Open main menu

UESPWiki β

To meet our site's higher standard of quality, this article or section may require cleanup. The user who placed this here had the following concern:
May need to be updated following changes in Update 35.
To leave a message about the cleanup for this article, please add it to this article's talk page.
ON-icon-skill-Daedric Summoning-Bound Armor.png Bound Armor
Line Daedric Summoning
Line Rank 42 Cost 4050 Magicka
Cast Time Instant Duration 3 seconds
Target Self
Morphs
Morph ON-icon-skill-Daedric Summoning-Bound Armaments.png Bound Armaments
Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.
ON-icon-skill-Daedric Summoning-Bound Aegis.png Bound Aegis
Passively grants Minor Resolve while slotted and increases the duration.
Notes
Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037.
Bound Armor
Bound Armor: Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by [33 / 34 / 35 / 36]% for 3 seconds and Minor Protection for 10 seconds, reducing your damage taken by 5%. While slotted, your Max Magicka is increased by 5%
Bound Armaments: Cost: 2295 Stamina, Duration: 40 seconds.
Arm yourself with the power of Oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10 seconds, up to 4 times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for [1115 / 1129 / 1141 / 1153] Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by [5 / 6 / 7 / 8]%.
Bound Aegis: Duration: 5 seconds.
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by [37 / 38 / 39 / 40]% for 5 seconds and Minor Protection for 20 seconds, reducing your damage taken by 5%. While slotted, your Max Magicka is increased by [5 / 6 / 7 / 8]% and you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974.

Bound Armor protects you with magical Daedric armor, which increases your Physical Resistance. The armor remains until you activate the ability again to unsummon it. While active, your Maximum Magicka is increased by 5%. Bound Armaments changes both the casting cost and the maximum stat increase to use Stamina instead, and also increases the damage from your Heavy Attacks, while the Bound Aegis morph adds Spell Resistance.

NotesEdit

  • Unlike previous games in the series, this spell adds protection in addition to your regular armor, rather than replacing it.
  • Bound armor is not damaged by attacks and will last as long as you leave it on. However, your regular armor will still receive damage if you are attacked or killed while using Bound Armor.
  • Bound Armor must use up one of your action slots in order to work. You cannot cast it and then replace it with another skill or use your weapon swap to free up the slot.
  • Prior to Update 10, this caused your entire visual appearance to change, covering you in Daedric-style armor. Now, you just see a purple smoke around your torso, meaning that two Sorcerers both using this spell are no longer forced to look identical.
  • Bound Aegis is a recommended morph for the Sorcerer Initiate, Elemental Arcanist, War Mage, and Eldritch Mender builds, while Bound Armaments is recommended for Arcane Warrior.

Patch NotesEdit

* This ability now grants you the buff Minor Resolve, and increases your maximum magicka by 5%. This bonus magicka does affect your ability damage.
  • The cost of the ability decreases with each rank of Bound Armor.
  • Bound Armaments: This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.
  • Bound Aegis: This ability now grants the Minor Warding and Minor Resolve buffs instead of additional armor.
* Fixed an issue where Bound Armor would be removed if you put on a costume from your Collections tab. You may now hide your Bound Armor as you please, by putting on a costume.
* This ability and its morphs no longer permanently change your appearance when they are toggled on; instead, they now only display a brief visual effect when toggled on.
* Adjusted the order of the Active Abilities in this skill line. They now unlock in the following order:
* Fixed an issue where this ability and its morphs could become stuck on your character.
* This ability and its morphs are no longer toggle abilities. Slotting Bound Armor will continue to grant you an increase to Max Magicka, and activating these abilities will increase the amount of damage you can block by 20% for 3 seconds.
  • Bound Aegis: This morph now grants Minor Ward and Minor Resolve while it is slotted.
  • Bound Armaments: This morph converts the ability into a Stamina ability and now increases your damage done with Light Attacks while slotted, instead of Heavy Attacks.
* Increased the bonus to block mitigation granted by this ability and its morphs to 36% from 20%.
* Bound Armaments (morph):
    • Reworked this ability into an offensive skill. Activating the ability no longer grants Block Mitigation for 3 seconds, but instead puts a 40 second duration effect on you that summons a Bound dagger any time you deal damage with a Light or Heavy Attack, with a maximum of 4 weapons being able to be active at any given time. Reactivating the ability causes the weapons to prime and quickly seek your target after a short delay. The ability continues to passively increase your Maximum Stamina and damage dealt with Light Attacks.
    • Updated the sound effects for summoning Bound Daggers with this ability.
  • Charged Lightning (synergy): Fixed an issue where this synergy was not properly applying the Major Berserk to the Atronach it came from.

GalleryEdit