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ON-icon-skill-Dawn's Wrath-Eclipse.png Eclipse
Line Dawn's Wrath
Line Rank 30 Cost 4320 Magicka
Cast Time Instant Duration 4 seconds
Target Enemy
Range 28 meters
Morphs
Morph ON-icon-skill-Dawn's Wrath-Living Dark.png Living Dark
You now apply the ability to yourself. Heals you when you take direct damage instead. Melee attackers are snared.
ON-icon-skill-Dawn's Wrath-Unstable Core.png Unstable Core
Deals damage to the attacker and anyone near them when they trigger any of the effects.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
An enemy affected by Eclipse
Eclipse: Cost: [4590 / 4500 / 4410 / 4320] Magicka.
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their Movement Speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.
Living Dark: Cost: 4050 Magicka, Duration: 10 seconds, Target: Self.
Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their Movement Speed by 40% for 3 seconds and healing you for [2000 / 2022 / 2043 / 2066] Health. These effects can occur once every half second.
Unstable Core: Area: 5 meters.
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one. Their first attack reduces their Movement Speed by 30% for 4 seconds and deals [1191 / 1204 / 1218 / 1230] Magic Damage, their second attack immobilizes them for 3 seconds and deals [2382 / 2409 / 2434 / 2460] Magic Damage, and their third attack stuns them for 3 seconds and deals [4765 / 4816 / 4869 / 4921] Magic Damage. The effects can activate once every 1 second.

Eclipse causes your targets next three Direct Damage attacks to reduce their movement speed, followed by immobilizing them and then finally stunning them. The Unstable Core morph will cause the targets next three Direct Damage attacks to also make them explode, harming them and their nearby allies, with each attack causing greater damage, or you can pick the Living Dark morph that makes you the target of the ability but causes Direct Damage attacks used against you to restore Health and reduce the movement speed of the attacker.

NotesEdit

  • Prior to Update 23, Eclipse simply caused the target to take damage each time they used a Direct Damage attack, Unstable Core caused the target to explode, dealing Area Effect damage, at the end of the effect and Living Dark was called Total Dark and caused the targets Direct Damage attacks to immobilize them and heal you.

GalleryEdit

Patch NotesEdit

  • Total Dark: The tooltip now lists the correct duration for this ability.
  • Fixed an issue where the caster of this ability was being charged magicka every time a spell was reflected.
  • The ability Eclipse will no longer reflect back the damage over time from

Twin Slashes and Searing Strike.

  • Added a new graphical effect to this ability when projectiles are reflected.
  • Total Dark: This ability now heals the caster for each projectile reflected by the ability.
  • Unstable Core: This ability will now explode if the affected target uses CC Break or Cleanse to remove it. Also fixed an issue where this ability was able to deal full damage to more than 6 targets. This ability's area-of-effect damage now correctly prioritizes targets.
  • Fixed an issue where this ability would trigger your global cooldowns every time it reflected another ability.
  • This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
  • Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
  • Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.
  • Unstable Core: Increased the area damage when the effect ends by 50% and can be placed on an unlimited amount of targets, but it no longer reflects single target spells back to the enemy.
  • Fixed an issue where this ability and the Total Dark morph were not dealing their area-of-effect explosion damage.
  • This ability and the Total Dark morph can now be placed on an unlimited amount of targets.
  • This ability and its morphs will now deal their Area of Effect damage even if the target dies.
  • Power of the Light (Backlash morph): Fixed an issue where this morph's damage was being mitigated on the target's Spell Resistance instead of their Physical Resistance.
  • Radiant Destruction: Decreased the damage from this ability and its morphs by approximately 21%.
    • Developer Comment: The damage of Radiant Destruction was so high that players were able to cast this on targets with high health values and still deal effective damage. This change makes it more important to use the ability at the correct time. In PvP, other players now have more time to react, and in PvE the rotation requires using multiple abilities for a longer period of time.
  • This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
  • Reduced the cost of this ability and its morphs by approximately 20%.
  • Eclipse: This ability and its morphs now returns damage whenever the affected enemy casts a direct damage attack. It still grants crowd control immunity when the effect ends and can now be removed by Break Free. Eclipse can also now be placed on an unlimited amount of enemies as a baseline effect.
  • Total Dark: This morph will heal you when the target casts a direct damage attack.
  • Unstable Core: This morph adds area of effect damage when the effect ends.
    • Developer Notes: Similar to Petrify, we wanted to change this disorient into a stun while retaining its current functionality to make useful in more situations.
  • Casting Eclipse when you have low health means the enemy may be able to ignore it and still kill your character. However, if you are able to stay alive, it can shift the tide of battle in your favor against an aggressive opponent.
  • Fixed an issue where the following abilities and their morphs could not be cast against blocking enemies:
  • Fixed an issue where the following abilities (and their associated morphs) could not be cast against an enemy player with the Shield Wall ability active:
  • This ability and its morphs will no longer proc off Direct Damage attacks such as Spiked Armor or Thews of the Harbinger's damage return.
  • Updated the tooltip on these abilities to properly indicate their internal cooldown, which have always been there.
  • Reduced the damage dealt by the thorn mechanic (damage return) of this ability and its morphs by 25%. Note this only pertains to the damage; the heal of Total Dark and explosion of Unstable Core remain untouched.
  • Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack. These abilities can now only be active on one target at a time.
  • Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
  • Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
  • Their third attack causes the sphere to smother them, stunning them for 3 seconds.
  • These effect can only occur once every second.
    • Note that the sphere can no longer be CC broken early, but can still be cleansed.
  • Total Dark:
    • Renamed this morph to Living Dark.
    • You now envelop yourself in darkness for 4 seconds, which protects you. Anytime an enemy hits you with a Direct Damage attack, they are immobilized for 3 seconds and you are healed.
    • This heal value has been decreased by approximately 66% compared to the original value, but can now occur every half second rather than every .75 seconds.
  • Unstable Core: Each time the sphere activates on the attacker, they will take damage. This damage increases based on the stage the sphere is currently in.
    • Developer Comment: The previous iteration of Eclipse was originally meant to be a tool to disincentivize your target from continuously attacking, and instead back off or remove the effect. Due to the effect being able to be removed through CC break, it lead to very binary performance situations. This new functionality is meant to retain the idea to punish the target from continuously attacking, but with less polarizing gameplay elements for both sides. We also wanted the ability to be used in both PvE and PvP, so we've removed the pseudo crowd control element it once operated from.
  • Fixed an issue where reapplying this ability or the Unstable Core morph to a target before the original expired could cause issues with the cooldown of the effects.
  • Living Dark (morph):
    • This morph now only snares targets for 60%, rather than immobilizing them.
    • Reduced the healing by approximately 10%.
  • Unstable Core (morph):
    • Reduced the initial and secondary damage dealt of this ability by approximately 44%, and the final hit by 25%.
    • These attacks now happen in a 5 meter radius around the target, as the visuals insinuate.
  • Living Dark (morph): This morph now scales off your Max Health or Spell Damage, whichever results in a higher value, rather than a mix of Spell Damage and Max Magicka.
    • Developer Comment: Templars currently have very few tools that they can use as tanks, so we’ve opted to utilize a unique scaling method here to ensure the ability can be utilized by both defensive and offensive builds.
  • Living Dark (morph): Reduced the snare potency of this morph to 40%, down from 60%
  • Unstable Core (morph): Fixed an issue where this ability had a 100ms cooldown per effect, rather than the listed 1 second, which created situations where it was dealing significantly more damage than intended.
  • Living Dark (morph): This morph's heal no longer scales with stats and instead heals for a base of 2000 Health when it triggers.
    • Developer Comment: We're taking away some of the insane values of healing that this ability can have when stacking high stats, and instead taking a safer route with a flat value to ensure any role of Templar can still engage with the skill, but with less powerful results at the high end.
  • Living Dark (morph):
    • Fixed an issue where this ability’s visuals could cause you to appear invisible in some cases.
    • Fixed an issue where this ability's visual effects would persist in place when the target that used the ability would stealth or become invisible.
 
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