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Redguard:NPCs

< Redguard

Many Non-Player Characters, or NPCs, may be found in Redguard. Similar to Battlespire, all of them have voiced dialogue. Most are unique, but there are a few classes of generic NPCs, such as guards and island thugs. It's not possible to attack unarmed people; Cyrus will simply comment, "No, s/he's unarmed."

Conversing with the inhabitants of Stros M'Kai is central to advancing the storyline. Talking to one person may open up new dialogue options with others. Each NPC's article includes their complete dialogue and how to unlock the various topics of discussion. Several factions exist within the game setting, although these are only known through dialogue and have no in-game effect.

For information about creatures in the game, see this page.

Player CharacterEdit

Although playable, Cyrus has some traits of a non-playable character due to having a developed backstory, his own dialogue, and appearances in cutscenes that are not under your control. He also has a gremlin form, although this could be considered a creature. For the purposes of the wiki, he has an NPC page.

Named NPCsEdit

Generic NPCsEdit

Five classes of generic NPCs exist in the game. The pirates walking around town are always friendly, and the thugs found on remote parts of the island are always hostile. Three Forebear bullies frequent the Draggin Tale and can start a brawl with Cyrus. A group of League pirates attack you at the beginning of the game, but the ones at the League hideout are friendly unless provoked.

Guards near civilization will only attack you if your weapon is drawn, you have attacked them, or after the quest Escape the Catacombs. Other guards attack regardless of your actions, such as the ones protecting the Dwarven Ruins.

Creature CharactersEdit

Redguard's cast of characters is on a spectrum, with the likes of Clavicus Vile and Nafaalilargus blurring the boundary between NPC and creature. Although considered beasts by the usual definition, Cyrus talks to the characters listed below almost as if they are human. All of them have story-relevant dialogue.

Gerrick's Goods
Orsone
Realm of Clavicus Vile
Guardian x2
Treasure Vaults
Nafaalilargus

Other Relevant PeopleEdit

These people are all mentioned in the game or its official character descriptions except where noted. Those in the first column appear in The Origin of Cyrus!, while those in the second column also appear in story paintings from the introduction.

The Origin of Cyrus!
Cyrus' Father
Duadeen
Eli *
Hakan
Story Paintings
Thassad II (see statue)
Tiber Septim
Volag
Mentioned Only
Borgas
Hayle
Lakene's Wife
Old Silversmith
Vromish
Lore
Arkay (see temple)
Frandar Hunding (see statue)
Hermaeus Mora (see Clavicus Vile)
High Wizard of Valenwood (see J'ffer)
Kynareth (see shrines) *
Leki (see Saintsport)
Senecus Goddkey

* Not mentioned in-game
† Also seen in a past vision in the Mage's Guild's magic pool.
Tobias mentions his father in dialogue, and the name Borgas comes from his official description. He also mentions a Provisional Governor of Sentinel, and the name Senecus Goddkey comes from A Pocket Guide to the Empire.

Unused NPCsEdit

  • Tom Jones is an NPC that was only intended for use in the game's E3 presentation.