2 items: Adds 28-1206 MaximumHealth 3 items: Adds 4% Healing Taken 4 items: Adds 25-1096 MaximumMagicka 5 items: Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129MagickaRecovery 5 items: When you overheal yourself or an ally, you grant them a damage shield that absorbs 116-4997 damage for 6 seconds. This effect can occur once every 2 seconds.
2 items: Adds 3-129MagickaRecovery 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 3-129MagickaRecovery 5 items: Grants 3-145MagickaRecovery to you and up to 11 other group members within 28 meters of you. This bonus persists through death.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
2 items: Adds 3-129MagickaRecovery 3 items: Adds 3-129MagickaRecovery 4 items: Adds 15-657 Critical Chance 5 items: When you heal yourself or an ally with a healing over time ability, grant them 32-1400 Critical Resistance for 5 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 4% Healing Taken 5 items: Increases your MaxHealth by 23-1000 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
2 items: Adds 4% Healing Taken 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 28-1206 MaximumHealth 5 items: Adds 4% Healing Taken 5 items: When you take damage while below 25%Health in combat, you heal for 9370Health and gain 2-100Ultimate. This effect can occur once every 1 minute and the heal scales off your MaxHealth.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 3-129HealthRecovery 4 items: Adds 28-1206 MaximumHealth 5 items: While you have a food buff active, your MaxHealth is increased by 58-2500 and HealthRecovery by 8-356.
2 items: Adds 4% Healing Taken 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 34-1487 Armor 5 items: When you take damage, you encase the ground beneath you in webs for 5 seconds, reducing the Movement Speed of enemies within a 4 meter radius by 33% and applying Minor Breach to them, reducing their Physical and Spell Resistance by 2974. After 5 seconds the webs burst into venom, dealing 0 Poison damage. This effect can occur once every 5 seconds and scales off the higher of your Physical or Spell Resistance.
2 items: Adds 4% Healing Taken 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 4% Healing Taken 5 items: When you take damage while below 35%Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 4% Healing Taken 4 items: Adds 28-1206 MaximumHealth 5 items: When you take damage, you summon a cloud of leeching poison under the assailant. The cloud deals 427 Poison damage every 1 second for 5 seconds and heals you for 100% of the damage caused. This effect can occur once every 5 seconds and scales off your MaxHealth.
2 items: Adds 4% Healing Taken 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 4% Healing Taken 5 items: When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 76-1000Health for each enemy hit. This effect can occur once every 6 seconds.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you activate a synergy, you send a shockwave from your position that deals 318 Physical Damage and an additional 1590 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by the amount of your Weapon Damage for the duration, up to a maximum of 6000. The damage scales off the higher of your Weapon and Spell Damage.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 3-129HealthRecovery 4 items: Adds 15-657 Critical Chance 5 items: When you cast an ability that increases your Physical or Spell Resistance while in combat, you gain 7-341 Weapon and Spell Damage and 7-341HealthRecovery for 15 seconds. This effect can occur every 15 seconds.
2 items: Adds 34-1487 Armor 3 items: Adds 34-1487 Armor 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you take Physical Damage, you deal 714 Shock damage in a 5 meter radius around you. This effect can occur once every 3 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 4% Healing Taken 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 28-1206 MaximumHealth 5 items: Adds 4% Healing Taken 5 items: When you take damage while below 25%Health in combat, you heal for 9370Health and gain 2-100Ultimate. This effect can occur once every 1 minute and the heal scales off your MaxHealth.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Adds 15-657 Critical Chance 5 items: Your Heavy Attacks deal an additional 20-900 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 15-657 Critical Chance 5 items: Adds 3-129 Weapon and Spell Damage 5 items: Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 57-2454Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
2 items: Adds 34-1487 Armor 3 items: Adds 34-1487 Armor 4 items: Adds 28-1206 MaximumHealth 5 items: When you Block, you deal 1196 Magic damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 5 seconds and scales off your MaxHealth.
2 items: Adds 3-129MagickaRecovery 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 4% Healing Done 5 items: When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
2 items: Adds 15-657 Critical Chance 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 25-1096 MaximumStamina 5 items: Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 57-2454Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
2 items: Adds 15-657 Critical Chance 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 15-657 Critical Chance 5 items: When you deal Martial melee damage, your Critical Chance is increased by 5-241 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 15-657 Critical Chance 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 952 Magic damage all enemies within 8 meters. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 25-1096 MaximumStamina 5 items: When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you deal an additional 571 Poison damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 4% Healing Taken 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 4% Healing Taken 5 items: When you take damage while below 35%Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 15-657 Critical Chance 5 items: When you deal damage, your Offensive Penetration is increased by 12-544 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
2 items: Adds 15-657 Critical Chance 3 items: Adds 15-657 Critical Chance 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
2 items: Adds 28-1206 MaximumHealth 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 4% Healing Taken 5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
2 items: Adds 3-129MagickaRecovery 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 4% Healing Done 5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
2 items: Adds 25-1096 MaximumMagicka 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
2 items: Adds 25-1096 MaximumStamina 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
2 items: Adds 4% Healing Taken 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 28-1206 MaximumHealth 5 items: When you activate a synergy, you create a lunar blessing underneath you for 8 seconds. The blessing grants a stacking damage shield every 2 seconds that absorbs 63-2737 damage per stack for you and your group members within 8 meters. The damage shield lasts for 4 seconds and refreshes every tick. This effect can occur once every 20 seconds, and stacks up to 6 times.
2 items: Adds 25-1096 MaximumMagicka 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you activate a synergy while in combat, you gain a shadow blessing that increases your Weapon and Spell Damage by 11-474 or a lunar blessing that increases your MagickaRecovery by 11-474 for 20 seconds. You can only have one blessing active at a time.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you activate a synergy, you send a shockwave from your position that deals 318 Physical Damage and an additional 1590 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by the amount of your Weapon Damage for the duration, up to a maximum of 6000. The damage scales off the higher of your Weapon and Spell Damage.
2 items: Adds 3-129MagickaRecovery 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When an ally activates a synergy you have created within 10 seconds, they heal themselves for 7704Health over 15 seconds and gain Minor Force for the duration, increasing their Critical Damage by 10%. This effect scales off the higher of the synergy activator's Max Magicka or Stamina.
2 items: Adds 3-129MagickaRecovery 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 28-1206 MaximumHealth 5 items: When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you heal for 38-1637Health and gain 38-1637Magicka. This effect can occur once every 3 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 34-1487 Armor 4 items: Adds 34-1487 Armor 5 items: When you interrupt an enemy, you gain 12-516 Weapon and Spell Damage for 15 seconds. Your Bash attacks deal 12-516 more damage.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 25-1096 MaximumMagicka 5 items: When you use a Light Attack you reduce the Health, Magicka, or Stamina cost of your next active ability cast within 2 seconds by 10%. When you use a fully charged Heavy Attack you gain Empower for 3 seconds, increasing the damage of your Heavy Attacks against monsters by 70%. Each of these effects can occur once every second.
2 items: Adds 3-129StaminaRecovery 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 15-657 Critical Chance 5 items: When you Block, you cause all enemies within 5 meters of you to bleed for 1932 Bleed damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 3-129HealthRecovery 4 items: Adds 15-657 Critical Chance 5 items: When you cast an ability that increases your Physical or Spell Resistance while in combat, you gain 7-341 Weapon and Spell Damage and 7-341HealthRecovery for 15 seconds. This effect can occur every 15 seconds.
2 items: Adds 34-1487 Armor 3 items: Adds 3-129StaminaRecovery 4 items: Adds 34-1487 Armor 5 items: When you Block, you gain Meridia's Blessed Armor for 5 seconds, causing you to dodge all incoming attacks. This effect can occur once every 25 seconds.
2 items: Adds 3-129StaminaRecovery 3 items: Adds 3-129StaminaRecovery 4 items: Increases the radius you can detect Sneaking enemies by 2 meters. 5 items: Adds 3-129StaminaRecovery 5 items: When you use Roll Dodge, your Weapon and Spell Damage is increased by 9-391 for 6 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 15-657 Critical Chance 5 items: When you deal damage with a weapon, you deal an additional 571 Flame damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129 Weapon and Spell Damage 5 items: While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129StaminaRecovery 5 items: Adds 3-171 Weapon and Spell Damage 5 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 25%.
2 items: Adds 3-129MagickaRecovery 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 25-1096 MaximumMagicka 5 items: When you heal yourself or an ally, you remove all negative effects from them. This effect can occur once every 30 seconds per target.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 3-129MagickaRecovery 5 items: When you deal direct damage, you restore 18-800 Magicka and Stamina. This effect can occur once every 5 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you take damage, you generate 6Ultimate. This effect can occur once every 5 seconds.
2 items: Adds 3-129MagickaRecovery 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129MagickaRecovery 5 items: When you cast a Magicka ability, you remove all negative effects from yourself. This effect can occur once every 15 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 3-129HealthRecovery 4 items: Adds 28-1206 MaximumHealth 5 items: While you have a food buff active, your MaxHealth is increased by 58-2500 and HealthRecovery by 8-356.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 3-129 Weapon and Spell Damage 5 items: After leaving Sneak or invisibility, you dodge all incoming attacks within the next 1 second. This effect can occur once every 8 seconds.
2 items: Adds 15-657 Critical Chance 3 items: Adds 3-129StaminaRecovery 4 items: Adds 25-1096 MaximumStamina 5 items: Your Bow attacks reduce the Movement Speed of any enemy they hit by 0-15% and increase your Movement Speed by 0-15% for 3 seconds.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 3-129StaminaRecovery 4 items: Adds 25-1096 MaximumStamina 5 items: Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon and Spell Damage is increased by 5-150.
2 items: Adds 34-1487 Armor 3 items: Adds 34-1487 Armor 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you take Physical Damage, you deal 714 Shock damage in a 5 meter radius around you. This effect can occur once every 3 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 15-657 Critical Chance 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Activating an ability with a cast or channel time grants you 8-369 Weapon and Spell Damage for 5 seconds.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 25-1096 MaximumMagicka 5 items: While you have a pet active, your MaxMagicka is increased by 72-3132.
2 items: Adds 34-1487 Armor 3 items: Adds 34-1487 Armor 4 items: Adds 28-1206 MaximumHealth 5 items: Whenever you take damage you gain a damage shield that absorbs up to 3200 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your MaxHealth.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 25-1096 MaximumMagicka 5 items: After being hit by a disabling effect, immobilization, or snare, you heal for 46-2000Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 15-657 Critical Chance 5 items: When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 1860 Flame damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 25-1096 MaximumMagicka 5 items: When you take damage while you are under 35%Health, you knockdown all enemies within 4 meters of you for 2 seconds and restore 24-1058Magicka. This effect can occur once every 7 seconds.
2 items: Adds 25-1096 MaximumStamina 3 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 0-10%. 4 items: Adds 28-1206 MaximumHealth 5 items: When you take melee damage, you deal 285 Poison damage to the attacker. This effect can occur once every 1 second and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 34-1487 Armor 3 items: Adds 34-1487 Armor 4 items: Adds 28-1206 MaximumHealth 5 items: When you take non-Physical Damage, you deal 357 Shock damage to all enemies within 5 meters of you every 2 seconds for 6 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 4% Healing Taken 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 28-1206 MaximumHealth 5 items: When you take damage while you are under 35%Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 2506Health. This effect can occur once every 7 seconds and the heal scales off the higher of your Max Magicka or Stamina.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 25-1096 MaximumStamina 4 items: Reduces your damage taken from environmental traps by 40%. 5 items: When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within 3.5 meters by 60%, damages them for 349 Magic damage every 1 second, and heals you for 100% of the damage done. This effect can occur once every 5 seconds and the damage scales off your MaxHealth.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 25-1096 MaximumMagicka 4 items: Reduces your damage taken from Guards by 20%. 5 items: When you deal damage, you cause a burst of lamia poison that deals 149 Poison damage in a 5 meter radius and an additional 1494 Poison damage over 6 seconds to all enemies hit. This effect can occur once every 7 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 15-657 Critical Chance 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Adds 34-400 Weapon and Spell Damage to your damaging abilities when you attack an enemy from behind or their sides.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 34-1487 Armor 4 items: Adds 25-1096 MaximumStamina 5 items: Adds 3-129StaminaRecovery 5 items: When you Roll Dodge through an enemy, you deal 0 Physical Damage and knock them down for 3 seconds. This effect scales off the higher of your Physical or Spell Resistance.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you kill an enemy you gain 5% movement speed for 30 seconds and become invisible for 3 seconds. The movement speed stacks up to 20 times.
2 items: Adds 15-657 Critical Chance 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 15-657 Critical Chance 5 items: When you deal Critical Damage, you increase your Weapon and Spell Damage by 15-450 for 10 seconds. While this effect is active your Critical Strikes heal you for 95Health. This effect can occur once every 15 seconds and the heal scales off the higher of your Max Magicka or Stamina.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 34-1487 Armor 4 items: Adds 34-1487 Armor 5 items: Increases your Physical and Spell Resistance by up to 237-10206 based on your missing Health. Current value: 55-2373
2 items: Adds 3-129MagickaRecovery 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 3-129MagickaRecovery 5 items: When you cast a damage shield, you call down a fragment of Trinimac that heals you and group members for 1396Health and damages enemies for 1396 Magic damage in a 5 meter radius after a 2 second delay. This effect can occur once every 5 seconds and scales with the higher of your Max Magicka or Stamina.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 15-657 Critical Chance 4 items: Adds 15-657 Critical Chance 5 items: When you deal Critical Damage, you summon a Hunger that spews poison to all enemies in front of it, dealing 990 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 15-657 Critical Chance 4 items: Adds 15-657 Critical Chance 5 items: Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 25-1096 MaximumMagicka 5 items: Whenever you deal Flame, Shock, or Frost Damage, you gain 11-492 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 56-2433Health and restore 28-1216Stamina. This effect can occur once every 5 seconds.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 25-1096 MaximumStamina 5 items: When you deal damage you gain a damage shield that absorbs up to 195-8412 damage for 6 seconds. This effect can occur once every 6 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 3-129MagickaRecovery 5 items: While you have a damage shield on you, your HealthRecovery is increased by 25-1106.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 3-129MagickaRecovery 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal Frost Damage, you summon an ice pillar that deals 1071 Frost damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon and Spell Damage.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 3-129MagickaRecovery 4 items: Adds 25-1096 MaximumMagicka 5 items: When you use an Ultimate ability, you and your group members within 20 meters of you heal for 0-25Health and restore 0-25 Magicka and Stamina per Ultimate spent.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 15-657 Critical Chance 5 items: When you use an ability that costs Magicka while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 38-1645 for 10 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 4% Healing Taken 4 items: Adds 25-1096 MaximumMagicka 5 items: Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 4% Healing Taken 4 items: Adds 4% Healing Taken 5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 84-3642 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 45% of the damage done.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 3-129StaminaRecovery 4 items: Adds 25-1096 MaximumStamina 5 items: While you have a drink buff active, your MaxStamina is increased by 46-2000 and StaminaRecovery by 3-133.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 15-657 Critical Chance 5 items: When you use an ability that costs Stamina while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 38-1645 for 10 seconds.
2 items: Adds 34-1487 Armor 3 items: Adds 34-1487 Armor 4 items: Adds 28-1206 MaximumHealth 5 items: When you Block, you gain a stack of Nikulas' Resolve for 5 seconds, up to once every half second. After 8 stacks you consume Nikulas' Resolve and deflect the next direct damaging attack made against you within 5 seconds, avoiding it completely.
2 items: Adds 3-129StaminaRecovery 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal damage with a Light or Heavy Attack in melee range, you increase the damage of your Light and Heavy Attacks against monsters by 49-2110 for 15 seconds. This effect can occur once every 12 seconds.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 15-657 Critical Chance 5 items: When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Weapon and Spell Damage by 11-490 for 8 seconds. These effects can occur once every 12 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 34-1487 Armor 5 items: When you complete a fully-charged Heavy Attack, you increase your Physical and Spell Resistance by 76-3300 and deal 0 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds. The damage scales off the higher of your Physical or Spell Resistance.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 4% Healing Taken 5 items: Increases your MaxHealth by 23-1000 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
2 items: Adds 3-129MagickaRecovery 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 3-129MagickaRecovery 5 items: When you cast an ability that costs resources while under 33%Magicka while in combat, your MagickaRecovery is increased by 25-1106 for 20 seconds. This effect can occur once every 1 minute.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 15-657 Critical Chance 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal Frost Damage, you deal an additional 238 Flame damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 34-1487 Armor 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you take damage while you are under 50%Magicka, you restore 176-7590Magicka. This effect can occur once every 30 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 3-129StaminaRecovery 4 items: Adds 34-1487 Armor 5 items: Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 39-1715Health and restore 19-858Stamina. This effect can occur once every 5 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 34-1487 Armor 4 items: Adds 34-1487 Armor 5 items: When you use a taunt ability while you are under 75%Health, gain a damage shield that absorbs 328-14127 damage for 6 seconds. This effect can occur once every 10 seconds.
2 items: Adds 15-657 Critical Chance 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 15-657 Critical Chance 5 items: When you deal damage with a Martial melee attack, you deal an additional 928 Poison damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 3-129HealthRecovery 4 items: Adds 4% Healing Taken 5 items: When you take damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 7 seconds per enemy.
2 items: Adds 3-129StaminaRecovery 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 3-129StaminaRecovery 5 items: Grants 3-145StaminaRecovery to you and up to 11 other group members within 28 meters of you. This bonus persists through death.
2 items: Adds 3-129MagickaRecovery 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 3-129MagickaRecovery 5 items: When you cast an ability that costs resources while under 25%Magicka, you restore 263-11350Magicka. This effect can occur once every 45 seconds.
2 items: Adds 34-1487 Armor 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 34-1487 Armor 5 items: Adds 28-1206 MaximumHealth 5 items: When you deal Martial melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129MagickaRecovery 5 items: When you overheal yourself or an ally, you grant them a damage shield that absorbs 116-4997 damage for 6 seconds. This effect can occur once every 2 seconds.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 3-129StaminaRecovery 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Reduces the cost of your Undaunted abilities by 10%. When an ally uses one of your Undaunted ability synergies you restore 16-730 Magicka and Stamina. This effect can occur once every 5 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 34-1487 Armor 4 items: Adds 34-1487 Armor 5 items: When you Block, you charge your arms, increasing your Physical and Spell Resistance by 107-4620 for 6 seconds and causing your next Bash attack to deal an additional 81-3513 damage. This effect can occur once every 6 seconds.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal damage with a Class ability, you surround yourself with a torrent that deals 149 Shock damage to enemies within 8 meters of you every 1 second for 6 seconds. 15% of the damage you deal this way is restored to you as Magicka. This effect can occur every 7 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 15-657 Critical Chance 3 items: Adds 15-657 Critical Chance 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 35-1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds.
2 items: Adds 15-657 Critical Chance 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129StaminaRecovery 5 items: Adds 6-258 Weapon and Spell Damage 5 items: When you kill an enemy, you fill an empty Soul Gem and heal for 5906Health. The heal can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
2 items: Adds 3-129MagickaRecovery 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 3-129MagickaRecovery 5 items: Grants 3-145MagickaRecovery to you and up to 11 other group members within 28 meters of you. This bonus persists through death.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 1595 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon and Spell Damage.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 4% Healing Taken 4 items: Adds 4% Healing Taken 5 items: While you are Bracing, your Physical and Spell Resistance are increased by 123-5310.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 15-657 Critical Chance 4 items: Adds 15-657 Critical Chance 5 items: When you critically heal yourself or an ally, you grant your target a damage shield that absorbs 100-4308 damage for 6 seconds. This effect can occur once every 6 seconds per target.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 3-129HealthRecovery 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal damage with a Heavy Attack, you gain a stack of Sergeant's Focus for 5 seconds, increasing the damage of your Heavy Attacks by 15-645 per stack. This effect can occur once every second and stacks up to 4 times.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 34-1487 Offensive Penetration 5 items: When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 1537 Flame damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 3-129HealthRecovery 4 items: Adds 4% Healing Taken 5 items: When you take damage while under 50%Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
2 items: Adds 3-129MagickaRecovery 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 25-1096 MaximumMagicka 5 items: When you heal yourself or an ally, you grant them Major Evasion for 1 second, reducing damage from area attacks by 20%.
2 items: Adds 4% Healing Taken 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 34-1487 Armor 5 items: When you take damage, you encase the ground beneath you in webs for 5 seconds, reducing the Movement Speed of enemies within a 4 meter radius by 33% and applying Minor Breach to them, reducing their Physical and Spell Resistance by 2974. After 5 seconds the webs burst into venom, dealing 0 Poison damage. This effect can occur once every 5 seconds and scales off the higher of your Physical or Spell Resistance.
2 items: Adds 15-657 Critical Chance 3 items: Adds 15-657 Critical Chance 4 items: Adds 25-1096 MaximumStamina 5 items: When your alchemical poison fires, you drop a poisonous spore in front of you that bursts after 1 second, dealing 2856 Poison damage over 10 seconds to all enemies within 5 meters. This effect scales off the higher of your Weapon and Spell Damage.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 3-129MagickaRecovery 4 items: Adds 4% Healing Done 5 items: When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 5550Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 34-1487 Armor 4 items: Adds 34-1487 Armor 5 items: When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
2 items: Adds 15-657 Critical Chance 3 items: Adds 15-657 Critical Chance 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 803 Bleed damage to all enemies within 2.5 meters and causing them to bleed for an additional 2405 Bleed damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 4% Healing Taken 4 items: Adds 28-1206 MaximumHealth 5 items: When you take damage, you summon a cloud of leeching poison under the assailant. The cloud deals 427 Poison damage every 1 second for 5 seconds and heals you for 100% of the damage caused. This effect can occur once every 5 seconds and scales off your MaxHealth.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 15-657 Critical Chance 4 items: Adds 15-657 Critical Chance 5 items: When you deal direct damage, you have a 20% chance to increase your Weapon and Spell Damage by 12-516 for 5 seconds. This effect can occur once every 5 seconds.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal damage with an Execute ability you infect the enemy, dealing 948 Poison damage over 6 seconds and dealing up to 100% more damage to enemies under 100%Health. This effect can occur once every 6 seconds per target and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 25-1096 MaximumMagicka 5 items: When you take damage while under 30%Health, you heal for 243-10481Health and restore 243-10481 Magicka and Stamina. This effect can occur once every 45 seconds.
2 items: Adds 3-129StaminaRecovery 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 15-657 Critical Chance 5 items: Adds 3-129 Weapon and Spell Damage 5 items: When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 10 seconds, increasing your damage done by 10%.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 4% Healing Taken 5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 261-11260 damage for 6 seconds. This effect can occur once every 12 seconds.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356Health, restores 101-4356Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
2 items: Adds 15-657 Critical Chance 3 items: Adds 15-657 Critical Chance 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 1504 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 15-657 Critical Chance 3 items: Adds 34-1487 Offensive Penetration 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 871 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 4% Healing Taken 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 4% Healing Taken 5 items: When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 76-1000Health for each enemy hit. This effect can occur once every 6 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 3-129StaminaRecovery 5 items: When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and HealthRecovery by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 34-1487 Armor 3 items: Adds 34-1487 Armor 4 items: Adds 28-1206 MaximumHealth 5 items: Increase your HealthRecovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus HealthRecovery: 0.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 34-1487 Armor 4 items: Adds 34-1487 Armor 5 items: When you take damage, you heal you and your group members within 7 meters of you for 1412Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
2 items: Adds 3-129MagickaRecovery 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 25-1096 MaximumMagicka 5 items: When you complete a fully-charged Heavy Attack, you gain an additional 11-506MagickaRecovery for 10 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 4% Healing Taken 4 items: Reduces your damage taken from Players by 3%. 5 items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
2 items: Adds 34-1487 Armor 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 34-1487 Armor 5 items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
2 items: Adds 3-129StaminaRecovery 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 28-1206 MaximumHealth 5 items: When you Block, heal for 2871Health. This effect can occur every 4 seconds and scales off your MaxHealth.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 3-129MagickaRecovery 4 items: Adds 3-129MagickaRecovery 5 items: When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678Magicka. This effect can occur every 8 seconds per target.
2 items: Adds 34-1487 Armor 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 25-1096 MaximumMagicka 5 items: When you take damage, you have a 25% chance to restore 46-2012Magicka. This effect can occur once every 4 seconds.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129 Weapon and Spell Damage 5 items: While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Reduces the cost and increases the damage of your Bow abilities by 6%.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 34-1487 Armor 4 items: Adds 28-1206 MaximumHealth 5 items: When you take damage while under 30%Health, heal for 4428Health immediately and gain 465-20000 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your MaxHealth.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 3-129StaminaRecovery 4 items: Adds 15-657 Critical Chance 5 items: When you deal direct damage while 12 meters or further from your target, you heal for 521Health and restore 30-1314Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 25-1096 MaximumMagicka 5 items: While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
2 items: Adds 15-657 Critical Chance 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 3-146. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
2 items: Adds 3-129MagickaRecovery 3 items: Adds 3-129MagickaRecovery 4 items: Adds 15-657 Critical Chance 5 items: Reduces the cost of all of your abilities by 6%.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 4% Healing Taken 4 items: Reduces your damage taken from Players by 3%. 5 items: Reduces the cost of Break Free by 40%.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 3-129StaminaRecovery 4 items: Adds 3-129StaminaRecovery 5 items: When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 4% Healing Taken 5 items: Adds 34-1487 Armor 5 items: While in combat, you apply Minor Defile to any enemy that comes within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 3-129StaminaRecovery 5 items: Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
2 items: Adds 3-129StaminaRecovery 3 items: Adds 3-129StaminaRecovery 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
2 items: Adds 3-129MagickaRecovery 3 items: Adds 3-129MagickaRecovery 4 items: Adds 15-657 Critical Chance 5 items: When you heal yourself or an ally with a healing over time ability, grant them 32-1400 Critical Resistance for 5 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you take damage, your Weapon and Spell Damage is increased by 0-24 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 3-129StaminaRecovery 4 items: Adds 3-129StaminaRecovery 5 items: Adds 5-250StaminaRecovery 5 items: While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 28-1206 MaximumHealth 5 items: Your fully-charged Heavy Attacks deal an additional 8% of an enemy's MaxHealth as Oblivion Damage. This can deal a maximum of 186-8000 Oblivion Damage.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 4% Healing Taken 5 items: When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129MagickaRecovery 5 items: Adds 15-660 Critical Resistance 5 items: When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
2 items: Adds 15-657 Critical Chance 3 items: Adds 3-129MagickaRecovery 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon and Spell Damage.
2 items: Adds 3-129StaminaRecovery 3 items: Adds 3-129MagickaRecovery 4 items: Adds 3-129 Weapon and Spell Damage 5 items: While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 24-1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 82-3540 for 20 seconds.
2 items: Adds 25-1096 MaximumMagicka 3 items: Adds 3-129MagickaRecovery 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you take damage while below 25%Health, gain a damage shield that absorbs 581-25000 damage for 10 seconds and deals 1006 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon and Spell Damage.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 7-307 Weapon and Spell Damage for 15 seconds.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 3-129StaminaRecovery 4 items: Adds 28-1206 MaximumHealth 5 items: After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 3-129StaminaRecovery 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 25-1096 MaximumStamina 5 items: When you Block, you deal 717 Physical Damage to the attacker. This effect scales off your MaxHealth.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129StaminaRecovery 5 items: When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 1300 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon and Spell Damage.