This article is about the place. For the DLC, see Orsinium (DLC).
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Explorable | ||||
Discoverable | Yes | |||
Completion | None | |||
Zone | ||||
Wrothgar | ||||
Location | ||||
Northeast of the Merchant's Gate | ||||
Houses | ||||
Other Buildings | ||||
Orsinium is the largest city in Wrothgar, and the home of King Kurog. Completing quests and objectives in Wrothgar will contribute to rebuilding the city, returning it to its former glory.
The city is split into four districts. In the north, centred on the Temple of Ire, lies the Temple District[verification needed], which also contains The Greedy Gut, both city gates, and the stables. Immediately to the south is the Crafting District, containing Rime Hammer Forge and the Mages Guild, as well as the House of Orsimer Glories. South of the river is the Merchant District, containing marketplaces and trade stalls, as well as the Fighters Guild and Bank. In the east sits the Residential District, stretching from the King's Cornerclub to the imposing Scarp Keep, home of King Kurog.
Related QuestsEdit
- The Anger of a King: Discover what has put King Kurog in such a foul mood.
- Atypical Artistry: Help an artist create a masterpiece of native ogre art.
- Awaken the Past: Seek out relics to fill the museum of the Orsimer.
- Birdsong's Curse: A hagraven has been turning people into birds.
- Blood and the Sacred Words: Protect the sacred words of Malacath from the Vosh Rakh.
- Blood on a King's Hands: Reach the temple and ensure your allies at the Great Moot are safe.
- Broken Promises: Find out what happened to High-King Emeric's messenger.
- A Cold Wind From the Mountain: Recover the skull of a legendary bear.
- Cultural Affections: Help Rigurt obtain the affections of his Wrothgarian counterpart.
- The Durzog Whistle: Investigate a durzog training whistle and find an interested buyer.
- Fire in the Hold: Deal with the bandits in Watcher's Hold.
- Invitation to Orsinium: Escort a supply caravan to the Wrothgarian city of Orsinium.
- A King-Sized Problem: Investigate an attack on Orsinium's temple of Trinimac.
- For King and Glory: Help King Kurog deal with the leader of the Winterborn Reachmen.
- The King's Gambit: Find a way to stop the Vosh Rakh's attack before it happens.
- Long Live the King: Make preparations for a traditional Orc ceremony.
- In the Name of the King: Obligate the clan chiefs to attend King Kurog's Great Moot.
- To Save a Chief: Embark on a secretive rescue mission for the High Priestess.
- Those Truly Favored: Find the Vengeful Eye and decide what to do with it.
Group Boss Daily QuestsEdit
- Heresy of Ignorance: Stop the Worm Cult from summoning a terrible champion.
- Nature's Bounty: Cleanse the corruption that is blighting the Wrothgar wilderness.
- Meat for the Masses: Get supplies for the workers rebuilding Orsinium.
- Reeking of Foul Play: Deal with the Riekrs who are raiding caravans.
- Scholarly Salvage: Find the pages of a scholar's lost work and deal with a mad ogre.
- Snow and Steam: Deal with some dangerous Dwarven machines.
Shops and ServicesEdit
- Coldsnap Clothiers — A clothing shop near Rime Hammer Forge in Orsinium. (map)
- Fighters Guild and Bank — A guildhall and bank in Orsinium. (map)
- The Greedy Gut — An inn in Orsinium. (map)
- Guild Traders — A guild kiosk marketplace located outside Orsinium's northern gate. (map)
- Haggler's Bluff — A marketplace in central Orsinium that houses many merchant stalls. (map)
- King's Cornerclub — An inn in Orsinium. (map)
- Lonesome Desert Tailors — A tailoring shop near Rime Hammer Forge in Orsinium. (map)
- Mages Guild — The Mages Guild's hall in Orsinium. (map)
- Orcish Pride Outfitters — A leatherworking shop near Rime Hammer Forge in Orsinium. (map)
- Orsinium Outlaws Refuge — An outlaws refuge hidden beneath Orsinium. (map)
- Rime Hammer Forge — The large Smithy in the center of Orsinium. (map)
- Shatul Clan Corral — The stables near the main gate of Orsinium. (map)
- Skalar's Hostel — An inn just outside of Orsinium. (map)
Other PlacesEdit
PeopleEdit
WayshrineEdit
GalleryEdit
At the start of the main questline for Orsinium, much of the city is under construction. Once the questline has been completed various parts of the city will have been rebuilt and the supporting scaffolding removed, most notabaly the city walls and watchtowers. Some scaffolding in parts of the city will remain however.
NotesEdit
- The Letter from the Orsinium Orphanage and New Life Charity Writs mention donors for the Orsinium Home for Displaced Children, though it cannot be found in the city.
- The book Return to Orsinium, released long before the DLC, mentions many locations such as the Caves of Dark Abundance, the Everember Forges, and the Malacath-worshiping Temple of Grievance that do not appear in the city. Some were likely early names for locations that do appear in the city.
- It also mentions the Jugular as being the river that runs through the city, and the Obdurate Gates as the gate entrances.
AchievementsEdit
There is one achievement associated with this location:
Achievement | Points | Description | Reward | |
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A Gift from Orsinium | 5 | Come visit the Orcs' newly rebuilt capital city: Orsinium! | Pet: Echalette (pet) (page) |