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ON-icon-skill-Dawn's Wrath-Solar Flare.png Solar Flare
Line Dawn's Wrath
Line Rank 4 Cost 2700 Magicka
Cast Time 0.8 seconds Duration
Target Enemy
Range 28 meters
Morph ON-icon-skill-Dawn's Wrath-Dark Flare.png Dark Flare
Reduces cost and applies Major Defile to the target and nearby enemies, reducing their healing received.
ON-icon-skill-Dawn's Wrath-Solar Barrage.png Solar Barrage
Deals damage in multiple blasts as damage over time around you instead of at a single enemy.
Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037.
Solar Flare
Solar Flare: Conjure a ball of solar energy to heave at an enemy, dealing [3106 / 3141 / 3173 / 3209] Magic Damage. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.
Dark Flare: Cost: 2430 Magicka.
Conjure a ball of solar energy to heave at an enemy, dealing [3207 / 3242 / 3277 / 3314] Magic Damage. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 16% for 4 seconds. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.
Solar Barrage: Casting Time: Instant, Duration: 20 seconds, Area: 8 meters, Target: Area.
Conjure solar energy to blast enemies around you, dealing [563 / 567 / 573 / 581] Magic Damage every 2 seconds for 20 seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 80%.

Solar Flare deals Magic Damage to an enemy, and increases the damage of your next attack. The Solar Barrage morph changes this to an instant-cast, close-range attack. Or you can choose Dark Flare, which reduces both your target's as well as other nearby targets' ability to heal (though only your primary target actually takes damage).


Patch NotesEdit

* Slightly reduced the cast time for this ability from 1.5 seconds to 1.3 seconds.
  • Dark Flare: This ability now scales in damage from ranks I-IV.
* Dark Flare: Fixed an issue where this ability's graphical effect would stay on a target after it was removed.
* Solar Flare no longer increases the damage of the next attack against the target. Instead, this ability now grants the caster the Major Empower buff.
  • Reduced the cast time of this ability by 0.2 seconds.
  • Dark Flare: This ability now applies the Major Defile debuff to your target.
* Increased the damage for this ability and the Dark Flare morph by 12%. The damage of the Solar Barrage morph remains unchanged.
* Fixed an issue where this ability would cause the visual effects from Major Empower to get stuck on you if it was used as the killing blow on a target.
* Shadow Cloak: Fixed an issue where the invisibility from this ability and its morphs was being broken by certain abilities, such as Teleport Strike, Dark Flare, and Weapon Enchantments.
* Solar Barrage: This morph now has a cast time that matches the base ability, and now causes you to pulse point blank area of effect damage every 2 seconds for 6 seconds, with each pulse granting you the Empower buff.
    • Developer Notes: We liked how this ability was acting as a "soft" crowd-control, preventing some abilities but allowing others. However, the list of abilities was too short. We've made the ability more universally effective against most offensive abilities, making the process to select the right target and time for the ability more important.
* Solar Barrage: The damage from this morph can now be blocked, but cannot be dodged.
* This ability and the Dark Flare morph now grant the Empower buff instantly after being cast, instead of when the projectile hits the enemy target.
  • Enduring Rays: This passive ability now increases the duration of your Sun Fire, Eclipse, and Nova abilities by 2 seconds, instead of 15/30%. It now also increases the duration of the debuffs applied by Solar Flare and its morphs.
    • Developer Comments: This eliminates the extra fractional duration from some damage over time abilities that weren’t actually getting extra damage. It also gives short abilities like Solar Barrage an additional tick.
* Dark Flare: Decreased the duration of the Major Defile debuff to 4 seconds from 6 seconds.
  • Solar Barrage: Removed the cast time from this ability, and decreased the damage done by approximately 40%.
* Fixed an issue where spamming cast time or channeled abilities, such as Puncturing Strikes or Dark Flare, would cause a delay to occur between each cast of those abilities.
* Increased the damage dealt by this morph by approximately 10%.
  • This ability now grants an infinite Empower bonus during the entire duration, instead of firing a single Empower bonus after each tick.
    • Developer Comment: Internally, we found that melee Magicka-based Templars specifically were struggling to contend with other melee damage dealing spots in organized play (such as fully-optimized raiding environments that have access to many empowering and debilitating abilities), and this change is aimed at remedying that. We've specifically targeted more of the single target damage production of the class with this change, as their cleave DPS is in a relatively healthy spot.
* Reduced the cast time from this ability and the Dark Flare morph to 1 second from 1.1 seconds.
  • Increased the travel speed to match other projectiles.
  • Reduced the damage by approximately 37% to make up for the fact that it can be cast more frequently.
  • Reduced base cost from to 2970 Magicka from 3240.
  • Solar Barrage (morph): Removed the delay of this ability, which will result in gaining one extra tick of damage. Also fixed an issue where this ability was being considered a Direct Damage attack, instead of Damage over Time.
* Increased the damage of this ability and the Dark Flare morph by approximately 4%.
  • Solar Barrage: Decreased the damage of this morph by approximately 33% per tick.
* Solar Barrage:
    • Increased the duration of this morph to 8 seconds, up from 6.
    • Decreased the damage per tick by approximately 15%.
*Reduced the cast time of this ability and the Dark Flare morph to 0.8 seconds, down from 1 second.
  • Reduced the damage done by approximately 21%.
  • Reduced the cost of all versions of this ability to 2700, down from 2970.
    • Developer Comment: Similar to other cast time abilities, we’ve taken the approach for a quicker cast time to help make this ability easier to weave within the 1 second global cooldown. This should also help reduce burst, potentially when combined with other high hitting attacks, but help the DPS go up by making it smoother to use and easier to sustain.