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Lore:Water Magic

< Lore: Magic
Viewing windows created by Argonian water magic

Water Magic is an obscure and little-known form of magic involving the manipulation of water.

On Tamriel, water is composed of memory. When a mortal dies, their memories become water, and in this way all the memories of Tamriel's histories are stored within its waters. This fact is considered to be one of the most dangerous secrets about the natural order of the world, and is therefore closely guarded by the Demon of Knowledge Hermaeus Mora. Achieving a true understanding of this principle requires a lifetime of study and contemplation, but in the wrong hands this knowledge can be extremely dangerous.[1] For example, circa 2E 582 the water spirit of Halcyon Lake, a nereid named Lorelia, attempted to twist the natural order by stealing the memories of her mortal followers to prevent the desertification of her lake, forcing the servants of Hermaeus Mora to intervene.[2] The burial grounds of Honor's Rest had memorial pools that allowed one to view the past through the eyes of those involved in the Siege of Orsinium.[3]


Argonians are known to utilize water magic. One example of this is the Lakemire Xanmeer located within the Deepmire region of Black Marsh, where an Argonian master of water magic created subaquatic viewing windows into a nearby lake composed entirely of water.[4]


The Ayleids of the Strident Coast utilized a weapon called the Sphere of Storms, which manipulated the waters around them to either defend their coastline, or provided for the people such as water crops or speed ships through the sea. One of the last spheres are currently used by the Stormwardens of the Ilayas Ruins, to protect the Broken Coast region of Malabal Tor.[5]

Mages GuildEdit

The Order of the Eye are known to use scrying-bowls with water to utilize their sight. Sometimes bog-water is used in the ritual, but other times they use tea water because the leaves and seeds can apparently help break through persistent visions.[6]


The Maormer are known to have powerful water magic users amidst their sailors and captains. One such captain was capable of using jets and spouts of water to quickly move around, and could summon forth large waves of water.[7] The Maormer once created an artifact known as the Mourning Stone, which acted as an endless source of water. The seemingly infinite supply of water provided by the artifact was used to bind the spirit of a powerful necromancer named Uldor to his body, forcing him to remain sealed in his prison within the Temple of the Mourning Springs on Khenarthi's Roost.[8]

Sea GiantsEdit

Sea Giants are capable of wielding powerful magic to control water. Examples of such magic include flinging orbs of sea water at their foes and guiding surges of water to crash down on their enemies.[9]


Sea Sloads have also been known to use water in their magical rituals. During their attempt to sink Summerset into the ocean circa 2E 582, the Abyssal Cabal and their allies in the Court of Bedlam used abyssal pearls to create magical geysers across the island.[10] The Sea Sloads grew these pearls through arcane rituals, which involved drawing sigils in the water and adding alchemical mixtures to make the sea glow with arcane light.[11] However, the pearls themselves were powered through some form of Soul Magic.[12]


The tale of The Sister Who Turned Her Skin Red, a Reachfolk legend, mentions the witch Ulecia, who wielded powerful Water Magic. According to the tale, she was capable of feats such as summoning a river of water powerful enough to uproot a tree and altering the taste of the water to that of mead.[13]



  1. ^ Herald Kixathi's dialogue in ESO
  2. ^ Halcyon Lake in ESO
  3. ^ The Ashes of Our Fathers quest in ESO
  4. ^ Lakemire Xanmeer Manor in ESO
  5. ^ Stormwarden Cirnean's dialogue in ESO
  6. ^ Neelo's NotesNeelo
  7. ^ Captain Numirril's abilities in ESO
  8. ^ Rurelion's dialogue in ESO
  9. ^ Ysmgar's abilities in ESO: Greymoor: Frigid Waters, Crashing Wave and Summon Tidal Orb
  10. ^ Sinking Summerset quest in ESO
  11. ^ Indirim's Journal, AssembledIndirim
  12. ^ Pearl Research Notes, Log 3
  13. ^ Scary Tales of the Druadach, Book 3Cassia Volcatia, Traveling Scribe