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Morrowind:Morag Tong

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Morag Tong




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The Morag Tong is an ancient guild of assassins headquartered in Morrowind, celebrating murder in the name of Mephala. They have been active since at least the First Era, and their targets have included multiple rulers of Tamriel, high-ranking Dunmer nobility, and countless others. The Morag Tong is unique in its sanctioned status under the Morrowind government to perform legal executions, bound under contracts called 'writs', although extralegal 'gray writs' are rumored to exist.

Joining the Morag TongEdit

In order to join the Morag Tong, you'll have to find their headquarters hidden in Vivec, as you cannot join at their local guild halls in Balmora, Ald'ruhn, or Sadrith Mora.

Headquarters, Vivec
When asking about the Morag Tong, you will be able to find out that their HQ is in Vivec, somewhere in the Arena Canton. If you are lucky enough, you might be able to find someone who knows that it is actually hidden in the Storage Area under the Arena, just off the western section of the Canalworks. Sure enough, behind some crates, you should be able to find a locked trapdoor which leads to the guild headquarters. Once inside, find Eno Hlaalu at the back of the top level to begin your initiation. The HQ has several trainers, spell merchants, a trader, and an altar to Mephala.
The guild hall is located Under-Skar, on the right side in the Manor District. Speak with Goren Andarys.
The guild hall is located in the northwest corner of High Town. Speak with Ethasi Rilvayn upstairs to receive your quests.
Sadrith Mora
The guild hall is located inside a small mushroom house up a flight of stairs on the northeast side of town. Speak with Dunsalipal Dun-Ahhe.

Unlike other guilds, you can receive regular quests, or Writs, from any of the four quest givers in the Morag Tong, though there are a few specific quests. Similarly, you can report success to any of the four, and not just the one you received the writ from. Advancement in ranks and Special Duties are only given by Grandmaster Eno Hlaalu.


If you make an infraction of the rules, you will be expelled. To rejoin, you must seek a member of at least Master rank and ask about the topic: make amends. You will be informed about what is going on: "Your actions of late have not gone unnoticed. There is currently a writ against you. I can have it rescinded, but I must have your word that this was an isolated incident and nothing of the sort will ever happen again. Do I have your word?" Give your word and rejoin, "I will personally revoke the writ. You are reinstated in the Morag Tong as %PCName, the %PCRank. I do not need to remind you the consequences of failing a second time." On the other hand, refusal will result in being attacked, "You were unwise to have contacted me." You will be branded a traitor if you break the rules a second time; speaking to any member of the Morag Tong will result in the greeting: "Traitors to the Morag Tong must die." Goodbye Contrary to what is said, you will not be attacked. You will, however, lose disposition with the person. In the grand scheme of things, this isn't at all important, as it is impossible to have an accustomed conversation.


  • Sometimes when you execute people for the Morag Tong, there will be someone nearby who will report you. Often though, the witnesses will just remain spectators, understanding that you are with the Morag Tong, and don't want any trouble with you, but the rest of the time people will report you to the guards. This has two effects:
    • it can get you a bounty, and
    • it will halve the disposition increase of the faction members when you report your success.
If you are reported, don't panic and restart your game in search of a way around the bounty. If you walk up to a guard and present your writ of execution, he will take the writ and your bounty will be dropped, but you will still suffer the halved disposition increase with your faction members.
  • Sometimes nearby NPCs will attack you and support the person you are attempting to execute, making your job harder or endangering important NPCs. Be careful of when you choose to attack the target and in what fashion you attack them.
    • To prevent bystanders from joining in, either try to taunt your target first, or use a Frenzy spell, goading them into attacking you. Taunting is rarely an option, because your marks will recognize you as a Morag Tong member and ignore you or beg for mercy, ending the conversation. (A custom 50-70 pt. Frenzy for 2 seconds, either as a spell or enchanted item works well).
    • You can use a form of Command Humanoid to get your target to a secluded area.
    • A third option is to paralyze your opponent before attacking them. Sometimes this will allow you to kill them without other NPCs coming to help so long as the mark doesn't get a chance to attack you.

Morag Tong RanksEdit

Rank Required Attributes Required Skills Required Reputation
0. Associate Speed 30 Agility 30 0
1. Blind Thrall Speed 30 Agility 30 One skill at 10 5
2. Thrall Speed 30 Agility 30 One skill at 20 10
3. White Thrall Speed 30 Agility 30 One skill at 30 and two at 5 20
4. Thinker Speed 30 Agility 30 One skill at 40 and two at 10 30
5. Brother Speed 31 Agility 31 One skill at 50 and two at 15 45
6. Knower Speed 32 Agility 32 One skill at 60 and two at 20 60
7. Master Speed 33 Agility 33 One skill at 70 and two at 25 80
8. Exalted Master Speed 34 Agility 34 One skill at 80 and two at 30 100
9. Grandmaster Speed 35 Agility 35 One skill at 90 and two at 35 125

Morag Tong QuestsEdit

The Main Quest must be completed before you can accept any of the Grandmaster Writs, as some of the targets are essential to the central storyline and killing them before the appropriate time will break the Main Quest.


Morag Tong MembersEdit

Character Name   Race Class Ranking Location Comments
Goren Andarys   Dark Elf Monk 7 Master Ald'ruhn, Morag Tong Guildhall Monk Service
Hoki   Nord Agent 4 Thinker Ald'ruhn, Morag Tong Guildhall Trainer
Lassour Zenammu   Dark Elf Assassin 3 White Thrall Ald'ruhn, Morag Tong Guildhall Assassin Service
Salyni Nelvayn   Dark Elf Nightblade 2 Thrall Ald'ruhn, Morag Tong Guildhall Nightblade Service
Arsyn Salas   Dark Elf Assassin 2 Thrall Ald'ruhn, Sarethi Manor Hostile, see: Guard Sarethi Manor
Gragus Lleran   Dark Elf Assassin 3 White Thrall Ald'ruhn, Sarethi Manor Hostile, see: Guard Sarethi Manor
Balyn Omavel   Dark Elf Assassin 3 White Thrall Balmora
Hickim   Redguard Assassin 1 Blind Thrall Balmora, Lucky Lockup Assassin Service
Angahran   Dark Elf Assassin 2 Thrall Balmora, Morag Tong Guild
Ethasi Rilvayn   Dark Elf Nightblade 7 Master Balmora, Morag Tong Guild Nightblade Service
Gilyan Sedas   Dark Elf Assassin 3 White Thrall Balmora, Morag Tong Guild Assassin Service
Methas Hlaalu   Dark Elf Noble 4 Thinker Balmora, Morag Tong Guild Dead
Nachael   Redguard Agent 2 Thrall Balmora, Morag Tong Guild Trainer
Shannat Pansamsi   Dark Elf Monk 1 Blind Thrall Balmora, Morag Tong Guild Monk Service
Gluronk gra-Shula   Orc Assassin 2 Thrall Sadrith Mora, Gateway Inn: North Wing
Alven Salas   Dark Elf Monk 2 Thrall Sadrith Mora, Morag Tong Guild Monk Service
Dunsalipal Dun-Ahhe   Dark Elf Assassin 7 Master Sadrith Mora, Morag Tong Guild Assassin Service
Namanian Facian   Imperial Nightblade 2 Thrall Sadrith Mora, Morag Tong Guild Nightblade Service
Vaveli Dralas   Dark Elf Agent 2 Thrall Sadrith Mora, Morag Tong Guild Trainer
Eno Hlaalu   Dark Elf Assassin 9 Grandmaster Vivec, Arena Hidden Area
Minnibi Selkin-Adda   Dark Elf Nightblade 5 Brother Vivec, Arena Hidden Area Nightblade Service
Rogdul gro-Bularz   Orc Assassin 6 Knower Vivec, Arena Hidden Area Assassin Service
Serul Dathren   Dark Elf Monk 4 Thinker Vivec, Arena Hidden Area Monk Service
Taros Dral   Dark Elf Assassin 5 Brother Vivec, Arena Hidden Area
Ulmesi Baryon   Dark Elf Agent 4 Thinker Vivec, Arena Hidden Area Trainer
Huleeya   Argonian Assassin 2 Thrall Vivec, Black Shalk Cornerclub Assassin Service