1 | Dive | ||||||||||||||||||||
4 | Scorch | ||||||||||||||||||||
Bond With Nature I | 8 | ||||||||||||||||||||
12 | Feral Guardian | ||||||||||||||||||||
Savage Beast I | 14 | ||||||||||||||||||||
Bond With Nature II | 18 | ||||||||||||||||||||
20 | Swarm | ||||||||||||||||||||
Flourish I | 22 | ||||||||||||||||||||
Savage Beast II | 27 | ||||||||||||||||||||
30 | Betty Netch | ||||||||||||||||||||
Flourish II | 36 | ||||||||||||||||||||
Advanced Species I | 39 | ||||||||||||||||||||
42 | Falcon's Swiftness | ||||||||||||||||||||
Advanced Species II | 50 | ||||||||||||||||||||
Animal Companion is one of three class skill lines available to Wardens. Abilities in this line focus on dealing damage.
Skill PerksEdit
The Animal Companions skill line is immediately available to all Wardens, and is leveled up by earning experience while Animal Companions skills are slotted. Skills include:
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate AbilitiesEdit
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Feral Guardian | 12 | 2.5 seconds | Self | – | – | – | Free | ||
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing [1536 / 1553 / 1570 / 1586] Magic Damage, and sometimes swipes all enemies in front of it, dealing [6149 / 6215 / 6283 / 6352] Magic Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Wrath for 75 Ultimate, causing the grizzly to maul an enemy for [8609 / 8703 / 8798 / 8893] Magic Damage. Deals 100% more damage to enemies below 25% Health. | |||||||||
Eternal Guardian | The grizzly instantly respawns when it dies. Increases the amount of bonus damage dealt to low Health targets. Rouse a grizzly to fight by your side. The grizzly swipes an enemy, dealing [1588 / 1606 / 1623 / 1640] Magic Damage, and sometimes swipes all enemies in front of it, dealing [6352 / 6421 / 6491 / 6560] Magic Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Wrath for 75 Ultimate, causing the grizzly to maul an enemy for [8892 / 8989 / 9087 / 9185] Magic Damage. Deals 150% more damage to enemies below 25% Health. The grizzly respawns when killed, once per minute. |
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Wild Guardian | The bear now deals Bleed Damage, and has a quintuple chance of applying the Hemorrhaging status effect. Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing [1746 / 1765 / 1785 / 1803] Bleed Damage, and sometimes swipes all enemies in front of it, dealing [6988 / 7065 / 7141 / 7218] Bleed Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Savagery for 75 Ultimate, to maul an enemy for [9781 / 9888 / 9995 / 10103] Bleed Damage. Deals 100% more damage to enemies below 25% Health. The damage has a higher chance to apply the Hemorrhaging status effect. |
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Active AbilitiesEdit
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Dive | 1 | Instant | Enemy | 28 meters | – | – | 2700 Magicka | ||
Command a cliff racer to dive bomb an enemy, dealing [5533 / 5594 / 5654 / 5715] Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. | |||||||||
Cutting Dive | Converts into a Stamina ability and deals Bleed Damage, and applies a damage over time to enemies hit. Cost: 2295 Stamina. Command a cliff racer to dive bomb an enemy, dealing 5716 Bleed Damage immediately and then causing them to bleed for [5718 / 5780 / 5836 / 5898] Bleed Damage over 10 seconds. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. |
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Screaming Cliff Racer | Increases your Weapon and Spell Damage after dealing damage, which increases when hitting Off Balance targets. Command a cliff racer to dive bomb an enemy, dealing [5716 / 5779 / 5842 / 5905] Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. After dealing damage you increase your Weapon and Spell Damage by 100 for 10 seconds, which quadruples after damaging Off Balance enemies. |
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Scorch | 4 | Instant | Area | – | 20 meters | 9 seconds | 2700 Magicka | ||
Stir a group of shalk that attack after 3 seconds, dealing [6641 / 6714 / 6786 / 6860] Magic Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing [9223 / 9324 / 9426 / 9528] Magic Damage to enemies in front of you. | |||||||||
Subterranean Assault | Converts to a Stamina ability and deals Poison Damage. Reduces the cost and time it takes for the ability to deal damage, but the second hit no longer deals increased damage. Cost: 2066 Stamina, Duration: 6 seconds. Stir a group of shalk that attack after 3 seconds, dealing [6860 / 6936 / 7011 / 7086] Poison Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 3 seconds and then resurface again, dealing [6860 / 6936 / 7011 / 7086] Poison Damage to enemies in front of you. |
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Deep Fissure | Applies Major and Minor Breach to enemies hit, reducing their Physical and Spell Resistance. Stir a group of shalk that attack after 3 seconds, dealing [6860 / 6936 / 7011 / 7086] Magic Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing [9528 / 9633 / 9737 / 9842] Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by 5948 and 2974 for 10 seconds. |
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Swarm | 20 | Instant | Enemy | 28 meters | – | 20 seconds | 2970 Magicka | ||
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing [12299 / 12431 / 12570 / 12706] Magic Damage over 20 seconds. The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. | |||||||||
Fetcher Infection | Every second cast deals increased damage. Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing [12690 / 12812 / 12954 / 13100] Magic Damage over 20 seconds. Every second cast of this ability deals 60% increased damage. The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. |
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Growing Swarm | Converts into a Stamina ability and deals Bleed Damage. Deals additional damage to nearby enemies of the affected target, but limits the cast to one at a time. Cost: 2525 Stamina, Area: 5 meters. Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for [12690 / 12812 / 12954 / 13100] Bleed Damage over 20 seconds. The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. Enemies near the carrier take [1154 / 1165 / 1178 / 1191] Bleed Damage every 2 seconds for the duration. You can only have one Growing Swarm active at a time. |
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Betty Netch | 30 | Instant | Self | – | – | 22 seconds | Free | ||
Duration: [19 / 20 / 21 / 22] seconds. Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for [19 / 20 / 21 / 22] seconds. Every 5 seconds, the netch removes 1 negative effect from you. If no negative effects are removed you instead increase your damage done by 5% for 5 seconds. |
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Blue Betty | Restores Magicka every second while active. Duration: [22 / 23 / 24 / 25] seconds. Call a betty netch to your side, which restores 4416 Magicka to you over [22 / 23 / 24 / 25] seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. Every 5 seconds, the netch removes 1 negative effect from you. If no negative effects are removed you instead increase your damage done by 5% for 5 seconds. |
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Bull Netch | Restores Stamina every second while active. Duration: [22 / 23 / 24 / 25] seconds. Call a bull netch to your side, which restores 4416 Stamina to you over [22 / 23 / 24 / 25] seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. Every 5 seconds, the netch removes 1 negative effect from you. If no negative effects are removed you instead increase your damage done by 5% for 5 seconds |
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Falcon's Swiftness | 42 | Instant | Self | – | – | 6 seconds | 3240 Magicka | ||
Cost: [3510 / 3420 / 3330 / 3240] Magicka. Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%. Gain immunity to snares and immobilizations for 4 seconds. |
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Deceptive Predator | Passively grants Minor Evasion while slotted. Cost: [2970 / 2880 / 2790 / 2700] Magicka. Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%. Gain immunity to snares and immobilizations for 4 seconds. While slotted you gain Minor Evasion, reducing damage from area attacks by 10%. |
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Bird of Prey | Passively grants Minor Berserk while slotted. Cost: [2970 / 2880 / 2790 / 2700] Magicka. Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%. Gain immunity to snares and immobilizations for 4 seconds. While slotted you gain Minor Berserk, increasing your damage done by 5%. |
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Passive AbilitiesEdit
Passive abilities are active all the time.
Name | Line Rank | Skill Rank | Description | |
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Bond With Nature | 8 | Anytime one of your Animal Companion skills end, you are healed for 630 Health. | ||
18 | Anytime one of your Animal Companion skills end, you are healed for 1260 Health. | |||
Savage Beast | 14 | When you cast an Animal Companions ability while you are in combat, you generate 2 Ultimate. This effect can occur once every 8 seconds. | ||
27 | When you cast an Animal Companions ability while you are in combat, you generate 4 Ultimate. This effect can occur once every 8 seconds. | |||
Flourish | 22 | Increases your Magicka and Stamina recovery by 6% if an Animal Companion ability is slotted. | ||
36 | Increases your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted. | |||
Advanced Species | 39 | Increases your Critical Damage by 2% for each Animal Companion ability slotted. | ||
50 | Increases your Critical Damage by 4% for each Animal Companion ability slotted. |
Buffs to Animal CompanionsEdit
Armor SetsEdit
The following armor sets help amplify your animal companions:
- Aerie's Cry - Increases your damage done with Animal Companion abilities by 10% against enemies with Eagle's Mark.