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ON-qico-Zone Story.png Assist the Blackfeather Court to reclaim a mysterious key.
Zone: The Clockwork City
Zone StoryThis quest is part of the Zone Story
Quest Giver: Provost Varuni Arvel in the Clockwork Basilica
Location(s): Brass Fortress
Prerequisite Quest: Deepening Shadows
Next Quest: Unto the Dark
Reward: Tenebrous Girdle
Begone! emote
1 Skill Point
High Leveled Gold
XP Gain: High Experience
According to Gascone, a murder of crows stole a mysterious key from his office in the Clockwork Basilica—the same key that Clavicus Vile and the mysterious shadow cultists seek. I must find this key before the enemy does.

Quick WalkthroughEdit

  1. Investigate the crows.
  2. Get a tribute for the Black Feather Court and meet the Knight of Marrow.
  3. Help the Knight of Marrow woo his love.
  4. Meet the Duke of Crows
  5. Defeat the Exarchs of Dross
  6. Find the key.

Detailed WalkthroughEdit


  • The book Notes on Crow Sightings is added to the Cloisters as of this quest.
  • While the Knave of Rooks refers to Drados' canteen as a "silver treasure", the quest icon for it appears as a red and gold bottle.
  • While the Knight of Marrow says to follow after you agree to help, it is not actually possible to directly follow as it disappears after getting high enough into the air. The quest marker points directly to the Archivox regardless.
  • The NPCs inside the Archivox won't exist before starting the quest or reaching the related objective.
  • The poem you copy onto parchment cannot be read once it is in your quest items.
  • While displayed as a hint needed to progress the quest, using the elevated pathway to come back to the Duke of Crows isn't mandatory.
  • During the objective to listen in on the crows' negotiation, the objective name states to hide, but that isn't required.
  • The Knight of Marrow doesn't have a nameplate when following it through the Incarnatorium.


  • The last dialogue of the scattered Exarchs of Dross cuts off abruptly right after starting. ?
  • Exploring the area ahead of the Duke of Crows without speaking to it first results in the enemies exiting from the dead-end rooms to disappear briefly after the gates releasing them open. ?
    • If this was performed, while redoing the path, now following the Knight of Marrow, the doors will remain opened and the enemies that were meant to appear out of them won't exist. ?

Quest StagesEdit

Lost in the Gloam
Finishes Quest Journal Entry
Odd, talking crows took up residence in the Brass Fortress while I hunted Gascone. I need to learn more about their motives and habits. I should ask someone in the city if they know more. The Chancel of Transaction might be a good place to start.
Objective: Learn about the Mysterious Crows
Objective Hint: Talk to Constable Drados
Constable Drados told me that a lot of the loudest crows gather around a tree near the Clockwork Basilica. I should go talk to them.
Objective: Talk to the Crows
The Knave of Rooks agreed to give me information in exchange for one of Constable Drados's belongings—a "silver treasure." I must ask Drados for this item, or steal it from his bunk in the Cloisters.
Complete one: Talk to Drados or Steal Drados's Trinket
I secured the crows' "silver treasure." I should bring it to the Knave of Rooks as tribute.
Objective: Talk to the Knave of Rooks
The Knave of Rooks told me that in order to get an audience with the Duke of Crows, I'd need a well-respected escort. He suggested the Knight of Marrow. This Knight should be somewhere near a waterfall in the Brass Fortress.
Objective: Find the Knight of Marrow
I found the Knight of Marrow. I should talk to him.
Objective: Talk to the Knight of Marrow
The Knight of Marrow said he would escort me to the Duke of Crows if I help him win the affection of his lady love, Lady Blightwing. I need to find a poem for him to recite.
Objective: Choose a Poem
Objective Hint: Ask for Poetry Advice
Objective Hint: Read Poems
Objective Hint: Copy a Poem for the Knight of Marrow
I selected a love poem for the Knight of Marrow. I should give it to him.
Objective: Talk to the Knight of Marrow
I gave the Knight of Marrow a poem to recite to his love, Lady Blightwing. I should meet with him outside the gate to the Machine District.
Objective: Join the Knight of Marrow in the Machine District
I arrived at the gate leading to the Machine District. Luciana and a few of her soldiers are here too. I should talk to Luciana to find out what they're doing here.
Objective: Talk to Luciana
I must follow the Knight of Marrow into the Machine District. I must watch him recite his poem before we can move on to my audience with the Duke of Crows.
Objective: Observe the Knight of Marrow's Recitation
Now that the Knight has finished wooing Lady Blightwing, he should introduce me to his liege, the Duke of Crows.
Objective: Talk to the Duke of Crows
The Duke of Crows agreed to give me the key if I help defeat his enemies, the Exarchs of Dross. I should begin by scattering the crows surrounding the Duke's position.
Objective: Scatter the Exarchs of Dross: 0/3
Optional Step: Talk to Luciana
I scattered the Exarchs gathered around the Duke's position. I should discuss our next move with the Knight of Marrow.
Objective: Talk to the Knight of Marrow
The Knight of Marrow wants me to destroy something called "The Motionless Guardian." I should find and destroy this mysterious foe.
Objective: Destroy the Motionless Guardian
I defeated the guardian scarecrow. I should return to Blackfeather Castle. Hopefully the Duke of Crows will honor our agreement.
Objective: Return to Blackfeather Castle
Objective Hint: Follow the Elevated Platforms
I should talk to the Duke of Crows. Hopefully he'll tell me the location of the key.
Objective: Talk to the Duke of Crows
The Duke of Crows needs me to help him with a scheme to frighten the Exarch's leader, the Queen of Chaff. I should follow him into the Incarnatorium.
Objective: Enter the Incarnatorium
Optional Step: Talk to Luciana
I must talk to the Duke of Crows about his plot to get rid of the Queen of Chaff.
Objective: Talk to the Duke of Crows
The Queen of Chaff and her entourage entered the Incarnatorium. I should hide and listen to the Duke and the Queen's negotiation.
Objective: Hide and Listen to the Negotiation
The Duke of Crows gave me the signal to throw a switch. I should pull one of these levers and see what happens.
Objective: Pull a Lever
The Duke of Crows gave me the signal to throw another switch. I should pull one of these levers and see what happens.
Objective: Pull Another Lever
The Duke of Crows gave me the signal to throw another switch. I should pull one of these levers and see what happens.
Objective: Pull A Third Lever
The Duke of Crows gave me the final signal. I should pull one last lever and see what happens
Objective: Pull the Final Lever
The Duke seems pleased that we were able to drive out the Exarchs of Dross. I should talk to him.
Objective: Talk to the Duke of Crows
I helped the Duke scare off the Queen of Chaff, but the key remains just out of reach—locked behind a door. I must make my way through the Incarnatorium to claim the key.
Objective: Claim the Key
The Shadow of Sotha Sil stole the key and unleashed a terrifying Wraith-of-Crows. I must defeat this otherworldly creature.
Objective: Defeat the Wraith-of-Crows
I defeated the Wraith-of-Crows. I should find the Duke of Crows and discuss our next move.
Objective: Talk to the Duke of Crows
The Shadow snatched the Skeleton Key right out from under me. I should inform Luciana of all that's happened.
Objective: Talk to Luciana
Finishes quest  An alarm sounded in the Machine District. I should meet Luciana back at the Clockwork Basilica to figure out what is going on.
Objective: Talk to Luciana at the Basilica
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
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