1 | Death Scythe | ||||||||||||||||||||
4 | Bone Armor | ||||||||||||||||||||
Death Gleaning I | 8 | ||||||||||||||||||||
12 | Bone Goliath Transformation |
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Disdain Harm I | 14 | ||||||||||||||||||||
Death Gleaning II | 18 | ||||||||||||||||||||
20 | Bitter Harvest | ||||||||||||||||||||
Health Avarice I | 22 | ||||||||||||||||||||
Disdain Harm II | 27 | ||||||||||||||||||||
30 | Bone Totem | ||||||||||||||||||||
Health Avarice II | 36 | ||||||||||||||||||||
Last Gasp I | 39 | ||||||||||||||||||||
42 | Grave Grasp | ||||||||||||||||||||
Last Gasp II | 50 | ||||||||||||||||||||
Bone Tyrant is one of three class skill lines available to Necromancers. Abilities in this line focus on defense and tanking. Known abilities in this skill are listed below.
Skill PerksEdit
The Bone Tyrant skill line is immediately available to all Necromancers, and is leveled up by earning experience while Bone Tyrant skills are slotted. Skills include:
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate AbilitiesEdit
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Bone Goliath Transformation | 12 | Instant | Self | – | – | 20 seconds | 250 Ultimate | ||
Duration: [17 / 18 / 19 / 20] seconds. CRIMINAL ACT Become a horrific Bone Goliath, increasing your Max Health by 30000 for [17 / 18 / 19 / 20] seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. This ability scales off your Max Health. |
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Pummeling Goliath | While transformed your Bash attack now scales off your offensive stats and deals damage in a cone in front of you. CRIMINAL ACT Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. This ability scales off your Max Health. Your Bash attacks can hit multiple targets in front of you and deal [4766 / 4818 / 4870 / 4923] Physical Damage. |
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Ravenous Goliath | Adds damage in an area around you that damages enemies and heals you while transformed. CRIMINAL ACT Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. You deal [800 / 808 / 817 / 826] Magic Damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health. |
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Active AbilitiesEdit
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Death Scythe | 1 | Instant | Cone | – | 7 meters | – | 3240 Magicka | ||
Slice into your enemy's life force, dealing [4610 / 4660 / 4711 / 4761] Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health. | |||||||||
Ruinous Scythe | Converts to a Stamina ability and deals Bleed Damage, applying the Hemorrhaging status effect. Enemies hit are set Off Balance. Cost: 2754 Stamina. Slice into your enemy's life force, dealing [4765 / 4817 / 4870 / 4921] Bleed Damage, applying the Hemorrhaging status effect, and setting them Off Balance for 7 seconds. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. The healing of this ability scales off your Max Health. |
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Hungry Scythe | Gain a heal over time and reduces the cost as the ability ranks up. Cost: [3240 / 3150 / 3060 / 2970] Magicka. Slice into your enemy's life force, dealing 4765 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. After dealing damage, you heal for 991 Health every 2 seconds over 10 seconds. The healing of this ability scales off your Max Health. |
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Bone Armor | 4 | Instant | Self | – | – | 20 seconds | 2700 Magicka | ||
Duration: [17 / 18 / 19 / 20] seconds. Wrap yourself in hardened bone, granting you Major and Minor Resolve, increasing your Physical Resistance and Spell Resistance by 5948 and 2974 for [17 / 18 / 19 / 20] seconds. Creates a corpse when the effect completes if you are in combat. |
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Beckoning Armor | Pulls in ranged enemies and attempts to taunt them. Reduces the cost as the ability ranks up. Cost: [2700 / 2610 / 2520 / 2430] Magicka. Wrap yourself in hardened bone, granting you Major and Minor Resolve, increasing your Physical Resistance and Spell Resistance by 5948 and 2974 for 20 seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every 2 seconds and become taunted for 15 seconds if they are not already taunted. Creates a corpse when the effect completes if you are in combat. |
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Summoner's Armor | Increases the duration. While active, reduces the cost of your Necromancer summon abilities. Duration: 30 seconds. Wrap yourself in hardened bone, granting you Major and Minor Resolve, increasing your Physical Resistance and Spell Resistance by 5948 and 2974 for 30 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by [12 / 13 / 14 / 15]%. Creates a corpse when the effect completes if you are in combat. |
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Bitter Harvest | 20 | Instant | Area | – | 12 meters | – | Free | ||
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing [639 / 646 / 653 / 660] Health every 1 second for 2 seconds per corpse consumed. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%. | |||||||||
Deaden Pain | Doubles the duration and grants Major Protection while active. Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing [661 / 668 / 675 / 682] Health every 1 second for 4 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 10%. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%. |
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Necrotic Potency | Gain more Ultimate per corpse. Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing [661 / 668 / 675 / 682] Health every 1 second for 2 seconds per additional corpse. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%. |
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Bone Totem | 30 | Instant | Area | – | 6 meters | 11 seconds | 4050 Magicka | ||
Cost: [4320 / 4230 / 4140 / 4050] Magicka. Summon an effigy of bone at your feet for 11 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice, reducing their Weapon and Spell Damage by 430. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. |
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Remote Totem | The totem can be summoned up to 28 meters away, and costs less. Cost: [3510 / 3420 / 3330 / 3240] Magicka, Range: 28 meters, Target: Ground. Summon an effigy of bone for 11 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice, reducing their Weapon and Spell Damage by 430. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. |
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Agony Totem | Allies can activate a synergy to damage to enemies. Increases the duration of the totem as the ability ranks up. Duration: [11 / 11.7 / 12.3 / 13] seconds. Summon an effigy of bone at your feet for [11 / 11.7 / 12.3 / 13] seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate the Pure Agony synergy, dealing 6198 Magic Damage over 5 seconds to enemies. |
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Grave Grasp | 42 | Instant | Area | – | 18 meters | – | 3780 Magicka | ||
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for [3.5 / 4 / 4.5 / 5] seconds, immobilized in the second area for [3 / 3.3 / 3.7 / 4] seconds, and stunned in the final area for [2 / 2.3 / 2.7 / 3] seconds. Each patch applies Minor Maim to enemies hit for [7 / 8 / 9 / 10] seconds, reducing their damage done by 5%. | |||||||||
Ghostly Embrace | Deals damage in each area and applies new effects. Summon three patches of skeletal claws from the ground in front of you, each dealing [2383 / 2410 / 2435 / 2462] Frost Damage. The first area applies the Chilled status effect, the second area deals an additional [4340 / 4390 / 4438 / 4485] Frost Damage over 5 seconds, and the final area creates a corpse if at least one enemy was hit. |
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Empowering Grasp | Each area now also grants allies Empower, and strengthens your Skeletal Mage and Spirit Mender's damage and healing. Reduces cost as the ability ranks up. Cost: [3780 / 3690 / 3600 / 3510] Magicka. Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your summons by 1000. Each effect lasts 10 seconds. |
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Passive AbilitiesEdit
Passive abilities are active all the time.
Name | Line Rank | Skill Rank | Description | |
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Death Gleaning | 8 | (WITH A BONE TYRANT ABILITY SLOTTED) Whenever an enemy you are in combat with dies within 28 meters of you, restore 333 Magicka and Stamina. | ||
18 | (WITH A BONE TYRANT ABILITY SLOTTED) Whenever an enemy you are in combat with dies within 28 meters of you, restore 666 Magicka and Stamina. | |||
Disdain Harm | 14 | Reduce the damage you take from damage over time abilities by 7% while you have a Bone Tyrant ability active. | ||
27 | Reduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active. | |||
Health Avarice | 22 | Increase your Healing Received by 1% for each Bone Tyrant ability slotted. | ||
36 | Increase your Healing Received by 2% for each Bone Tyrant ability slotted. | |||
Last Gasp | 39 | Increases your Max Health by 625. | ||
50 | Increase your Max Health by 1250. |