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Morrowind: Skills
Skill: Mysticism
Governing Attribute:
Successful Cast: +1.0

"Mysticism involves the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world."

The spells of the College of Mysticism shape and focus otherworldly forces to bind souls in gems, teleport the caster's body, manipulate the world with telekinesis, absorb or reflect magical energies, and sense unseen objects at a distance.

See mysticism spells to find vendors for this school.

Character CreationEdit

The following races receive bonuses to their Mysticism skill:

The following classes have Mysticism as a Major skill:

The following classes have Mysticism as a Minor skill:

If a new character's Mysticism skill × 2 + Willpower / 5 + Luck / 10 is at least the listed value, they can receive the following starting spell:

Other Mysticism spells are listed here.


The following factions include Mysticism as one of their favored skills:


The Master Trainer of Mysticism is Ardarume at the Gateway Inn: West Wing in Sadrith Mora. Other trainers of note are:

See Mysticism Trainers for the complete list.

To train yourself, create a custom spell with a casting cost of 1. You will be able to cast it many times until your magicka runs dry.

Magical EffectsEdit