|Friends & Foes:|
The Mages Guild is a professional organization, located throughout Tamriel, that is dedicated to the study and application of magicka and alchemy. Its charter from the Emperor specified that the guild must provide magic services to the public. Anyone can purchase potions, alchemical ingredients, magical items, and a selection of standard spells from the guild. However, training, goods, and services are cheaper for members, and the guild stewards are sometimes able to provide members with work. Furthermore, exclusive services such as spellmaking and enchanting—deemed potentially dangerous to the public at large—are only made available to higher-ranked guild members in good standing.
The Mages Guild is led by an Arch-Mage, and guided by the Council of Mages, made up of five archmagisters (including the Arch-Mage). The Arch-Mage and the Council of Mages are headquartered at the guild's Arcane University in the Imperial City. The Council decides important Guild policies, such as its policy on the use of necromancy and also administers recruitment, sale of spells in each local guild hall, and the enforcement of Guild law. In addition, guild halls exist in most cities in Tamriel, each of which is run by a local guildmagister.
The Mages Guild was founded by Vanus Galerion in the early years of the Second Era as a way of centralizing magic and thus moving away from the many separate groups (like the Psijic Order of which Galerion was a member) that had dominated the study of magic until that time. The Guild Halls were overseen by an Archmagister. Below him were the Master of Incunabula and the Master at Arms. The Master of Incunabula had a counsel of two, the Master of Academia and the Master of the Scrye. The Master at Arms also had a counsel, the Master of Initiates and the Palatinus (the leader of the local chapter of the Order of the Lamp). This hierarchy is not present in Morrowind, however. The rules of the Guild vary from location to location, some differences more drastic than others.
The Guild maintains five branches on Vvardenfell, and offers instantaneous transport between any branch via the Guild Guide system. The central guild hall is in Vivec, presided over by the officious, if not terribly efficient, Arch-Mage Trebonius Artorius. Look for other guild halls in Balmora, Ald'ruhn, Wolverine Hall and Caldera.
The Mages Guild obviously favor the magical related Skills such as Alchemy, Mysticism, Illusion, Alteration, Destruction and Enchant. The favored attributes are Intelligence and Willpower. The Mages Guild has slightly favourable relations with the Imperial Cult, Fighters Guild and the pro-Imperial House Hlaalu, but more unfavourable relations with House Redoran, and even hostile relations with the Tribunal Temple and especially with their mortal enemy, House Telvanni, whose goals for and attitudes toward mages and the magical arts conflict with the Guild's own (nevertheless it IS possible to join both with the exception of a single Mages Guild quest directly against the Telvanni, which doesn't need to be done).
Joining the Morrowind Mages GuildEdit
Joining the Mages Guild is fairly simple: you need to talk to the right people. There are six people in Vvardenfell that can admit you to the Mages Guild:
- Malven Romori in the upper level of the Guild of Mages in Vivec's Foreign Quarter.
- Trebonius Artorius Arch-Mage of the Mages Guild, located in the lower level of the Guild of Mages in Vivec's Foreign Quarter.
- Ranis Athrys, located on the ground level of the Guild of Mages in Balmora.
- Skink-in-Tree's-Shade, located in the Mage's Guild in Wolverine Hall.
- Folms Mirel, in the upper level of the Guild of Mages in Caldera.
- Edwinna Elbert, located in the lower level of the Guild of Mages in Ald'ruhn.
Chat with any of these characters about joining the Mages Guild, and they will admit you as an Associate.
Expelled from the Mages GuildEdit
If you are expelled from the Mages Guild, you will have to see Trebonius Artorius. When you speak to him about making amends, he will say: "Well, of course, %PCName. We value your membership as much as any %PCRank. Reflect on your failures. Time heals all things. In a week or two you will be a %PCRank in good standing. I am certain of it." If you speak to Trebonius after ten days have passed about making amends, he will say: "It has been a few days since your unfortunate behavior began. But I still believe you will soon be a member in good standing once more. Perhaps in another week." If you speak to Trebonius about making amends after twenty days have passed, he will say: "Yes, any day now the Mages Guild will review all those expelled from the ranks. If your case comes up, I will put in a good word for you." After thirty days have passed, you will be back in the Mages Guild as you were before you had gotten expelled. You can wait those thirty days; however, each day you visit or wait in a Mages Guild counts as three days. This means that if you wait in the Mages Guild or visit every day, you will regain membership in ten days. You can rejoin as often as you like, with the only expense being time. However, this script does not run in the Caldera Mages Guild, so you need to go to other Mages Guild halls for this process to work.
In each of the five Mages Guild halls, the Guild Guide will provide instant transportation to any other Guild Hall for a small fee. Unlike silt strider and boat travel, it is instant, and does not take any game time. You may also take followers with you, unlike Propylon Chambers. The five Guild Guides are:
Mages Guild Supply ChestEdit
Once you join the Mages Guild you also gain access to the supply chest which contains:
- 3 Lesser Soul Gems
- 5 Standard Fortify Willpower Potions
- 10 Standard Restore Magicka Potions
- 1 Scroll of Almsivi Intervention
- 3 Scrolls of Daydene's Panacea
- 1 Scroll of Divine Intervention
- 2 random books
The container is found at the Guilds in Ald'ruhn, Balmora, Vivec and Wolverine Hall and respawns every 4 months by default.
Mages Guild RanksEdit
|Rank||Required Attributes||Required Skills|
|0. Associate||Intelligence 30 Willpower 30||—|
|1. Apprentice||Intelligence 30 Willpower 30||One skill at 10|
|2. Journeyman||Intelligence 30 Willpower 30||One skill at 20|
|3. Evoker||Intelligence 30 Willpower 30||One skill at 30 and two at 5|
|4. Conjurer||Intelligence 30 Willpower 30||One skill at 40 and two at 10|
|5. Magician||Intelligence 31 Willpower 31||One skill at 50 and two at 15|
|6. Warlock||Intelligence 32 Willpower 32||One skill at 60 and two at 20|
|7. Wizard||Intelligence 33 Willpower 33||One skill at 70 and two at 25|
|8. Master Wizard||Intelligence 34 Willpower 34||One skill at 80 and two at 30|
|9. Arch-Mage||Intelligence 35 Willpower 35||One skill at 90 and two at 35|
Note that to become a Conjurer, you must pay guild dues in the form of 200 drakes.
Mages Guild QuestsEdit
|General Quests and Information|
|Ajira's Quests, Balmora Guild|
|Ranis Athrys' Quests, Balmora Guild|
|Edwinna Elbert's Quests, Ald'ruhn Guild|
|Skink-in-Tree's-Shade's Quests, Wolverine Hall Guild|
|Trebonius Artorius' Quests, Vivec Guild|
Mages Guild MembersEdit
|Edwinna Elbert||Breton||Mage||7 Wizard||Ald'ruhn, Guild of Mages|
|Heem-La||Argonian||Mage||4 Conjurer||Ald'ruhn, Guild of Mages||Mage Service|
|Erranil||Altmer||Guild Guide||1 Apprentice||Ald'ruhn, Guild of Mages||Guild Guide|
|Manis Virmaulese||Breton||Mage||1 Apprentice||Ald'ruhn, Guild of Mages|
|Orrent Geontene||Breton||Nightblade||1 Apprentice||Ald'ruhn, Guild of Mages||Nightblade Service|
|Anarenen||Altmer||Alchemist||0 Associate||Ald'ruhn, Guild of Mages||Alchemist Service,Trainer: Enchant, Conjuration, Alchemy|
|Tanar Llervi||Dunmer||Enchanter||0 Associate||Ald'ruhn, Guild of Mages||Enchanter Service|
|Gilas Inlador||Dunmer||Sorcerer||3 Evoker||Bal Fell, Outer Shrine|
|Darane Mencele||Dunmer||Sorcerer||2 Journeyman||Bal Fell, West Wing|
|Murzush gra-Bulfim||Orc||Warrior||0 Associate||Bal Fell, Outer Shrine|
|Urim gro-Bulag||Orc||Warrior||0 Associate||Bal Fell, Outer Shrine|
|Durzub gro-Bogamakh||Orc||Barbarian||0 Associate||Bal Fell, West Wing|
|Ranis Athrys||Dunmer||Nightblade||7 Wizard||Balmora, Guild of Mages||Nightblade Service, Trainer: Mysticism, Alteration, Illusion|
|Itermerel||Altmer||Mage||4 Conjurer||Balmora, Eight Plates|
|Galbedir||Bosmer||Enchanter||2 Journeyman||Balmora, Guild of Mages||Enchanter Service, Trainer: Alchemy, Destruction, Unarmored|
|Estirdalin||Altmer||Mage||1 Apprentice||Balmora, Guild of Mages||Mage Service, Trainer: Destruction, Alteration, Illusion|
|Marayn Dren||Dunmer||Mage||1 Apprentice||Balmora, Guild of Mages||Mage Service, Trainer: Destruction, Mysticism, Alteration|
|Masalinie Merian||Breton||Guild Guide||1 Apprentice||Balmora, Guild of Mages||Guild Guide|
|Ajira||Khajiit||Alchemist||0 Associate||Balmora, Guild of Mages||Alchemist Service, Trainer: Enchant, Conjuration, Alchemy|
|Sharn gra-Muzgob||Orc||Healer||0 Associate||Balmora, Guild of Mages||Healer Service, Trainer: Alteration, Mysticism, Restoration|
|Folms Mirel||Dunmer||Enchanter||7 Wizard||Caldera, Guild of Mages||Enchanter Service|
|Emelia Duronia||Imperial||Guild Guide||2 Journeyman||Caldera, Guild of Mages||Guild Guide|
|Eraamion||Altmer||Nightblade||2 Journeyman||Caldera, Guild of Mages||Nightblade Service|
|Ernand Thierry||Breton||Alchemist||2 Journeyman||Caldera, Guild of Mages||Alchemist Service|
|Medila Indaren||Dunmer||Mage||2 Journeyman||Caldera, Guild of Mages||Mage Service, Trainer: Destruction, Alteration, Mysticism|
|Chanil-Lee||Argonian||Sorcerer||2 Journeyman||Ebonheart, Six Fishes||Trainer: Mysticism, Enchant, Destruction|
|Dead Hero||Redguard||Witchhunter||8 Master Wizard||Endusal, Kagrenac's study|
|Dead Hero||Altmer||Sorcerer||8 Master Wizard||Kogoruhn, Hall of Maki|
|Listien Bierles||Breton||Sorcerer||1 Apprentice||Maar Gan, Huleen's Hut|
|Senilias Cadiusus||Imperial||Mage||6 Warlock||Nchuleftingth, Upper Levels|
|Skink-in-Tree's-Shade||Argonian||Sorcerer||8 Master Wizard||Wolverine Hall: Mage's Guild||Trainer: Speechcraft (Master), Mysticism, Enchant|
|Procyon Nigilius||Imperial||Mage||6 Warlock||Wolverine Hall: Mage's Guild||Trainer: Destruction, Alteration, Illusion|
|Tenyeminwe||Altmer||Battlemage||4 Conjurer||Sadrith Mora, Dirty Muriel's Cornerclub|
|Natalinus Flavonius||Imperial||Battlemage||3 Evoker||Sadrith Mora, Dirty Muriel's Cornerclub|
|Arielle Phiencel||Breton||Nightblade||1 Apprentice||Wolverine Hall: Mage's Guild||Nightblade Service|
|Dabienne Mornardl||Breton||Enchanter||1 Apprentice||Wolverine Hall: Mage's Guild||Enchanter Service|
|Iniel||Altmer||Guild Guide||1 Apprentice||Wolverine Hall: Mage's Guild||Guild Guide|
|Tusamircil||Altmer||Alchemist||1 Apprentice||Wolverine Hall: Mage's Guild||Alchemist Service|
|Uleni Heleran||Dunmer||Mage||1 Apprentice||Wolverine Hall: Mage's Guild||Mage Service|
|An-Zaw||Argonian||Nightblade||1 Apprentice||Suran, Suran Tradehouse||Trainer: Illusion, Mysticism, Alteration|
|Emusette Bracques||Breton||Spellsword||2 Journeyman||Tel Aruhn, Plot and Plaster||Trainer: Restoration, Alteration, Destruction|
|Barnand Erelie||Breton||Healer||1 Apprentice||Tel Branora, Sethan's Tradehouse||Trainer: Mysticism, Restoration, Alteration|
|Trebonius Artorius||Imperial||Battlemage||9 Arch-Mage||Vivec, Guild of Mages|
|Malven Romori||Dunmer||Mage||7 Wizard||Vivec, Guild of Mages||Mage Service|
|Sirilonwe||Altmer||Nightblade||4 Conjurer||Vivec, Guild of Mages||Nightblade Service|
|Janand Maulinie||Breton||Enchanter||2 Journeyman||Vivec, Guild of Mages||Enchanter Service|
|Craetia Jullalian||Imperial||Alchemist||1 Apprentice||Vivec, Guild of Mages||Alchemist Service|
|Flacassia Fauseius||Imperial||Guild Guide||1 Apprentice||Vivec, Guild of Mages||Guild Guide|