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|Line Rank||4||Cost||2970 Magicka|
|Cast Time||1 second||Duration||–|
Applies Major Defile to the target and nearby enemies, reducing their healing received.
Deals damage in multiple blasts around you instead of at a single enemy.
- Solar Flare: Conjure a ball of solar energy to heave at an enemy, dealing [3935 / 3978 / 4020 / 4063] Magic Damage. Also grants you Empower for 5 seconds, increasing the damage of your next Light Attack by 40%.
- Dark Flare: Conjure a ball of solar energy to heave at an enemy, dealing [4062 / 4107 / 4148 / 4197] Magic Damage. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 30% for 4 seconds. Also grants you Empower for 5 seconds, increasing the damage of your next Light Attack by 40%.
- Solar Barrage: Casting Time: Instant, Duration: 8 seconds, Area: 8 meters, Target: Area.
Conjure solar energy to blast enemies around you, dealing [739 / 748 / 755 / 765] Magic Damage every 2 seconds for 8 seconds. While this ability is active you gain Empower, increasing the damage of your Light Attacks by 40%.
Solar Flare deals Magic Damage to an enemy, and increases the damage of your next attack. The Solar Barrage morph changes this to an instant-cast, close-range attack. Or you can choose Dark Flare, which reduces both your target's as well as other nearby targets' ability to heal (though only your primary target actually takes damage).