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This article is about the skill line. For the House of Reveries member, see Alchemy (person).

Creating potions in ESO involves combining 1 solvent with 2-3 reagents at the alchemy table.

Alchemy is a crafting profession in Elder Scrolls Online. You can use it to create many types of potions and poisons. You must be at an alchemist's lab in order to create any items. In general, potions provide you with a quick boost to Health, Stamina, Magicka, as well as other beneficial effects. Poisons were introduced in Update 10 and can be applied to your weapon, nullifying any enchantments but providing powerful additional effects.

Alchemy works similarly to previous games in the series, in that you do not need to find alchemy recipes before attempting to make potions. You are also able to eat potion ingredients to discover their first effect. Otherwise, you can try putting multiple ingredients with unknown effects together to learn their properties.

Making potions has been refined since Skyrim, and now requires two or three reagents plus a solvent. Using a more powerful solvent boosts the power of your potion. A water-based solvent creates a potion that you can drink to receive its effects, while an oil-based solvent creates poisons which can be applied to your weapons to cause negative effects on your enemies. While potions can be crafted in batches of 1-4, poisons are created in batches of 4-16 samples (depending on your Chemistry passive).

In general, you want to avoid negative effects when making potions, as these will only have undesirable effects. The Snakeblood passive mitigates these effects, but it's better to simply avoid them in the first place whenever possible. In poisons, all effects can be useful - negative effects will harm or debilitate your targets while positive ones will do the same to a lesser degree but also benefit you. Poison can be applied to any weapon, including Staves. Using a poison on a weapon will override its Enchantment until the poison has been depleted. Each strike has a 20% chance of triggering the poison's effect, reducing the poison charge on the weapon by one when it does so.

In addition to potions and poisons, the Alchemy skill allows you to craft furnishings for your home.

LearningEdit

The Alchemy skill line is granted the first time you activate an alchemy station. You can increase your skill by crafting potions and poisons, learning all of the various effects for every reagent, and by completing Alchemist Writs or Master Writs. In addition, you can earn free levels in the skill line by reading Skill Books, which may be found randomly on bookshelves anywhere. The skill books which increase Alchemy are:

Alchemist DialogueEdit

You can learn about this profession by speaking with some of the alchemists.

"How does alchemy work exactly?"
"Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs."
Plants and water? That's it?
"Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product."
Does it matter what reagents I use?
"All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?"

Skill PerksEdit

Alchemy has an associated skill line that is revealed through use of the Alchemy profession. Abilities are listed below.

Passive AbilitiesEdit

Passive abilities are active all the time, and affect the outcome of Alchemy related activities.

Name Line Rank Skill Rank Description
   Solvent Proficiency 1     Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
10    Allows the Alchemist to use Pristine Water and Slime to make Level 20 potions and poisons.
20    Allows the Alchemist to use Cleansed Water and Gall to make Level 30 potions and poisons.
30    Allows the Alchemist to use Filtered Water and Terebinthine to make Level 40 potions and poisons.
40    Allows the Alchemist to use Purified Water and Pitch-Bile to make Champion 10 potions and poisons.
48    Allows the Alchemist to use Cloud Mist and Tarblack to make Champion 50 potions and poisons.
49    Allows the Alchemist to use Star Dew and Night-Oil to make Champion 100 potions and poisons.
50    Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
   Keen Eye: Reagents 2    Herbs and fungi in the world will be easier to see when you are 20 meters or closer.
6    Herbs and fungi in the world will be easier to see when you are 30 meters or closer.
17    Herbs and fungi in the world will be easier to see when you are 40 meters or closer.
   Medicinal Use 8    When using potions, resulting effects last 10% longer.
35    When using potions, resulting effects last 20% longer.
50    When using potions, resulting effects last 30% longer.
   Chemistry 12    Produces 1 extra potion or 4 extra poisons per crafting attempt.
25    Produces 2 extra potions or 8 extra poisons per crafting attempt.
47    Produces 3 extra potions or 12 extra poisons per crafting attempt.
   Laboratory Use 15    Allows the use of up to 3 reagents while mixing Potions or Poisons.
   Snakeblood 23    Reduces duration of negative effects in potions by 50% when consumed.
33    Reduces duration of negative effects in potions by 80% when consumed.
43    Reduces duration of negative effects in potions by 100% when consumed.

Skill pointsEdit

The table below shows the amount of skill points required in order to max out the Alchemy skill line.

Order Progression Skill points required
1 Solvent Proficiency 7
2 Keen Eye: Reagents 3
3 Medicinal Use 3
4 Chemistry 3
5 Laboratory Use 1
6 Snakeblood 3
Totals: All 20

FormulaeEdit

Two ReagentsEdit

In ESO, two reagents with the same effect need to be combined in order to craft a potion. Be aware that when crafting potions, some combinations will provide a not always beneficial side effect. The Snakeblood passive will reduce (or with 3 points even eliminate) the negative side-effects, but it's better to simply avoid them if possible. All effects in poisons are negative, so there's no need to worry about unintended side-effects with poisons, though poisons with multiple effects will have the duration of all effects reduced. Remember that you have to also provide a solvent, which influences the strength, but not the effect, of a potion. As of Update 18, there are 151 two-reagent combinations.

Three ReagentsEdit

Learning the Ability Laboratory Use enables you to use of up to three reagents. This opens the door to a large variety of multi-effect potions since each effect has to be present only two times within the reagents chosen in order to be applied to a potion. Listing all possible formulae for potions with three reagents would be rather pointless (there are 2302 such formulae as of Update 18) - those interested can use ESO Alchemy Calculator. To use three reagents to their full potential, you also need to understand how opposing effects work. See the Laboratory Use page for more details.

187 of the three-reagent formulae produce three effects (the primary one, which gives name to the resulting potion, and two secondaries). These formulae are listed below.

119 of the three-reagent formulae have the same effect on all three of the reagents. These are known as triple-effect formulae. The effect lasts longer than normally. The list of these formulae is provided below.

Learning Reagent Effects EfficientlyEdit

To learn all reagent effects using the least number of reagents, combine them in the following order:

Reagent Combinations
  1. Fleshfly Larva + Nightshade
  2. Lady's Smock + Namira's Rot
    The following combinations assume you have reached level 15 in Alchemy and have taken the Laboratory Use passive. If not, repeat any known combination until level 15 is reached, then take the passive and continue in the order below:
  3. Beetle Scuttle + Butterfly Wing + Mudcrab Chitin
  4. Beetle Scuttle + Butterfly Wing + Nirnroot
  5. Beetle Scuttle + Lady's Smock + Violet Coprinus
  6. Blessed Thistle + Dragonthorn + Stinkhorn
  7. Blessed Thistle + Dragonthorn + Wormwood
  8. Blessed Thistle + Namira's Rot + Scrib Jelly
  9. Blue Entoloma + Bugloss + White Cap
  10. Blue Entoloma + Clam Gall + Scrib Jelly
  11. Blue Entoloma + Nirnroot + Spider Egg
  12. Bugloss + Clam Gall + Spider Egg
  13. Butterfly Wing + Columbine + Dragonthorn
  14. Butterfly Wing + Scrib Jelly + Spider Egg
  15. Chaurus Egg + Crimson Nirnroot + Vile Coagulant
  16. Chaurus Egg + Dragon's Blood + Powdered Mother of Pearl
  17. Chaurus Egg + Mudcrab Chitin + White Cap
  18. Columbine + Corn Flower + Lady's Smock
  19. Columbine + Namira's Rot + Wormwood
  20. Corn Flower + Violet Coprinus + Wormwood
  21. Crimson Nirnroot + Fleshfly Larva + Water Hyacinth
  22. Dragon's Bile + Dragon's Blood + Dragon Rheum
  23. Dragon's Bile + Fleshfly Larva + Namira's Rot
  24. Dragon's Blood + Nightshade + Vile Coagulant
  25. Dragon Rheum + Powdered Mother of Pearl + Torchbug Thorax
  26. Dragon Rheum + Powdered Mother of Pearl + Vile Coagulant
  27. Dragonthorn + Emetic Russula + Water Hyacinth
  28. Dragonthorn + Torchbug Thorax + Wormwood
  29. Emetic Russula + Fleshfly Larva + Violet Coprinus
  30. Imp Stool + Nightshade + Nirnroot
  31. Imp Stool + Luminous Russula + Mountain Flower
  32. Imp Stool + Luminous Russula + Wormwood

See AlsoEdit

AchievementsEdit

There are a number of achievements associated with Alchemy.

Achievement Points Description Reward
   Master Alchemist 50 Attain an Alchemy rank of 50.  Alchemist Bilious
Alchemist's Sign (page) (000050005,000  )
Botanist
    Botanist 50 Learn every trait for each of the Alchemy reagents listed below.  Nirnroot Gray
    Blessed Thistle 5 Learn all the Traits for the Blessed Thistle Alchemy Plant.
    Blue Entoloma 5 Learn all the Traits for the Blue Entoloma Alchemy Plant.
    Bugloss 5 Learn all the Traits for the Bugloss Alchemy Plant.
    Columbine 5 Learn all the Traits for the Columbine Alchemy Plant.
    Corn Flower 5 Learn all the Traits for the Corn Flower Alchemy Plant.
    Dragonthorn 5 Learn all the Traits for the Dragonthorn Alchemy Plant.
    Emetic Russula 5 Learn all the Traits for the Emetic Russula Alchemy Plant.
    Imp Stool 5 Learn all the Traits for the Imp Stool Alchemy Plant.
    Lady's Smock 5 Learn all the Traits for the Lady's Smock Alchemy Plant.
    Luminous Russula 5 Learn all the Traits for the Luminous Russula Alchemy Plant.
    Mountain Flower 5 Learn all the Traits for the Mountain Flower Alchemy Plant.
    Namira's Rot 5 Learn all the Traits for the Namira's Rot Alchemy Plant.
    Nirnroot 5 Learn all the Traits for the Nirnroot Alchemy Plant.
    Stinkhorn 5 Learn all the Traits for the Stinkhorn Alchemy Plant.
    Violet Coprinus 5 Learn all the Traits for the Violet Coprinus Alchemy Plant.
    Water Hyacinth 5 Learn all the Traits for the Water Hyacinth Alchemy Plant.
    White Cap 5 Learn all the Traits for the White Cap Alchemy Plant.
    Wormwood 5 Learn all the Traits for the Wormwood Alchemy Plant.
Toxicologist
   Toxicologist 50 Learn every trait for each of the Alchemy reagents listed below.  Viridian Venom
Poison Satchel (page) (000050005,000  )
    Beetle Scuttle 5 Learn all the Traits for the Beetle Scuttle Alchemy reagent.
    Butterfly Wing 5 Learn all the Traits for the Butterfly Wing Alchemy reagent.
    Fleshfly Larva 5 Learn all the Traits for the Fleshfly Larva Alchemy reagent.
    Mudcrab Chitin 5 Learn all the Traits for the Mudcrab Chitin Alchemy reagent.
    Nightshade 5 Learn all the Traits for the Nightshade Alchemy reagent.
    Scrib Jelly 5 Learn all the Traits for the Scrib Jelly Alchemy reagent.
    Spider Egg 5 Learn all the Traits for the Spider Egg Alchemy reagent.
    Torchbug Thorax 5 Learn all the Traits for the Torchbug Thorax Alchemy reagent.
Anomalous Taste Tester
   Anomalous Taste Tester 50 Learn every trait for the listed Alchemy reagents. What curious taste in treats you have.
    Chaurus Egg 5 Learn all the Traits for the Chaurus Egg Alchemy reagent.
    Crimson Nirnroot 5 Learn all the Traits for the Crimson Nirnroot Alchemy reagent.
    Dragon's Bile 5 Learn all the Traits for the Dragon's Bile Alchemy reagent.
    Dragon's Blood 5 Learn all the Traits for the Dragon's Blood Alchemy reagent.
    Dragon Rheum 5 Learn all the Traits for the Dragon Rheum Alchemy reagent.
    Powdered Mother of Pearl 5 Learn all the Traits for the Powdered Mother of Pearl Alchemy reagent.
Resin
   Resin Harvester 5 Harvest your first unit of Alchemical Resin.
   Expert Resin Harvester 10 Harvest 25 units of Alchemical Resin.
   Master Resin Harvester 15 Harvest 100 units of Alchemical Resin.
Furnisher
   Novice Alchemy Furnisher 5 Learn your first Alchemy Formula.
   Expert Alchemy Furnisher 15 Learn 10 Alchemy Formulas.
   Master Alchemy Furnisher 50 Learn 25 Alchemy Formulas.
Surveys
    Petal Picker 5 Harvest the resources from one Alchemy survey report.
    Reagent Ranger 5 Harvest the resources from 10 Alchemy survey reports.
    Adept Herbalist 15 Harvest the resources from 30 Alchemy survey reports.

BugsEdit

  • Potions with identical names and effects, but created using different ingredients, will not combine into one stack in your inventory ?
    • Selling one of these variants to an NPC vendor and then buying them back will cause them to automatically combine in your inventory.