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Morrowind:Edwinna Elbert

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Spells: written by Forfeit
Edwinna Elbert (edwinna elbert)
Home City Ald'ruhn
Location Guild of Mages
Race Breton Gender Female
Level 19 Class Mage
Other Information
Health 98 Magicka 182
Alarm 90 Fight 30
Faction(s) Mages Guild Wizard(Wizard)
Edwinna Elbert

Edwinna Elbert, a Breton mage, is a Wizard of the Mages Guild. Edwinna Elbert can be found in the Guild of Mages in Ald'ruhn. She is one of the people who will let you join the guild and is the primary quest giver in the Ald'ruhn chapter of the Mages Guild.

She is a very dedicated scholar of the Dwemer, and, according to rumors has almost figured out how to create her own Centurions. As such, the majority of her quests revolve around her Dwemer-related studies. She is not above using theft if it aids her research.

The Guild's doorman, Orrent Geontene, often hears her complaining how the Arch-Mage, Trebonius Artorius, doesn't really care about scholarship.

Edwinna wears a common robe and expensive shoes, and carries a silver dagger and an ebony Wizard's Staff. Aside from her natural bonus and resistance to magicka, and her ability to shield herself for short periods, she knows the following spells: Rapid Regenerate, Poet's Whim, Vivec's Mercy, Powerwell, Surpassing Green Wisdom, Masterful Green Wisdom, Surpassing Unseen Wisdom, Masterful Unseen Wisdom, Blood Gift, Blood Despair, Absorb Willpower, Absorb Intelligence, Drain Blood, Wild Spelldrinker, Weak Spelldrinker, Reflect, Medusa's Gaze, Dire Weakness to Frost, Dire Weakness to Fire, Drain Restoration, Drain Mysticism, Wild Distraction, Strong Shock Shield, Second Barrier, Strong Frost Shield, Strong Fire Shield, Great Feather, Dire Weary, and Burden of Sin.

Quests GivenEdit

Mages GuildEdit

Related QuestsEdit

Mages GuildEdit

House TelvanniEdit

Imperial CultEdit

Quest-Related EventsEdit

Chronicles of NchuleftEdit

Ask Edwinna Elbert for duties, and she will task you with acquiring the book Chronicles of Nchuleft for her. She gives you 250 gold to cover your expenses.

  • duties:
    • "Yes, %PCRank, there is something you could do for me. I am looking for a copy of the rare Dwarven book Chronicles of Nchuleft."
  • Chronicles of Nchuleft
    • "It is a rare Dwarven tome. None of the Mages Guild branches have a copy, and it is simply *essential* to my research. Would you be willing to find a copy for me?"
      • Yes.: [250 Gold has been added to your inventory] "Excellent. Here's 250 septims to cover your expenses. Time is of the essence."
      • No.: [Disposition -5] "I guess I'll have to get Bribanne Erien to do it."
    • "I simply *must* have this book for my research. Use the gold I gave you to find a copy. Maybe one of the booksellers has one."

If you already have a copy of the book, you may give it to her immediately:

    • "What? You already have a copy of Chronicles of Nchuleft? I am impressed with your scholarship, %PCName. Are you willing to part with the book?"
      • Give her the book.: [Disposition +10; 1 Chronicles of Nchuleft has been removed from your inventory] "I'm impressed, %PCRank. I hope you are always this efficient."
      • Keep the book.: [Disposition -5] "I thought we had an agreement, %PCName. Apparently your word cannot be trusted."

When you return with the book, she says:

    • "You actually found a copy? Excellent, now give the book to me."
      • Give her the book.: [Disposition +10; 1 Chronicles of Nchuleft has been removed from your inventory] "I'm impressed, %PCRank. I hope you are always this efficient."
      • Keep the book.: [Disposition -5] "I thought we had an agreement, %PCName. Apparently your word cannot be trusted."

If you ask her about the book again after finishing the quest, she says:

    • "Chronicles of Nchuleft has been invaluable in my research."

A Potion from Skink-in-Tree's-ShadeEdit

The second duty Edwinna gives you is to fetch a Potion of Detect Creatures from Skink-in-Tree's-Shade in the Sadrith Mora Mage's Guild.

  • duties:
    • "I have been waiting for *ages* to get a Detect Creatures potion from Skink-in-Tree's-Shade in Sadrith Mora."
  • Detect Creatures potion:
    • "It's simply taking Skink-in-Tree's-Shade forever to finish it. Go to Wolverine Hall in Sadrith Mora and bring the potion back to me as soon as Skink is finished."
    • "Just go talk to Skink-in-Tree's-Shade in Sadrith Mora and bring back the Detect Creatures potion."

Once you bring back the potion, she says:

    • "Ah, at last you've brought me a Detect Creatures potion. Will you give the potion to me now?"
      • Yes, here it is:
        • "Oh? Where is the potion? Do you have it with you?"
        • [1 Potion of Detect Creatures has been added to your inventory, 1 Exclusive Potion of Shadow has been added to your inventory] "Excellent. Why don't I give you a potion more useful to a %PCRank in the field?"
      • No: "Unlike a proper %PCRank, you do not keep your word. I certainly am not going to give you any more duties until you deliver a Detect Creatures potion to me."

If you ask Edwinna about the potion after the quest is completed, she says:

  • Detect Creatures potion:
    • "I appreciate the potion, %PCName. It will prove very useful."

Steal ChimarvamidiumEdit

Edwinna's third task is to "borrow" the book Chimarvamidium from Sirilonwe in the Vivec Guild of Mages.

Ask Edwinna for duties after bringing her the Detect Creatures potion, and she says:

  • duties:
    • "Sirilonwe in the Mages Guild in Vivec has somehow acquired a copy of Chirmarvamidium."
  • Chimarvamidium:
    • "It is the sixth volume of Marobar Sul's "Ancient Tales of the Dwemer." Most of the "Ancient Tales" are not truly Dwemer in origin, but this one may be an exception. It deals with some sort of golem or centurion. Would you be willing to "borrow" this book for me?"
      • Yes.: [2 Scroll of Ondusi's Unhinging has been added to your inventory] "Thank you, %PCName. Sirilonwe probably keeps the book near her in the Mages Guild in Vivec. Do whatever it takes to get the book and then return it to me. If you're caught stealing, of course, it is a crime against the guild, so be careful. And take these scrolls just in case."
    • "Just go to the Mages Guild in Vivec, find the book Chimarvamidium, and return it to me. I'm certain that Sirilonwe has a copy, though she may claim otherwise."
      • No.: "Don't think of it as breaking your oath to the Guild, %PCName. It is just a small favor. For the advancement of the art and science of magic. If you're caught, of course, you will have to accept the consequences."

If you already have a copy, she will ask to borrow it:

    • "You have a copy of Chirmarvamidium? Will you let me borrow the book?"
      • Give her the book.: [Disposition +10, Chirmarvamidium has been removed from your inventory] "Thank you, %PCName. I will return the book to you soon, but in the meantime, I have more duties for you."
      • Keep the book.: [Disposition -5] "That is very disappointing, %PCName."

If you ask about the book after completing the task, but before finishing her next task, she'll say:

    • "I have not had a chance to study the book. Have patience, %PCRank."

Huleen's HutEdit

Once Edwinna has her hands on Chirmarvamidium, she will give you a new quest to check in on Huleen's Hut in Maar Gan.

  • duties:
    • "I have been distracted from my studies by several reports from Maar Gan. Apparently there is some sort of disturbance at Huleen's hut."
  • Huleen's hut:
    • "Since Huleen is a member of the Guild, we really ought to do something about the disturbance. I simply haven't had time to do it myself. My research is at an absolutely critical phrase. Would you go to Maar Gan and take a look for me?"
      • Yes.: "Excellent, %PCName. Go to Maar Gan. I'm sure someone there can give you further directions. Take care of this for me so I can continue my studies in peace."
    • "Just go to Huleen's hut in Maar Gan and find out what's going on. Don't distract me from my work, %PCName."
      • No.: "Well, maybe Tarancur can do it. I'll ask next time I see him. You're not the only %PCRank we have, you know."

When you've returned from Maar Gan, she asks:

  • Huleen's hut:
    • "You've been to Huleen's Hut? What happened? Is her apprentice okay?"
    • [Disposition +10; 2 Scroll of The Fifth Barrier has been added to your inventory] "So Huleen's apprentice summoned a scamp? Is that all? I can't believe I was distracted from my studies for something so trivial. Speaking of which, I discovered these scrolls during my research. You may find them useful."

If you killed Listien Bierles you can either be upfront, or try to blame it on the scamp.

  • Huleen's hut:
    • "You've been to Huleen's Hut? What happened? Is her apprentice okay?"
      • I killed the little runt.: [Disposition -13; you have been expelled from the Mages Guild] "You what?! You killed Listien? I don't care what he summoned. The Mages Guild does not kill its own members, except in a few rare and extreme cases. I will see that you are expelled for this." Goodbye
      • He summoned a Scamp and it killed him.:
        • [Disposition < 60.] "I might believe your story if I knew you better. What did you really find at Huleen's hut?"
        • [Disposition ≥ 60] "That is unfortunate. If he could summon a scamp with such little training, he had promise."

Should you ask Edwinna about Huleen's Hut afterwards, all she has to say is:

  • Huleen's hut:
    • "I'm trying to forget about it."

Return ChimarvamidiumEdit

Edwinna's fifth task is to return the book they "borrowed" from Sirilonwe.

  • duties:
    • "Yes, %PCName, I have finished my study of Chimarvamidium."
  • Chimarvamidium:
    • "Can you believe this isn't about a Dwemer construct at all? This book was completely useless. In any case, I need you to return the book before Sirilonwe suspects anything. Return the book to wherever you found it."
    • "Like I said, take Chimarvamidium back to the Mages Guild in Vivec. Make sure you put it back exactly where you found it."

Once Chimarvamidium is back in Sirilonwe's chest, Edwinna says:

  • Chimarvamidium:
    • [Disposition +10, Amulet of Almsivi Intervention has been added to your inventory; Amulet of Divine Intervention has been added to your inventory] "The book has been returned? Good work, %PCRank. Once I know the locations of some Dwemer ruins, I will be asking you to travel to some dangerous places. These amulets will help you return to safety."

After completing the task, asking about Chimarvamidium leads to:

  • Chimarvamidium:
    • "While Chimarvamidium was not as useful as I'd hoped, I do appreciate your efforts."

Dwemer Tube from Arkngthunch-SturdumzEdit

Now that Chimarvamidium is safely back, Edwinna requests a Dwemer Tube for study. She recommends finding one in Arkngthunch-Sturdumz, but any Dwemer Tube will do.

  • duties:
    • "I'm so glad you asked, %PCRank. At this delicate phase of my research, I need to study a Dwemer Tube."
  • Dwemer Tube:
    • "They're easy enough to find. I believe I saw some in Arkngthunch-Sturdumz when I was last there. Would you be willing to travel there and bring back the Dwemer Tube?"
      • Yes.: [Disposition +5] "I appreciate your dedication, %PCName. Arkngthunch-Sturdumz is northwest of Gnisis, but there's an easier way to get there. Go to Ald Velothi and follow the coast to the west."
    • "Dwemer Tubes shouldn't be too hard to find. Go to Ald Velothi and travel along the coast to the west. You'll cross a bridge and you'll see Arkngthunch-Sturdumz ahead of you. You can't miss it."
      • No.: [Disposition -10] "I'm disappointed, %PCName. You are obviously not truly dedicated to research. If you're concerned about Imperial Law, there's no need to worry. I will, of course, turn the device over to the Chair of Dwemer Studies... just as soon as I've finished my research."

If you ask her to elaborate on the Chair of Dwemer Studies, Edwinna mentions that she believes Hasphat Antabolis was nominated as Chair.

  • Chair of Dwemer Studies: [Disposition ≥ 40] "Currently, the Chair is empty and the Great Houses can't agree on a replacement. I believe Hasphat Antabolis was nominated... I'd try to get the position myself, but I fear all the meetings and bookkeeping would take time away from my research."

Ask for more information on Ald Velothi, and Edwinna marks it on your map and says:

  • Ald Velothi: "Take the Silt Strider to Gnisis and follow the roads north. I will mark Ald Velothi on your map."

When you return with a Dwemer Tube, Edwinna says:

  • Dwemer Tube:
    • "Have you found a Dwemer Tube?"
      • Yes.: [Disposition +10] "Yes, this is what I wanted. Now I can finally study those "bthurkz" the Dwarves wrote about. I am impressed by your dedication to scholarship. Good work %PCName."
      • No.: "It is not a toy, %PCName. It is a valuable Dwemer artifact that is simply essential to my research."

After the completion of the quest, if asked about the tube, Edwinna says:

  • Dwemer Tube:
    • "Your delivery of the Dwemer Tube was commendable %PCName."


Nchuleftingth ExpeditionEdit

After you've retrieved a Dwemer Tube for Edwinna to study, she asks:

  • Nchuleftingth: "You can get there by going around the mountains near Suran and heading northeast along the Foyada Nadanat, or you can start in Molag Mar and head northwest towards Mount Kand. Go north around Mount Kand and along the north side of the Foyada."

Scarab Plans in MzuleftEdit

Edwinna's eighth duty for you is to find Dwemer blueprints in Mzuleft. The quest can be started either by asking about duties, or about the excavation report, provided all previous tasks have been completed.

  • duties:
    • "I want you to find some Dwemer plans or blueprints."
  • excavation report:
    • "This is interesting... The excavation report mentions another Dwemer ruin, Mzuleft. Would you go there and look for some blueprints?"
  • blueprints:
    • "Senilias already sent the blueprints he found in Nchuleftingth to the Emperor... But the excavation report mentioned Mzuleft, which is southwest of Dagon Fel. You will need to swim or fly across parts of the Sea of Ghosts. Bring back any plans or blueprints you find."


Should you ask about the blueprints again, you'll get the option to give them to her, even if you haven't found them yet.

  • blueprints:
    • "Well, have you found any Dwemer plans yet?"
      • Give her the plans.:"Yes, this is exactly what I was looking for. Excellent work, %PCRank."
      • Give her the plans.:"Did you drop them on the way back? Where are they?"
      • Keep the plans.:"If you refuse to hand the blueprints over, I will have no choice but to report this to the rest of the Mages Guild and the Imperial Authorities."

After the quest is complete, Edwinna has this to say:

  • excavation report:
    • "The latest excavation report was right on schedule."
  • blueprints:
    • "They seem to be the plans for some kind of large metal insect. I will have to study them further."

BethamezEdit

After handing over the Dwemer blueprints, Edwinna's next task regards the ruins of Bethamez uncovered in Gnisis.

  • duties:
    • "I have heard that the miners in the Gnisis Eggmine broke into the ruins of Bethamez."
  • Bethamez:
  • "Officially, the Gnisis eggmine was closed because of blight, but I heard that miners broke into the lost Dwemer ruin of Bethamez. I have also heard that they found Dwemer plans similar to the blueprints you brought me before. Go to the Gnisis eggmine and bring back any plans or blueprints you find."
  • blueprints:
  • "I believe there are more blueprints in Bethamez."

Ask her about the plans after you've been given the duty, and she says:

  • Bethamez:
    • "Have you found any more Dwemer plans or blueprints?"
      • Yes, here they are:
        • "This is truly remarkable, %PCName. These plans are very similar. Perhaps with both in my possession, I can discover their secrets. It's a shame Arch-Mage Trebonius doesn't share your dedication to scholarship."
        • "Well, where are they? Didn't you bring the plans with you?"
        • "Excellent. Why don't I give you a potion more useful to a %PCRank in the field?"
      • No, not yet: "I understand the temptations of scholarship, but this is not the time to joke around."

If Edwinna is asked about Bethamez and the blueprints, or new duties, after the blueprints have been delivered, she says:

  • Bethamez:
    • "Someday your work in Dwemer archeology may surpass even myself or Hasphat Antabolis."
  • blueprints:
  • "Both of these plans seem to be for some kind of metal insect. I do not know what to make of them yet. I will keep you fully informed of any discoveries, %PCRank."
  • duties:
    • "I do not have any more duties for you. Perhaps you should speak with the guild stewards in Balmora or Sadrith Mora."

Arch-MageEdit

  • duties:
    • "It's a shame the Mages Guild isn't led by someone with your devotion to Scholarship. Perhaps if you speak with Trebonius, you can make him listen to reason."
  • Trebonius:
    • "I wish the Guild were led by someone with your respect for scholarship, %PCRank. Perhaps you could speak with him and make him see reason."

Mystery of the DwarvesEdit

Arch-Mage Trebonius may suggest talking to Edwinna after tasking you with solving the Mystery of the Dwarves. Edwinna cannot be asked directly about the mystery, but helping her with her scholarship may lead you to useful literature along the way. If asked about the books, she says:

  • Hanging Gardens:
    • "Now this is an interesting book, %PCName. It appears to be written in both Dwemer and Aldmeris. If you could find a scholar of the Dwemer who knew Aldmeris, you might be able to translate portions of the Dwemer text. This book is priceless in the right hands."
  • Egg of Time:
    • "This book is puzzling to me. You might want to ask Hasphat Antabolis in Balmora."
    • [After discussing the books with Baladas Demnevanni]"So you translated this book and it says the Dwarves were destroyed by Lorkhan's Heart? That's a very interesting theory, but I don't believe it. In any case, it isn't going to help me in my own research."
  • Divine Metaphysics:
    • "Hm. I do not know what to tell you about that book. I can make sense of Dwemer plans, but I cannot read their language. You might want to ask Hasphat Antabolis in Balmora."
    • [If you have Divine Metaphysics and the Hanging Gardens.]"I cannot make sense of this. Even when I try using this "Hanging Gardens" you've found as a translation key, the words simply do not make any sense. I am certain the author did not know any magic himself. Yes, these are probably the ramblings of some Dwarven lunatic."
    • [After discussing the books with Baladas Demnevanni]"You have this book translated? What does it say? What? I'm not sure I understand... something about making a new god? No, this is useless to my research. Now if I had the plans on how to make a steam centurion, that would me of much more practical use."

DialogueEdit

  • Greetings:
    • [Disposition ≥ 30] "What's so important that you would interrupt my studies? If you must have duties for the Mages Guild, I suppose I could think of something."
    • [Disposition ≥ 30] "More interruptions, %PCRank? Do you want more duties? Why are you here?"
    • "Well, don't just stand there. Have you found a copy of Chronicles of Nchuleft or not?"
    • "Did you get that Detect Creatures potion from Skink?"
    • "Did you get Chimarvamidium?"
    • "What did you find at Huleen's hut? Was it worth all these intolerable interruptions?"
    • "Did you return Chimarvamidium?"
    • "Have you found a Dwemer Tube? Many of my studies cannot continue until I have one in my possession."
    • "Why are you... Wait. Is that a copy of "Secrets of Dwemer Animunculi"?

  • Antecedents of Dwemer Law: "I know I purchased my own copy from Codus Callonus here in town. I think someone else asked for a copy, some local servant of House Redoran."
  • Trebonius:
    • "The Guildmaster? Well, he's certainly a powerful Battlemage, but what has he accomplished? I wish the Guild were led by someone who showed more respect for scholarship... Especially with all the interesting things to study here in Vvardenfell."
  • Telvanni Spy:
    • "The Mages Guild is very strict with its admission rules. We would never accept a Telvanni spy."
  • Dwemer Animunculi:
    • "Let me see it at once!"
      • Give her the book.: [Disposition +25] "Yes! This is what I've been looking for. I suppose you wouldn't be willing to part with it... Let me just make a few notes, then... There. I now have most of what I need to make my own centurions. You've made me... that is, us, famous. Wait until I tell Ocato."
      • Keep the book.: "How can you do this to me?! I've spent my whole life looking for this!!"
    • "Yes, you've shown me the book already. It was quite a find. I'm sure I'll have a working centurion any day now."

NotesEdit

  • Edwinna makes mention of someone called "Bribanne Erien" during Chronicles of Nchuleft. However, no person by this name exists in the game or in its files. Oddly enough, Bribanne gets mentioned one other time by another mage, Ajira. Morrowind developer Douglas Goodall has stated that, as far as he remembers, Bribanne was originally intended to be implemented as a rival to the player (see here).