | ||||||||||||||||||||
Dark Veil I | 39 | ||||||||||||||||||||
42 | Summon Shade | ||||||||||||||||||||
Dark Veil II | 50 | ||||||||||||||||||||
Shadow is one of three class skill lines available to Nightblades. Abilities in this line focus on self-preservation through limiting enemies' attacks and hiding. Known abilities in this skill are listed below.
Skill PerksEdit
The Shadow skill line is immediately available to all Nightblades, and is leveled up by earning experience while Shadow skills are slotted. Skills include:
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate AbilitiesEdit
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Consuming Darkness | 12 | Instant | Area | – | 5 meters | 13 seconds | 200 Ultimate | ||
Duration: [10 / 11 / 12 / 13] seconds. Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 24897 Health over 4 seconds. |
|||||||||
Bolstering Darkness | Major Protection persists after leaving the area. Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection for [7 / 8 / 9 / 10] seconds, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 24897 Health over 4 seconds. |
||||||||
Veil of Blades | Enemies in the area take damage over time. Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing [3811 / 3853 / 3896 / 3936] Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 24897 Health over 4 seconds. |
||||||||
Active AbilitiesEdit
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Blur | 1 | Instant | Self | – | – | 20 seconds | 3780 Magicka | ||
Duration: [17 / 18 / 19 / 20] seconds. Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for [17 / 18 / 19 / 20] seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. |
|||||||||
Mirage | Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up. Cost: [3780 / 3690 / 3600 / 3510] Magicka. Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. |
||||||||
Phantasmal Escape | Grants snare and immobilization immunity for a short duration. Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for [2.5 / 3 / 3.5 / 4] seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. |
||||||||
Shadow Cloak | 4 | Instant | Self | – | – | – | 2970 Magicka / 1s | ||
Cost: [3240 / 3150 / 3060 / 2970] Magicka / 1s. Cloak yourself in shadow to become invisible. When moving your Magicka Recovery is disabled and when not moving Shadow Cloak is half cost. When Shadow Cloak begins or ends, you gain Born From Shadow for 10 seconds, increasing your damage done to monsters by 10%. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. |
|||||||||
Shadowy Disguise | Guarantees a Critical Strike on your next attack after activating. Cost decreases as the ability ranks up. Cost: [2970 / 2880 / 2790 / 2700] Magicka / 1s. Cloak yourself in shadow to become invisible. When moving your Magicka Recovery is disabled and when not moving Shadowy Disguise is half cost. Your next direct damage attack will Critically Strike. When Shadowy Disguise begins or ends, you gain Born From Shadow for 10 seconds, increasing your damage done to monsters by 10%. While slotted on either bar, gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical rating by 2629. |
||||||||
Dark Cloak | No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection rather than Major Prophecy and Savagery. Cost: 4050 Magicka, Duration: 3 seconds. Shroud yourself in protective shadow to heal for [826 / 835 / 844 / 853] Health every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health. While slotted on either bar, you gain Minor Protection, reducing your damage taken by 5%. |
||||||||
Path of Darkness | 20 | Instant | Area | – | 17 meters | 10 seconds | 3510 Magicka | ||
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30%. Effect persists for [1 / 2 / 3 / 4] seconds after leaving the path. | |||||||||
Twisting Path | Reduces the cost and the path affects a larger conal area and deals damage. Cost: 2700 Magicka, Area: 15 meters, Target: Cone. Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30% which persists for 4 seconds after leaving the path. Deals [999 / 1010 / 1021 / 1032] Magic Damage to enemies in the target area every 1 second. |
||||||||
Refreshing Path | Path also heals you and your allies and increases their Magicka and Stamina Recovery. Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing Movement Speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path. Heals [1153 / 1165 / 1177 / 1191] Health to you and allies in the area every 1 second. |
||||||||
Aspect of Terror | 30 | Instant | Area | – | 6 meters | 2 seconds | 3780 Magicka | ||
Cost: [4050 / 3960 / 3870 / 3780] Magicka. Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430. |
|||||||||
Mass Hysteria | The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up. Duration: [2 / 2.3 / 2.7 / 3] seconds. Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for [2 / 2.3 / 2.7 / 3] seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430. |
||||||||
Manifestation of Terror | Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered. Cost: [3510 / 3420 / 3330 / 3240] Magicka, Duration: 20 seconds, Range: 22 meters, Target: Ground. Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430. |
||||||||
Summon Shade | 42 | Instant | Self | – | – | 20 seconds | 2970 Magicka | ||
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing [1228 / 1241 / 1254 / 1268] Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%. | |||||||||
Dark Shade | The summoned shade's attacks now hit in an area and deal increased damage. Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade attacks nearby enemies within 9 meters of it, dealing [1651 / 1668 / 1687 / 1704] Magic Damage once every 2 seconds and afflicting them with Minor Maim for 4 seconds, reducing their damage done by 5%. |
||||||||
Shadow Image | The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position. Cost: 3780 Magicka. Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds. The shade shoots at an enemy, dealing [1268 / 1281 / 1296 / 1310] Magic Damage every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%. While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location. |
||||||||
Passive AbilitiesEdit
Passive abilities are active all the time.
Name | Line Rank | Skill Rank | Description | |
---|---|---|---|---|
Refreshing Shadows | 8 | Increases your Health, Stamina, and Magicka Recovery by 7%. | ||
18 | Increases your Health, Stamina, and Magicka Recovery by 15%. | |||
Shadow Barrier | 14 | Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 2 seconds for each piece of Heavy Armor equipped. Current duration: (2 × Heavy Armor #) seconds. | ||
27 | Casting a Shadow ability grants you Major Resolve for 12 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 2 seconds for each piece of Heavy Armor equipped. Current duration: (2 × Heavy Armor #) seconds | |||
Dark Vigor | 22 | Increases your Max Health by 2% for each Shadow ability slotted. | ||
36 | Increases your Max Health by 3% for each Shadow ability slotted. | |||
Dark Veil | 39 | Increases the duration of your non-invisibility based Shadow abilities by 1 second. | ||
50 | Increases the duration of your non-invisibility based Shadow abilities by 2 seconds. |