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Nova | ||||
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Line | Dawn's Wrath | ||||
Line Rank | 12 | Cost | 250 Ultimate | ||
Cast Time | Instant | Duration | 8 seconds | ||
Target | Ground | ||||
Range | 28 meters | Area | 8 meters | ||
Morphs | |||||
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Solar Prison The synergy deals more damage and stuns for longer. |
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Solar Disturbance Reduces the cost and Major Maim stays on enemies after leaving the area. |
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- Nova: Call down a fragment of the sun, dealing [1499 / 1515 / 1530 / 1549] Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 3480 Magic Damage to all enemies in the area and stunning them for 3 seconds.
- Solar Prison: Call down a fragment of the sun, dealing [1549 / 1568 / 1585 / 1600] Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the
Gravity Crush synergy, dealing 6957 Magic Damage to all enemies in the area and stunning them for 5 seconds.
- Solar Disturbance: Cost: 225 Ultimate.
Call down a fragment of the sun, dealing 1549 Magic Damage every 1 second for 8 seconds to enemies in the area and applying Major Maim to them for [7 / 8 / 9 / 10] seconds, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 3480 Magic Damage to all enemies in the area and stunning them for 3 seconds.
Nova deals magic damage over the target area and reduces enemies' attack damage. Allies can activate the Supernova synergy to deal additional damage and stun enemies within range. Solar Prison changes the Synergy to
Gravity Crush, which increases the damage and stun duration. Or Solar Disturbance will reduce the movement speed of all enemies in the affected area.
NotesEdit
- Solar Disturbance is a recommended morph for the Templar Initiate build, while Solar Prison is recommended for Bastion of Light and Beacon of Hope.
Patch NotesEdit
- This ability can now deal critical strikes, and the damage-per-tick has been increased by 20%.
- Solar Disturbance: This ability now scales in damage from ranks I-IV, and now snares your targets by 60% at all ranks.
- Fixed several issues where some area of effect abilities weren't prioritizing targets that were far away from the caster, instead of targets closest to the caster.
- The bonus damage done will apply to the 6 targets closest to the center of the sun for placed area of effect abilities, such as Nova.
- Decreased cost of this ability and its Morphs to 250 Ultimate from 300 Ultimate.
- Supernova: Decreased the synergy activation range to 2.5 meters.
- Solar Prison: Increased the damage dealt by this ability by about 17%.
- Solar Disturbance: Increased the snare component of this ability to 65% from 60%.
- Reduced the effects and visual light intensity for this ability and its morphs.
- Increased the damage from the Supernova and Gravity Crush synergies by 16%.
- Increased the activation range for the Supernova and Gravity Crush synergies to 3.5 meters from 2.5 meters.
- This ability now applies Major Maim instead of reducing the target's damage by 30%.
- Decreased the time it takes for the nova to land for this ability and its morphs to 0.5 seconds from 0.75 seconds.
- Developer Comments: The power level of this ability didn't justify it having such a long delay. We've shortened the time it takes for it to land to make it easier to hit moving targets.
- Solar Disturbance: This morph now increases the duration of the Major Maim debuff it applies to 4 seconds.
- This ability and its morphs now have a negative telegraph so you can properly tell if the heavens are being called down to protect you or smite you.
- Fixed an issue where this ability's damage did not properly generate hit reactions against enemies.
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