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|Line Rank||4||Cost||2700 Magicka|
|Cast Time||0.8 seconds||Duration||–|
Applies Major Defile to the target and nearby enemies, reducing their healing received.
Deals damage in multiple blasts around you instead of at a single enemy.
- Solar Flare: Conjure a ball of solar energy to heave at an enemy, dealing [3103 / 3138 / 3174 / 3204] Magic Damage. Also grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%.
- Dark Flare: Conjure a ball of solar energy to heave at an enemy, dealing [3209 / 3244 / 3280 / 3316] Magic Damage. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 16% for 4 seconds. Also grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%.
- Solar Barrage: Casting Time: Instant, Duration: 8 seconds, Area: 8 meters, Target: Area.
Conjure solar energy to blast enemies around you, dealing [745 / 755 / 761 / 771] Magic Damage every 2 seconds for 8 seconds. While this ability is active you gain Empower, increasing the damage of your Light and Heavy Attacks by 40%.
Solar Flare deals Magic Damage to an enemy, and increases the damage of your next attack. The Solar Barrage morph changes this to an instant-cast, close-range attack. Or you can choose Dark Flare, which reduces both your target's as well as other nearby targets' ability to heal (though only your primary target actually takes damage).