NarwhalEdit
Narwhals (or narwhales) are aquatic mammals with pointed horns on their head, found in the open oceans.[1][2] The Daedric Prince Sheogorath has expressed a fondness for these creatures, and has been known to enjoy riding them.[3][4][2]
NautilusEdit
Nautiluses are aquatic cephalopods with whorled shells, commonly found in the seas west of Tamriel, such as the Sea of Pearls.[5][6] Their shells are utilized in Sload armor, the nautiluses found in the waters surrounding Agonio are known to grow particularly large. Since it was the largest island in the Thrassian Archipelago, it is theorized its abundant resources allowed them to grow to larger sizes.[6] The Topal Nautilus is a rare species of nautilus found only in the Topal Sea, off the coast of Blackwood.[7]
Giant fossilized nautilus shells, much larger than any found on Nirn, can be found littering Apocrypha. Their presence there has led some to theorize that Tamrielic nautili actually originated from Apocrypha.[5]
- See also: Ammonite
N'chorbalEdit
The N'chorbal[UOL 1] are terrible rock-skin bugs that were once native to Vvardenfell. They are now extinct as the last N'chorbal was slain by Vivec with his spear Muatra. A statue depicting the act stood in Vivec City.[8][UOL 1]
- See also: Shalk
- Lore
NereidEdit
The Nereids (also called Sirens, Water-Sprites by the Redguards, or Water Nymphs) are mer-like, feminine water spirits that live near bodies of water and can often be heard singing an angelic, but transfixing melody, often referred to as a siren song. They are known practitioners of water magic, an obscure form of magic, and can either become hostile or tolerant of people's company. Generally speaking, the Nereid are an intelligent-folk that tend to protect the land they live on and its denizens, even claiming old ruins as their own haven.
NetchEdit
Netch (or netches) are large and generally peaceful creatures native to Morrowind that resemble airborne jellyfish with the size and disposition of cattle, floating through the air supported by internal sacks of magical gases. The barbs on a netch's tentacles contain active nematocysts, making them deadly if provoked. Adolescent netches are called calves or netchlings and resemble female ("betty") netches. Male ("bull") netches are larger than female ("betty") netches; the latter can be provoked into aggression more easily. They are usually peaceful but can be defensive of their territory, particularly during breeding season. When betty netches and calves feel threatened, they secrete pheromone oils that drive bull netches mad, turning them aggressive.
NewtEdit
Newts are a species of amphibians comparable to salamanders.[9] They are the namesake of Newt Cave in the Nibenay Basin.[10] River-Newt scale armor is used by Imperial guards in Nibenay.[UOL 2][UOL 3] This Imperial Newtscale armor has seen use throughout Tamriel.[11] Eye of newt is used in alchemical brews created by witches.[12] Abnur Tharn once claimed he could turn people into newts.[13]
NightingaleEdit
Nightingales are a type of small songbird known for their singing during the night. Some artificial creations were named after nightingales, and some factions, like the Nightingale Trinity, also took their name from these birds. Additionally, some bards and famous individuals were known to adopt monikers inspired by nightingales.
NightjarEdit
Nightjars, also known simply as jars, are a species of bird native to certain regions of Cyrodiil. They were found in County Bravil during the early years of the Fourth Era.[14]
- See also: Whip-poor-will
Nightmare AnimalEdit
Nightmare animals are Daedric creatures that originate from the Deadlands, and are rumored to have been created by Mehrunes Dagon himself. These creatures have black fur, burning extremities, and flames hissing from their face. Their eye sockets are on fire, flames puff from their nostrils as they breath, and fire pours from their mouths when they make open-mouthed vocalizations. The ground burns beneath these beasts' feet. Juvenile versions of these creatures exist; their wolf pups, senche cubs and bear cubs that belch fire and plod along with flaming paws. Nightmare Bear Cubs are affectionate creatures that enjoy physical contact.
The Nightmare Courser is a flame-wreathed horse. It is sometimes used by mortals as a mount, although its chaotic temperament makes this a difficult task.
NirnbloodedEdit
Nirnblooded are magical creatures imbued with Nirncrux. They were created by the Dreadhorn Clan with the aid of the blood rituals. Clan led by Gherig Bullblood utilized Nirnblooded animals and spriggans as their defenders in the ancient Nedic site - Bloodroot Forge. They have been summoned by a powerful Hagraven Caillaoife and by some of the Minotaur shamans to assist their clansmen in combat.
The blood magic ritual that alters and imbues with Nirncrux can be performed on wide variety of beings. Animals such as senche, bears and guars were subjected to the process of magical empowerment. The ritual affects the minds of animals, making them bloodthirsty and revel in the gore of their rider's battle fury.
Aside from increased strength and bloodlust certain Nirnblooded creatures obtain the ability to summon plant life such as stranglers and command lesser Nirnblooded beasts.
The ritual that alters animals with the power of Nirncrux can be performed on other beings than animals. Spriggans can also be subjected to this rite.
Nix-HoundEdit
Nix-hounds (often shortened as nixes) are bloodsucking insectoid pack-hunters akin to wolves that are native to Morrowind, as well as having migrated to Solstheim by the Fourth Era as a result of the Red Year.
In Tribunal mythology, nix-hounds were created by Vivec to hunt the Dreugh during a time-lost campaign against them. However, they are more commonly considered distant relatives of nix-oxen and kwama, and are considered to be in a family known as nix creatures.
Nix-OxEdit
Nix-Oxen (sometimes referred to as simply nixes) are large arthropods from Morrowind that were once particularly prevalent on Vvardenfell. They are distant relatives of the Nix-Hound, and are considered to be in the nix creature family. They ressemble giant fleas, and are approximately the size of a horse, but move on six hairy, stilt-like legs. They are typically gentle giants that feed on fungus, they use their mandibles to break open hardened mushrooms, and lap up the soft matter inside. Nix-oxen were first domesticated by the Erabenimsun Tribe, whose legendary Ashkhan, Ashu-Ammu, rode one into battle. Occasionally, Nix-oxen can grow to be so large and aggressive that local communities may find it to be within their best interest to kill the beast. The title of "Great Zexxin" may be given to one such nix-ox, as it indicates that the creature is the most dangerous nix-ox in the land. By the late Third Era, the Nix-Oxen population on Vvardenfell were wiped out by the Ash Blight. Though Nix-Oxen and similar species were known to live throughout the mainland.
NixadEdit
Nixads are mischievous insect-like fay creatures that fly using elytra and inhabit various forests and glades in Tamriel.[15] They have a penchant for stealing valuables and eating sweets. They can be encountered in most provinces of Tamriel.[16] Nixads can also be found in Oblivion, such as in Apocrypha and the Deadlands. Despite being found in Oblivion Nixads are not Daedric. They do have an affinity for the elements.[17] They are known to steal pouches of gold and sugary sweets like moon sugar.[16] They are also said to pluck the eyes of sleeping children, rolling them around in moon sugar afterwards to eat them as a delicacy.[18][19]
Nocturnal ShrikeEdit
Nocturnal Shrikes (sometimes simply called Nocturnals or Shrikes) are a race of incredibly intelligent Daedra found in the Evergloam, Nocturnal's realm of Oblivion. In appearance, they resemble tall, pale, scantily clad, beautiful women. Despite their power and intelligence, Nocturnal Shrikes are prone to bouts of debilitating melancholy. Unsual for Daedra, Shrikes are prone to fluctuating emotional states. While other Daedra are eerily calm or consistently mercurial, Shrike tend to have two states. The race is seemingly caste-based, with the terms "greater" and "lesser" used to draw distinctions between two individuals of varying power.
Lesser Nocturnals serve greater Nocturnals faithfully, offering counsel, and have even been known to make sacrifices out of love for their mistresses. The Nocturnals of Shade Perilous are led by the Nocturnal Lieutenant Jaciel Morgen. Nocturnal Shrikes have various other ranks and titles, such as Crowcaller, Executioner, Gloom Siren, Nightmaiden, Night Sister, Shadowweaver, Shroudweaver, and Talon.
NudibranchEdit
Nudibranchs or sea slugs are aquatic gastropods named for their similarity to land slugs.[7][20] Maormer pirates treat their gloves with sea slug oil, as it is slick enough for gliding rope but still allows one to keep a line firm in hand.[21] The Molten Nudibranch is a species only found in the foul waters of the Deadlands.[7]
NumidiumEdit
Numidium, also known as Anumidium, Anumidum, the Brass God, the Prime Gestalt, NM, the Brass Tower, Walk-Brass, Big Walker, Walking Star, and the Divine Skin, was a colossal construct of Dwemer origin. It was constructed by Dwemeri Tonal Architect Lord Kagrenac to be a new god, powered by the Heart of Lorkhan, made to retake Resdayn from the Chimer and make the Dwemer race immortal. The Dwemer vanished from Tamriel before the Brass God could be activated, though their disappearance may be directly related to this endeavor.
The Numidium was, in practice, a weapon of devastating power. A "thousand foot tall automaton, a golem or an atronach[nb 1] of sorts", it was used by Emperor Tiber Septim to complete his conquest of Tamriel at the end of the Second Era, but was destroyed afterward. The golem was rebuilt and reactivated centuries later, and became the center of the phenomenon known as the Warp in the West, after which it was destroyed again. Temporal distortions have accompanied each known use of the Numidium, to the point that the Warp in the West is sometimes known as the "Second Numidian Effect".
A second Numidium, Akulakhan, was partially constructed in Morrowind in the late Third Era by Dagoth Ur. However, the destruction of Kagrenac's enchantments on the Heart of Lorkhan in 3E 427 prevented its activation.
NymphEdit
Nymphs are a mysterious race of magical spirits that resemble traditionally beautiful, naked women. They are known to live in the forests and woodlands of the Iliac Bay and the island of Gorne. They are said to be very intelligent and have been known to refer to others as "mortals", suggesting that they possess a greater lifespan.
Nymphs have their own melodious tongue, which sounds similar to Ayleidoon and faerie but shares none of the vocabulary. They are known to be aggressive towards those that cannot speak it. Nymphs have some inherent magical abilities, and are capable of draining their opponents' health and stamina. The hair of a Nymph can be used in alchemy. Nymphs can only be harmed by weapons of elven craft or better.
ReferencesEdit
- ^ Sheogorath's dialogue in Skyrim
- ^ a b Sheogorath's dialogue in ESO
- ^ Chaos Arena Zoo dialogue in Legends
- ^ Loading Tips - Chaos Arena in Legends
- ^ a b Apocrypha Fossil, Nautilus item description in ESO
- ^ a b Nautilus Shell Guards item description in ESO
- ^ a b c Fishing in ESO
- ^ Vivec's Triumph statues in Morrowind and ESO
- ^ Pocket Salamander pet description in ESO
- ^ Newt Cave in Oblivion and ESO
- ^ Imperial Newtscale Cuirass being present in Morrowind, Stormhold, Dawnstar, and Shadowkey
- ^ Witch's Brew descriptionin Castles
- ^ Abnur Tharn's dialogue in ESO: Elsweyr
- ^ Lord of Souls — Greg Keyes
- ^ Orchid Nixad pet description in ESO
- ^ a b Bitter Travels Among the Nixad — Zabia-ko
- ^ Flora and Fauna of the Sever — Anthropus Galia, Mages Guild Researcher
- ^ A Gold Coast Children's Bestiary
- ^ A Nixad Made Me Do It
- ^ Molith the Mudcrab
- ^ Crafting Motif 110: Dreadsails Style — Fleet Provisioner Sorticthel
Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.