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Morrowind:Molag Amur

< Morrowind: Places: Regions
A scene in the Molag Amur uplands
Lava pools and steam vents dot the landscape
The shrine on Mount Assarnibibi
Map of Molag Amur
Molag Amur Weather Table
Clear 5% Thunder 0%
Cloudy 15% Foggy 35%
Ash 20% Blight 0%
Overcast 25% Rain 0%
Snow 0% Blizzard 0%

The Molag Amur region is essentially the southern part of the Ashlands. The two regions are ecologically similar, both being characterized by an arid landscape whose plant life tends to be Trama Root, Fire Petal, and occasional Chokeweed. Molag Amur is distinguished from the northern Ashlands by the presence of lava pools and rivers on the surface. The land is predominantly dark volcanic rock covered with an overlay of ash and cinder, but of a different makeup and appearance from that of the Ashlands proper. Although it is hard to understand how they survive, fauna include Kagouti, Alit, Cliff Racers, Rats, and Kwama Foragers. There are also various Daedra frequently seen in the area, including Scamps and all types of Atronachs.

Molag Amur is a large region, stretching from just east of Balmora clear to the eastern coast, and from the Grazelands south to Molag Mar. It is an irregular triangle, with a truncated point at the region around the Dwemer ruin of Arkngthand, above the Foyada Mamaea opposite Moonmoth Legion Fort. The northern boundary of the Molag Amur region starts just north of the bridge to Arkngthand, stretches eastward from there along the hills north of Lake Nabia, and turns north after the Foyada Ashur-Dan towards the southwest corner of the Grazelands, near the stronghold of Falensarano, and then runs east to the sea. Roads mainly consists of foyadas, volcanic ravines, leading east and north to the important pilgrim sites of Mount Assarnibibi and Mount Kand.

The lower boundary begins below Arkngthand, over the mountains from Lake Amaya, and curves down above the Ascadian Isles, taking a sharp southerly bend which sees it on three sides of Suran. It then goes due east to Molag Mar. On the east side of Molag Mar, there is an inlet, and Molag Amur lies to the north, and its border follows a rough line north from the eastern shore of that inlet.

The region cannot be said to be dominated by any House: the majority of its inhabitants tend to be renegade necromancers and Mages, but House Telvanni has made inroads into the area with the foundation of Tel Uvirith. Relatively near there, the Erabenimsun Camp is testimony to the presence of Ashlander tribes in the eastern part of this region.

Molag Amur is generally an area one passes through out of necessity, not a place where any but the desperate would make a home.

Molag Amur PlacesEdit

Smaller TownsEdit

  • Molag Mar — A Tribunal Temple town and pilgrimage destination. (map)
  • Tel Uvirith — A Telvanni settlement in the Molag Amur region, located on the site of Uvirith's Grave. (map)

CampsEdit

Ancestral TombsEdit

Bodies of WaterEdit

CavesEdit

 
The ashen wastes

Daedric RuinsEdit

Dunmer StrongholdsEdit

Dwemer RuinsEdit

LandmarksEdit

MinesEdit

ShipsEdit

Velothi TowersEdit

Related QuestsEdit

Main QuestEdit

House HlaaluEdit

House RedoranEdit

House TelvanniEdit

Fighters GuildEdit

Mages GuildEdit

Tribunal TempleEdit

Morag TongEdit

Imperial CultEdit

MiscellaneousEdit

DaedricEdit

PeopleEdit

Name   Race Class Level Health Magicka Alarm Fight Location
Abibaal Assillariran   Dark Elf Archer 8 90 92 0 90 [7,2]
Hibaddar Ilath-Pal   Dark Elf Barbarian 7 88 90 0 90 [4,0]
Marsus Tullius   Imperial Trader 5 68 92 0 30 [11,2]
Reeh-Jah   Argonian Slave 3 53 84 0 30 [11,-1]
Umbra   Orc Warrior 20 400 92 0 30 [7,-7]
Yassour Hairshumusa   Dark Elf Archer 5 71 86 0 90 [4,0]
Zelaku Assarrapanat   Dark Elf Barbarian 9 103 92 0 90 [7,2]

NotesEdit

  • In the console, the region's ID is actually "Molag Mar Region".
  • The book Varieties of Faith in the Empire mentions a race of supermonsters, the result of Molag Bal's seduction of Vivec during the previous era, which are said to live in Molag Amur. No such monsters appear in the game, however.

BugsEdit