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Morrowind:Main Quest

< Morrowind: Quests

The Main Quest of Morrowind begins with an introduction scene narrated by Azura. You are a prisoner born on a certain day to uncertain parents, sent to Morrowind, "first by carriage and now by boat". Azura promises to keep a watchful eye over your destiny. A Dark Elf named Jiub wakes you from your dream, or perhaps, nightmare. You begin the game aboard the Imperial Prison Ship docked in the sleepy swamp town of Seyda Neen, on the island of Vvardenfell in Morrowind.

Here you will create your character and be released from Imperial custody with Directions to Caius Cosades and a Package for Caius Cosades. The note is from Glabrio Bellienus, Personal Secretary to the Emperor, but does not give a clue to who Caius Cosades might be. The package consists of ciphered text. With these two documents, 87 gold, and the common clothes on your back, you may set off in any direction, freely ignoring the remainder of the Main Quest.

However, if you wish to discover the reason the Emperor himself let you out of prison and trusts you to report to an unknown man, make your way to Balmora. The remainder of the Main Quest will have you unraveling a prophecy that affects not just you, but the fate of all Morrowind.

As shown in the quest flowchart below, Morrowind's Main Quest is linear up until the second act, when you must deal with each of the three Great Houses and four Ashlander tribes. Once this long middle act is complete, the final quests will again become mostly linear. There is an alternate ending for those who wish to take a more independent path, as well as an ongoing quest to investigate strange interactions with Vvardenfell's people.

Quest ChartEdit

Caius Cosades' Quests
Third, Fourth, and Fifth Trial Quests
Visit the three Great Houses and have them pronounce you as their Hortator to fulfill the Fourth Trial. The exact order you do the Houses in is not important. To satisfy the Fifth Trial, travel to the four Ashlander Camps and have them recognize you as the Nerevarine. It is recommended to do the Urshilaku first, then the other three in any order.
Note - The Fourth and Fifth Trials can be done in any order. However, it's recommended that you complete the Fourth Trial first, as when you are recognized as the Nerevarine, people related to the Temple (e.g. Ordinators) may attack you on sight. Also, if your level is higher than 20 and you have at least 50 reputation, then you will not have to complete the Fourth and Fifth trials at all.
End Game Quests
Optional Quests

Quest FlowchartEdit

Introduction SceneEdit

"Each Event is preceded by Prophecy.
But without the
Hero, there is no Event."
Zurin Arctus, the Underking

In the waning years of the
Third Era of Tamriel, a
prisoner born on a certain day
to uncertain parents was sent
under guard, without
explanation, to Morrowind,
ignorant of the role he was to
play in that nation’s history...

When earth is sundered, and skies choked black,

And sleepers serve the seven curses,
To the hearth there comes a stranger,
Journeyed far ‘neath moon and star.

Though stark-born to sire uncertain,
His aspect marks his certain fate.
Wicked stalk him, righteous curse him.
Prophets speak, but all deny.

Many trials make manifest
The stranger’s fate, the curses’ bane
Many touchstones try the stranger

Many fall,
but one remains.
"They have taken you from the Imperial City's prison, first by carriage and now by boat, to the east, to Morrowind. Fear not, for I am watchful. You have been chosen."
Azura, Daedric Prince
"Wake up, we're here. Why are you shaking? Are you ok? Wake up."
Jiub, Prisoner