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Siphoning is one of three class skill lines available to Nightblades. Abilities in this line focus on magicka attacks and debuffs. Known abilities in this skill are listed below.

Skill PerksEdit

The Siphoning skill line is immediately available to all Nightblades, and is leveled up by earning experience while Siphoning skills are slotted. Skills include:

Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50  160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Ultimate AbilitiesEdit

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
   Soul Shred 12 0.5 seconds Area 8 meters 150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing [9223 / 9324 / 9426 / 9528] Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the     Soul Leech synergy, dealing 8534 Magic Damage to them and healing for the damage caused.
     Soul Siphon Heals you and your allies instead of damaging and stunning enemies.
Duration: 4 seconds, Radius: 28 meters.
Sanctify your soul and the souls of nearby allies with a night rune, healing for [9528 / 9632 / 9737 / 9842] Health and an additional [24830 / 25100 / 25374 / 25654] Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received and damage shield strength by 12% for 4 seconds. An ally can target a nearby enemy and activate the     Soul Leech synergy, dealing 8534 Magic Damage to them and healing for the damage caused.
   Soul Tether You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.
Duration: 8 seconds.
Ravage nearby enemies' souls with a night rune, dealing [9528 / 9632 / 9737 / 9842] Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon [1660 / 1677 / 1695 / 1714] Health from them every second. An ally can target a ravaged enemy and activate the     Soul Leech synergy, dealing 8534 Magic Damage to them and healing for the damage caused.

Active AbilitiesEdit

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
   Strife 1 Instant Enemy 28 meters 15 meters 10 seconds 2700 Magicka
Steal an enemy's life force, dealing [4099 / 4142 / 4187 / 4233] Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.
     Funnel Health Heals an additional target.
Steal an enemy's life force, dealing [4234 / 4282 / 4328 / 4374] Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.
   Swallow Soul Increases the damage done but reduces the healing caused. Heal only targets yourself.
Steal an enemy's life force, dealing [5716 / 5779 / 5842 / 5904] Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
   Malevolent Offering 4 Instant Cone 28 meters 3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for [9223 / 9324 / 9426 / 9528] Health, while draining 1080 Health from yourself over 3 seconds.
     Shrewd Offering Reduces the Magicka cost and the duration of the Health cost.
Cost: [3240 / 3150 / 3060 / 2970] Magicka.
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 9528 Health, while draining 810 Health from yourself over 2 seconds.
   Healthy Offering Grants you Minor Mending after casting, increasing your healing done.
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for [9528 / 9632 / 9737 / 9842] Health, while draining 1080 Health from yourself over 3 seconds. After casting, gain Minor Mending for 10 seconds, increasing your healing done by 8%.
   Cripple 20 Instant Enemy 28 meters 20 seconds 2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing [12298 / 12430 / 12571 / 12706] Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds.
     Debilitate Increases the snare potency and quintuples the chance to apply the Overcharged status effect.
Sap an enemy's agility and wrack them with pain, dealing [12691 / 12813 / 12953 / 13102] Magic Damage over 20 seconds and reducing their Movement Speed by 50% for 4 seconds. This ability has a higher chance of applying the Overcharged status effect.
   Crippling Grasp Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.
Cost: 2700 Magicka.
Sap an enemy's agility and wrack them with pain, dealing [3176 / 3211 / 3245 / 3280] Magic Damage and an additional [11537 / 11648 / 11775 / 11911] Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their Movement Speed by 30% for 4 seconds.
   Siphoning Strikes 30 Instant Self 4000 Health
Channel a portion of your soul to convert Health to [1700 / 1800 / 1900 / 2000] Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for [950 / 1050 / 1150 / 1250] Health, up to once every 1 second.
     Leeching Strikes Increases the healing done and grants ramping cost reduction for the next cast when the heal activates.
Channel a portion of your soul to convert Health to 2000 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for [1500 / 1600 / 1700 / 1800] Health and reduces the cost of your next Leeching Strikes by 10%, stacking up to 10 times. This effect can occur once every 1 second.
   Siphoning Attacks Increases the Magicka and Stamina restored, and the heal now also restores Magicka and Stamina.
Channel a portion of your soul to convert Health to 2600 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1250 Health and restores [170 / 180 / 190 / 200] Magicka and Stamina, up to once every 1 second.
   Drain Power 42 Instant Area 8 meters 30 seconds 3510 Magicka
Siphon the vigor from your enemies' blood, dealing [4610 / 4659 / 4711 / 4761] Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
     Power Extraction Converts to a Stamina ability that deals Disease Damage. Applies Minor Cowardice to enemies hit and grants Minor Courage to you.
Cost: 2983 Stamina.
Siphon the vigor from your enemies' blood, dealing 4765 Disease Damage to all nearby enemies. If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds. Enemies hit have Minor Cowardice applied to them for [7 / 8 / 9 / 10] seconds, reducing their Weapon and Spell Damage by 215.
   Sap Essence Also heals you and your allies. Heal is stronger for each enemy hit.
Siphon the vigor from your enemies' blood, dealing 4765 Magic Damage to all nearby enemies and healing you and your allies for [1588 / 1606 / 1623 / 1640] plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.

Passive AbilitiesEdit

Passive abilities are active all the time.

Name Line Rank Skill Rank Description
   Catalyst 8    After drinking a potion you gain 10 Ultimate.
18    After drinking a potion you gain 20 Ultimate.
   Magicka Flood 14    Increases your Max Magicka by 4% while a Siphoning ability is slotted.
27    Increases your Max Magicka by 8% while a Siphoning ability is slotted.
   Soul Siphoner 22    Increases your healing done by 2% for each Siphoning ability slotted.
36    Increases your healing done by 3% for each Siphoning ability slotted.
   Transfer 39    Casting a Siphoning ability while in combat generates 1 Ultimate. This effect can occur once every 4 seconds.
50    Casting a Siphoning ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds.