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Dispel the Daedric influence in the woods of Shattered Grove.
Zone: Auridon
Objective: Shattered Grove — Solve the mystery of the silent village of Shattered Grove.
Quest Giver: Halino, Lamolime, Merormo or Ocanim
Location(s): Shattered Grove
Next Quest: A Village Awakened
Reward: Average Leveled Gold
XP Gain: Standard Experience XP
ID: 4277
The Shattered Grove citizens are petrified
I discovered a statue outside the small town of Shattered Grove. The statue is remarkably lifelike and warm to the touch.


Quick WalkthroughEdit

  1. Talk to Merormo.
  2. Dispel the magic from the Grove Monoliths.
  3. Take a bear to Merormo's Tower.
  4. Talk to Merormo.

Detailed WalkthroughEdit

When approaching Shattered Grove, you may notice that the animals have an unusual red glow around them. You will also find three statues —- Halino, Lamolime, and Ocanim -- around the village. Interacting with the statues will reveal that they are eerily lifelike and warm to the touch.

<The statue is almost flawless, a perfect representation of a living person.>
<Look closer.>
<The statue is warm to the touch.>
<Something isn't right here. Perhaps something happened in town.>

Head into the center of Shattered Grove where you will find a lone mage attempting to cast spells on one of the statues. Talk to Merormo to see what he knows and why he isn't petrified.

 
The village is filled with statues and a very distracted mage. Perhaps he knows what happened to these people?
What happened to all of these people?
"Ah ... yes. I did it. I turned them to stone. But for a good reason!
It was the only way to protect them from the savage beasts."
 
A monolith polluted with Daedric energy

Merormo explains that he turned the villagers to stone to protect them from the animals, who he believes to have become possessed by daedra. He thinks that the daedric influence has something to do with the monoliths in the woods and wants you to dispel them. There are four monoliths in total which can be found in the nearby woods, beware of the crazed wolves and bears. Once you have dispelled the fourth monolith, Merormo will teleport to your vicinity.

Merormo: "I sensed the field disperse. I would speak with you."
 
Merormo needs a bear to act as a test subject.

You can then speak to him to see cleansing the monoliths helped at all.

"The energy subsides. But the animals are still savage monsters. We'll have to try something else.
We need a bear."
What now?
"I've spent some time studying these monoliths. I've managed to create a little magical fob that imitates their energy.
Essentially, it will make one of the ursines your furry friend. For a time."
Why do I need a furry friend, again?
"I need to—we need to—extract the Daedric energy from these beasts. To do that, we'll need a test subject.
You'll have to rough the furry fellow up a bit first. Weaken him for the spell to work."
All right. I'll collect a bear for you.
"Meet me at my tower with your friend. Just follow the road through the grove."

Using the Binding Gem he gave you, fight a bear until it is weakened enough to be enthralled. (Dismiss any combat-capable followers you have before attempting this, as they will kill the beast before you can complete the binding.) You can then lead it to his tower, which is near the southwestern monolith. When you enter the tower, he will be ready to begin the banishing ritual.

Merormo: "Ah, good. Now let's see if I can banish the Daedric influence from this creature."
So far so good …
"Hmm. That should not have happened."

Merormo will fire a beam of energy at the bear, the bear will then catch on fire and burn to death. A flame atronach will then appear from the ashes, but it, too, will become a burnt husk.

Merormo: "Hmm. That should not have happened."

The ritual did not go as planned; talk with Merormo to see what he has to say.

"This will not do. Something here is very wrong."
What was that?
"A Flame Atronach. My spell should have sent it screaming back to Oblivion.
But something else interfered."

You will then receive some gold. If you continue speaking with Merormo, he will ask you to kill the powerful Daedra that is causing the chaos.

NotesEdit

  • Bears outside the objective radius can also be used for the "Weaken Bear" objective.

Quest StagesEdit

Silent Village
Finishes Quest Journal Entry
Something must have happened to this poor villager. Perhaps I can find out more in town?
Objective: Enter Shattered Grove
The village is filled with statues and a very distracted mage. Perhaps he knows what happened to these people? I should speak with him.
Objective: Talk to Merormo
  Merormo told me that he turned the villagers to stone. His goal was to protect them from Daedra. He's instructed me to dispel the energies around monoliths in the woods. That should clear the Daedric influence from the area. He hopes.
Objective: Dispel Southeastern Monolith
Objective: Dispel Northern Monolith
Objective: Dispel Southwestern Monolith
Objective: Dispel Western Monolith
Merormo teleported to me once I finished with the monoliths. I should speak to him.
Objective: Talk to Merormo
Merormo needs a bear to act as a test subject. The Binding Gem he gave me should allow me to befriend one of the posessed [sic] creatures.
Objective: Use Binding Gem on Weakened Bear
I captured a bear. Merormo instructed me to take the bear to his tower in the grove.
Objective: Go to Merormo 's Tower
I brought the bear to Merormo's tower. I should observe as he does his spell.
Objective: Watch the Banishing Ritual
Finishes quest  Something went wrong with the banishing spell and a Flame Atronoch was released from the bear. I should speak to Merormo.
Objective: Talk to Merormo
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.