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ON-icon-skill-Dark Magic-Rune Prison.png Rune Prison
Line Dark Magic
Line Rank 20 Cost 3510 Magicka
Cast Time Instant Duration 3 seconds
Target Enemy
Morphs
Morph ON-icon-skill-Dark Magic-Rune Cage.png Rune Cage
Deals damage when effect completes.
ON-icon-skill-Dark Magic-Defensive Rune.png Defensive Rune
Cast spell on self, stunning the next enemy who attacks you.
Rune Prison: Cost: [3780 / 3690 / 3600 / 3510] Magicka.
Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. This stun cannot be blocked.
Rune Cage: Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. Deals [2326 / 2350 / 2376 / 2402] Magic Damage if the stun lasts the full duration. This stun cannot be blocked.
Defensive Rune: Duration: [60 / 80 / 100 / 120] seconds, Target: Self.
Place a rune of protection on yourself for [1 / 1.3 / 1.7 / 2] minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.

Rune Prison conjures a sphere of dark magic to disorient an enemy. The duration of the effect is fairly long for a crowd control ability. The Rune Cage morph will do damage if it lasts the entire time. Defensive Rune is cast on yourself and applies the effect to the next enemy who attacks you.

NotesEdit

  • Defensive Rune was previously called Weakening Prison, with the same effect. Presumably it was changed to avoid confusion with the Encase morphs.

Patch NotesEdit