This page is currently being rewritten as part of the Online Quest Project. The page is being both written and checked. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines. Detail
Quick Summary: not written
Quest Stages: not written |
|
Bandits set fires in the fields to distract the Spirit Wardens. While the wardens were outside fighting the fires, the thieves stole a priceless relic: the Dream Shard.
Quick WalkthroughEdit
- Talk to Master Altien.
- Talk to Brother Frizwyr and drink the Dreamstride Potion.
- Find a way to wake Abbot Durak.
- Talk to the Abbot.
Detailed WalkthroughEdit
NotesEdit
- Exiting to the Abbey Grounds puts you back outside of Durak's Dream. Using the doors to re-enter will change the hue back to purple indicating reentering the dream.
- Nightmare enemies will only drop the key once Durak has been talked to, despite being able to exit the chapel without speaking with him first.
Quest StagesEdit
A Prison of Sleep | |
---|---|
Finishes Quest | Journal Entry |
Objective: Talk to Frizwyr
|
|
Objective: Drink Dreamstride Potion
|
|
Objective: Talk to Durak
|
|
Objective: Get Durak's Key
|
|
Objective: Wake from the Dream
|
Notes
* Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.