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Morrowind:Guild Guide

< Morrowind: Services
For information about the Guild Guide class, see Guild Guide (class).

Each branch of the Mages Guild maintains a Guild Guide, an expert in Mysticism who maintains magical contact with her counterparts in the other guilds and, for a fee, will instantly teleport individuals between guild locations. Guild Guides are usually identified standing near an empty platform or room at the rear of the guild, and will offer transport when asked about Travel.

The guides' prices vary according to their disposition. This can become the cheapest mode of transportation, perhaps because you are teleported rather than transported (boats and silt striders take time to arrive at their destination). For this reason, you do not "rest" while traveling and regain health or magicka as you do by boat or strider.

Guild Guide services are available at each of the five Mages Guild halls, and each guide can transport you to any of the other four.

Origin Guild Guide
Ald'ruhn Erranil
Balmora Masalinie Merian
Caldera Emelia Duronia
Sadrith Mora Iniel
Vivec Flacassia Fauseius


Bugs

  • The fee you actually pay is different to what is shown in the travel dialogue.
    •   The Morrowind Code Patch, version 2.4+, addresses this issue. turn on the "Travel price fix" patch in the bugfixes section.