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Serge Arcole asked me to help him incapacitate the smugglers. Then I'm to search the counting house for clues as to where Miranda's being held.
Quick WalkthroughEdit
- Add the contents of the sleeping potion to four kegs around Farangel's Landing.
- Enter and search the counting house.
- Acquire the antidote.
- Find and cure Miranda.
Detailed WalkthroughEdit
NotesEdit
- No matter if you get the antidote by persuading Elbert Lanier or if you ask him where to find more of it, a timer of 5 minutes will start. If you do not give Miranda the antidote within this time, she will die.
- The timer stops upon reaching Serge inside instead of Miranda directly.
- The manor can be accessed before reaching the relevant objective to go there. Miranda will be alone inside and already be poisoned on the floor and can be talked to but cannot be helped then.
Quest StagesEdit
A Woman Wronged | |
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Finishes Quest | Journal Entry |
I should pour the sleeping potion into drinking kegs around Farangel's Landing.
Objective: Add Potion to Kegs: 0/4
Hidden Objective: Add Potion to West Keg
Hidden Objective: Add Potion to North Keg
Hidden Objective: Add Potion to East Keg
Hidden Objective: Add Potion to South Keg
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Now that I've added the sleeping potion to the kegs, I should search for clues to Miranda's location in the counting house. It's just back of the boathouse.
Objective: Search the Counting House
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(This step appears only if you did not persuade Elbert to give you the antidote)
Miranda's steward Elbert told me about a supply of dried vervain we can use as an antidote to the poison. A crate of the substance is on the beach east of Farangel's Landing. I should get there before it's too late! Objective: Collect the Antidote
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I collected enough dried vervain to serve as an antidote. I should head to the manor house and find Miranda before it's too late.
Objective: Find Miranda
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Now that I've found Miranda, I should give her the antidote.
Objective: Cure Miranda
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I delivered the cure. I should speak to Miranda.
Objective: Talk to Miranda
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Notes
* Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.