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Online:The Lunacy of Two Moons

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Detail
Quick Summary: written by Talyyn, checked by MolagBallet


Walkthrough: written by ArchivistAndalor, Talyyn, not checked


Quest Stages: written by Talyyn, not checked


Investigate the madness infecting a Khajiit temple.
Zone: Northern Elsweyr
Objective: Two Moons at Tenmar Temple — Help Haduras stop the Madness consuming Two Moons at Tenmar.
Quest Giver: Priest Haduras
Location(s): Two Moons at Tenmar Temple, Skooma Cat's Cloister
Reward: Sheggorath's Greaves
Madgod's Turban
High Leveled Gold
XP Gain: High Experience
ID: 6310
"Seeing is the problem, Haduras! That's why we need it!"
"Maybe we don't need it? This one's claws are sharp! Pop! Pop! And we're all saved!"
—Something has gone wrong at the Temple
The Khajiiti temple of Two Moons at Tenmar has been afflicted by mass hysteria. The priests blindly follow the bizarre prophecies of their Moon-Bishop, which grow more deranged and deluded by the day.


Quick WalkthroughEdit

  1. Speak with Moon-Priest Haduras.
  2. Rescue Zargha.
  3. Talk to the Skooma Cat.
  4. Return to Haduras and find a special Fork for him.
  5. Go to the Two Moons Temple.
  6. Talk to Rilasu and find Moon-Bishop Sizenza.
  7. Distract the Skooma Cat and talk to the Moon-Bishop.
  8. Distract the Skooma Cat again and find the Moon-Bishop.
  9. Locate the anchor and kill the Mad Anchorite.
  10. Talk to Sheogorath and escape the Skooma Cat's Cloister.
  11. Talk to Moon-Bishop Sizenza.

Detailed WalkthroughEdit

Picking up the QuestEdit

You can find Priest Haduras standing on the road just a few steps northwest of Tenmar Temple Wayshrine, looking for help. Speaking to him will result in the following conversation:

"Zha'al, spare a kindness for a priest of Two Moons? Haduras is at the end of his rope, dangling by the scruff."
What's wrong?
"This one returns from warning the Speaker of the Mane of a dire prophecy only to find his fellow priests speaking little-sense and doing even less. Raving and rambling about our Moon-Bishop's visions and growing more demented by the moment."
Demented how?
"She tells the priests to burn their moon-sugar, so they do. She tells them to smear cheese upon the walls, so they do. She tells them to douse the temple fires with their tongues, so they do!
I fear someone will die if this continues!"
I'll help you get to the bottom of this madness.
"Bright Moons shine upon you, walker! This one pursued his friend, Zargha, before you arrived. The fool chases a beast's young with a butterfly net and woe unto him when their mother follows the commotion.
Please, find Zargha before he is eaten."

Before you leave, you can ask Haduras further questions to learn more about the temple he serves, but it is not necessary to progress the quest.

Rescuing ZarghaEdit

 
Rescue Zargha from the butterfly

Follow the road to the west, past the turn-off towards the temple itself, and you will hear Moon-Priest Zargha shouting.

Moon-Priest Zargha: "Hah! This one has you now pretty butterfly!"

Head north, off the path, and follow the rocky cliffside east until you discover a small cave. Zargha is inside with a hostile Terror Bird Matriarch. Approach and fight the Terror Bird. Zargha will scream, but he will remain safe, cowering in the corner until you have killed the Terror Bird.

Moon-Priest Zargha: "Ah! I'm going to need a bigger net!"

Once the Terror Bird is dead, Zargha lament the fact that you smashed the butterfly, comment on the pretty colors leaking out, and leave the cave.

Moon-Priest Zargha: "Oh no! You smashed it! Such pretty colors leaking out."

You may now leave the cave as well.

An Encounter with a Fancy AlfiqEdit

 
An alfiq greets his latest plaything

After you exit the cave, a grey-furred Alfiq with black markings, purple eyes, and a fancy, purple-and-gold jacket will appear on a log, just outside the cave. He will call out to you.

Skooma Cat: "Hoo hoo! You smashed that flat as a flapjack! But who said you could play with my toys?"

Speak to this odd feline, he will mock your lack of knowledge about the situation and readily assumes responsibility for the strange things happening at the temple.

"Well, hello, my new playmate! Glad to find someone with their wits still about them. Too many crazies around here. I mean, what self-respecting person goes around chasing butterflies with a net?
Everybody knows you use a hammer."
Who are you?
"I'm a cat! I thought that bit was obvious. Unless I'm not a cat. Meow? Meow. Nope, cat. Maybe you're not as sharp as I thought. A tack that's seen one too many backsides.
Bad for you, worse for them! Haha!"
Worse for who?
"The priests, silly! You really are clueless, aren't you, plaything? How are you going to win the game if you can't find the pieces? Am I going to have to dangle every answer in front of you like cheese-stuffed mice hanging by their entrails?"
You're behind the madness at the temple, aren't you?
"That's more like it! Maybe there's hope for you after all.
Now hurry your heroic heiny to my playground, or it's going to be the blind leading the blind out there. Hah! Toodles!"

As you walk away you'll hear:

Skooma Cat: "Keep your eye on the prize!"

The Blind Leading the BlindEdit

When you arrive at the stairs leading up to the Two Moons Temple grounds, you will see Haduras arguing with two other Moon-Priests:

Priest Haduras: "No, no! Stop this madness. Why can't you see reason?"
Moon-Priest Tahari: "Seeing is the problem, Haduras! That's why we need it!"
Moon-Priest Radah: "Maybe we don't need it? This one's claws are sharp! Pop! Pop! And we're all saved!"
<Haduras is horrified. He tries to convince them that they need the fork, so neither of them decide to injure themselves.>
Priest Haduras: "No! It, uh, must be the fork! It won't work otherwise!"

You may now speak to Haduras, or Tahari and Radah, though speaking to them is optional and does not advance the quest. Haduras will be relieved to see you and can ask about the situation and how you can help.

"Ah, Zha'al! You are safe! I hope the same may be said about Zargha."
He was headed back to the Temple, last I saw him.
"Moons, I pray he does not get any other ideas. Haduras has his hands full as it is! He found these ones searching for a fork to put out their eyes!"
They want to blind themselves?
"The Moon-Bishop told them that if they blind themselves, they would remain hidden from the Dragons' sight."
They need a fork for that?
"Not just any fork. A two tined, iron fork smelling ever so slightly of roast beef.
Please, help me keep them from finding the smelly thing."
All right. What do you need me to do?
"This one smells meat wafting on the wind. It is not an odor he would call beefy, but he thinks it may be the trail they were following.
Haduras will keep his eyes on these ones, so they may keep their eyes."

Continuing to talk with Haduras, you can mention your encounter with the Alfiq as well as asking for more information on the fork. Once you are satisfied, you can begin your search for a fork which smells vaguely of beef.

The Fork of HorripilationEdit

 
The Fork of Horripilation

Head northeast up the road, north of the nearby wayshrine. Nestled in a small clearing between some rocks is a Ruddy Fang campsite. They have two full banquet tables set out under an open tent on the north side of their camp, laden with meat from dubious sources. The fork Haduras spoke of is lodged in a piece of steak on the table on the left. Defeat as many Ruddy Fang Khajiit as is necessary and then take The Fork of Horripilation, you can then head back to where you left Haduras.

While you were gone, Haduras seems to have kept the maddened pair of priests from running off but he has become frustrated from dealing with them. Speak with him and show him the Fork of Horripilation, which he will immediately sense.

"If this one must talk in circles with lunatics much longer, he too will go mad!
Did you find any offending forks at the campground?"
Yes. Take a look.
"Brr! Khajiit gets all goose-pimply in the hackles just touching it! Haduras fears things are even worse than he imagined. This fork reeks of more than beef, it stinks of Oblivion!"

Your response to Haduras will depend on whether you have encountered the Fork and its owner before or not. Either way, Haduras will recognize exactly who is messing with the Temple.

First Time:
Encountered Fork Before:
Meaning what, exactly?
"There is no denying it now, our temple is caught in the claws of the Skooma Cat! He must be responsible for our Moon-Bishop's strange visions, but how he's spread his madness to the priests … I cannot fathom it."
Who is this Skooma Cat?
"Sheggorath, or Sheogorath to some, the crook-tailed son of Ahnurr and Fadomai. Born before the moons and stars. He speaks from across the Lunar Lattice through the distilled moon-sugar called skooma … but you said you saw him? In the flesh?"
He appeared as a small cat.
I've seen it before. It belongs to Sheogorath.
"The Skooma Cat! He must be responsible for our Moon-Bishop's strange visions, but how has he spread his madness to the monks …? And you said you saw him? In the flesh?"
He appeared as a small cat.
"An Alfiq? The Skooma Cat should not be able to cross the Lunar Lattice. If he walks among us, then Jone and Jode must truly be out of alignment.
We must check on the temple!"
All right.
"Please, you go ahead to the temple. Find our Moon-Bishop, keep her from spreading any more of this madness!
Haduras will meet you there. Once he leads these ones to safety without them straying toward any other foolishness."

Before you finish your conversation, you can ask him about Moon-Bishop Sizenza and the story of the Skooma Cat. Once you are done, start climbing the stairs.

Second Encounter with the Skooma CatEdit

After your conversation with Haduras, the Skooma Cat will decide to show up once more:

Skooma Cat: "Oooh, my ears are burning hotter than Dagon's backside. Come on. Give'em a scratch, would ya?"

Speak with the Skooma Cat to see what he wants. He appears to have been busy playing with the priests at the temple.

"I see you met Forky! Been talking about me again, hasn't it? Such gossip, that one, but you can hear the ocean if you stick it in your ears.
Give it a try!"
Why are you doing this?
"Doing what? The purring? Don't know! Just happens at the darnedest times. Smelling a bowl of cream, laying eyes on a plump ball of yarn, licking my—wait, I feel a grooming coming on."
Why are you trying to hurt the priests?
"Who's trying? Oh sure, you've kept a handful all boring and breathing, but we've been having a right riot at the temple! You ever hear cats always land on their feet? Turn out it's true! 'Course their feet wind up by their ears, but why split pears?"
Stop this.
"Stop? Stop! But we're just getting to the best part! I think they're really getting the hang of it! Last one got one good bounce in before he split like a ripe tomato.
Oh! I think the Moon-Bishop's giving it a go! Don't want to miss that!"

With that the proclamation, proceed up the stairs and follow the path to the temple grounds. As you do, the Skooma Cat will call after you:

Skooma Cat: "Best hurry! You're going to miss the show!"

The Wings of KhenarthiEdit

 
"Walker, you arrive at the perfect moment."

When you arrive on the grounds, you will walk in on a grisly scene. Broken bodies of several khajiit will lie on the ground, while a Moon Priest stands amidst them, happily cheering:

Moon-Priest Rilasu: "Yes! Sizenza! Show us the way!"

Looking up, you will see Moon-Bishop Sizenza standing on the parapet surrounding the upper balcony of the temple.

Speak with Moon-Priest Rilasu to see what she knows.

"Walker, you arrive at the perfect moment. You will witness our salvation!"
Salvation?
"Moon-Bishop Sizenza said we must ascend with Khenarthi to escape the Dragons. True cats will reach the Sands Behind the Stars by stepping between the Two Moons! We have not found the path yet, but now our prophet will show us the way!"
I need to stop this.
"Have faith! Jone and Jode have shone like beacons for the Moon-Bishop. She will lead us all to salvation, and you can join us, walker!"
 
Moon-Bishop Sizenza

Once you are finished talking to her, hurry up the stairs and into the temple. There is a set of stairs leading to the second floor on either side of the temple. Take one of these to reach the door that leads to the balcony. As you step out onto the balcony, you will hear Sizenza quietly begging Khenarthi to protect her.

Moon-Bishop Sizenza: "It is so high. Khenarthi, please lend this one your wings."

Talk with Sizenza and try and convince to step down from the ledge.

"Sizenza should see where to step, her vision showed it true, but she cannot see it now …."
They aren't your visions. The Skooma Cat is playing tricks on you.
"No, this one sees by the light of the Two Moons. These are not fevered sugar-dreams. She saw the Dragons spring from the mouth of the world and swallow the moon. She saw her temple turned to ash. She must act before it is too late."
Maybe some of your visions were real, but all you're doing now is hurting your followers.
"Sizenza tried to save them!
She sees so much that she is blinded. What is the truth? What are the lies? She can't tell what is real!"
I'm real. Just come down from the ledge and I'll help you.

The conversation will end and Sizenza will agree to come down from the parapet, speaking to you.

Moon-Bishop Sizenza: "Yes. I—I need to sit down. Gather my thoughts …."

Then, before she is able to climb down, she will clutch her head and scream, then disappear in an explosion of pink butterflies and smoke. The Skooma Cat will appear in front of you, on the balcony.

Skooma Cat: "Oh, no you don't. Get your paws off my favorite plaything!"

Talk to the Skooma Cat and ask what he done with Sizenza, he explains that you were going to ruin his game and suggests a deal.

"Hoo, look at you running around like a chicken with its head cut off. Nothing beats a chicken without a noggin. Believe me, I've tried!
You came awfully close to spoiling my fun though. I like my fun."
What have you done with the Moon-Bishop?
"Why? So you can keep hogging all the toys? No, no, no! These are mine! I licked them! How much more marking do I have to do?"
What will it take to get you to leave these people alone?
"Alone? Who wants to be alone? Trapped in their own head, until all the life and joy of the world leaks out and leaves an ugly, grey corpse? They're better off in my company!
Suppose I could let them go, if you'd rather be my plaything instead?"
And if I agree?
"Then I whisk you home to where the real fun is! I haven't hosted company since half-past—AH! You'll love what I've done with the place. It'll be like you never left!
So, what do you say?"
Fine, I agree.

Once you agree to his terms, you will clutch at your head as the screen goes black, the Mad Cat takes you with him:

Skooma Cat: "Come on, plaything! The game's a face! Haha!"

The Skooma Cat's CloisterEdit

 
Welcome to the Temple

You will come back to your senses in what appears to be the ruins of a small house, with a portal back to Elsweyr on the bed behind you. The sky above is a dark purple with strange stars, leave the ruins and head up the stairs and follow the path. You should soon realize that the layout matches the Two Moons temple you just left but things seem ... twisted and often not what they appear to be at first glance. For example, along the path the small Netch will transform into Ice Wraith if they are engaged. Other transformations include Chub Loons becoming Dwarven Arquebuses and Deer become Echateres. However, the main inhabitants are the Dark Seducers who will be doing various things for their own amusement.

 
A reenactment of the moment when Sizenza was ensnared

Reaching where the temple grounds would be on Nirn, you will instead find it surrounded by a hedge maze. Make your way through and you will reach the courtyard which is marked by a precariously stacked tower of cheese wheels. Sizenza can be found kneeling in front of a shrine, as the Skooma Cat watches on while lying on a table. As you approach Sizenza, she will appear to be praying for guidance:

Moon-Bishop Sizenza: "Sacred Moons, I don't know what to do with your warning. Why won't you guide me when I need you now, more than ever?"
<A halo of purple light appears around both of their heads.>
Moon-Bishop Sizenza: "I—I must see. Sacred sugar, uncloud my eyes …."
Skooma Cat: "Ooo, how the moons twinkle in those glassy eyes. You want to stare off into space and time? I'll show you the future-past at present!"

When you try and speak with her, you will instead be thrown back by some force and the Skooma Cat will chide you for trying to interfere:

Skooma Cat: "There you go, trying to play with my toys again. Well, I've had enough sharing!"

Speaking with him, the Skooma Cat will explain that Sizenza is reexperiencing when he first encountered her while she was trying to find answers to her visions. To get another chance to speak with Sizenza, you will need to find away to distract the Mad Cat. Luckily there a three possible objects which can be found around the courtyard. Firstly, the Tempting Bait Cheese on the table to the left, the Milk-Toast Cream on the table to the right and lastly the Distracting Butterfly which is flitting around behind you. He will refuse two of these items but is tempted by the third.

With the Milk-Toast Cream in hand, bring to the Skooma Cat.

"Wait your turn, plaything. There'll be plenty of time for me to chase you around this little maze after I've finished my snack. All these games work up an appetite!"
Look what I've got.
"Is that cream? Oh, I could go for some fatty bovine discharge right now. Why'd you go and bring it to me in a cup? Cat's don't have thumbs! Well, most cats. Why don't I have thumbs?
Hold on to that while I grow thumbs. Hngh … this may take a bit."
I'll figure something out.

You need to find a way for the Skooma Cat to enjoy the cream. Turn to the left and head to the edge of the courtyard. You will see a metal bowl in front of a cooking fire. As you pour the cream into the bowl, the Skooma Cat will hop down from the couch he was on and come over, calling out as he goes:

Skooma Cat: "Ah, cream! Oh, I haven't had cream since I made Otar cry over it!"

With your successful distraction, you have a chance to speak to Sizenza uninterrupted. Do so.

"No! Come back! Sizenza could almost see it! We burn our hair and lay scorched before the Dragons, but what then? What then?"
Sizenza, it's not real. This isn't your temple.
"But the Dragons came! Sizenza saw it! They will burn her temple, burn us all, if she doesn't see the path!"
It's the Skooma Cat, remember? He's making you see false visions.
"It feels familiar … like this one has done this before. Is this the future vision or the vision future? She cannot tell anymore. Help this one, please … show her … show …."
Sizenza?
 
Sizenza is taken again

The conversation will end with Sizenza screaming, and the Skooma Cat will shout at you from the other side of the courtyard.

Skooma Cat: "Hey! I just messed that up!"
<Sizenza disappears in another puff of smoke and butterflies>
Skooma Cat: "Can't leave a good mess unattended for one minute before some hero comes to clean it up! Go tidy your own drawers!"

Proceed through the exit on the east side of the courtyard, which puts you back into the maze. Fight your way around to the other side, then through to the stairs that led into the Skooma Cat's temple.

The Skooma Cat's TempleEdit

 
The Moon-Bishop's Plan

As you pass through the doorway, you will enter a large room. Sizenza will be standing at the front, with the Skooma Cat nearby on a throne. Ghostly figures of the Moon-Priests Zargha, Tahari, Radah, and Risula are knelt before her, and Sizenza will be preaching to them.

Moon-Bishop Sizenza: "I have seen it! I have seen the way forward! Jone and Jode have shown me how we may protect our temple!"
Moon-Priest Rilasu : "Bless your eyes, Moon-Bishop! What must we do?"
Moon-Bishop Sizenza: "We must create an anchor beneath Two Moons to hold our temple between Two Moons!"
Moon-Priest Rilasu: "Apologies, Moon-Bishop. This one does not see …."
<The Skooma Cat provides commentary>
Skooma Cat: "They'll see clear enough once the anchor's built! Haha!"
Moon-Bishop Sizenza: "The anchor will let you all see, as I do. All will become clear soon!"

Time to find another distraction for the Skooma Cat, so you can make another attempt at getting through to Sizenza. It turns out there a couple of different items for you to use within the temple. Another slice of the Tempting Bait Cheese can be found on the stall to the right, a basket containing some Delightfully Long Yarn on the left side of the room, and the Festive Severed Head can be found on the altar behind Sizenza.

Like before, only one item will work. Collect the Delightfully Long Yarn and bring it back to the Skooma Cat, he will be confident that you have nothing to distract him as the cream is all gone.

"Think you're the cream of the croup, eh? Well, you won't be filling my head with daydreams of sweet, cow squeezings this time. I lapped up every last drop!
Now what are you going to do with all that dry toast, eh? Ha ha ha!"
Look what I found.
"Yarn! So soft and bouncy. Just makes me want to bat it around like a newborn babe … no! You're trying to distract me again.
Well, I'm not having it!"
Are you sure you don't want to play with the yarn?
"No…! Wait…yes! Grr!
Keep dangling those luxurious, ropey threads in my face and you'll find my claws in yours! Off with you!"

He is very tempted by the yarn ball but needs one more push, head over to the entrance and throw the ball of yarn when prompted. Do so, and the Skooma Cat will run past you, laughing as he does:

Skooma Cat: "Ooo, yarn! Hee hee hee! Look at it come apart!"

While he is distracted once more, speak to Sizenza again. She appears to recognize you slightly and will explain her plan to save her temple.

"Sizenza has seen you at her temple, faithful. She hopes you will help her with this anchor and save it from the Dragons."
You're making an anchor?
"Yes, to buoy our temple through this storm! Jone and Jode have shown it to me, and through it their light will guide us all to salvation!"
How's it supposed to do that?
"It will hold open a tiny gap in the Lunar Lattice, so our temple might slip between the Moons' shadows! Nestled between Jone and Jode we will surely be safe from the Dragons!"
Where are you supposed to place the anchor, when it's done?
"We will tuck it away beneath our temple, to hold us firm through these troubled times. Come, I will show you and we can begin—ah!"
Are you all right?

Sizenza will begin to convulse and is teleported away once more, with the Skooma Cat shouting at your from across the room:

Skooma Cat: "Quit your raveling! I was batting her thoughts into a glorious tangle before you came along! Now I'm going to have to start again!"

He will disappear, and you will be left with the kneeling apparitions.

Into the CellarEdit

Face the altar that was behind Sizenza again. To the right is a door that leads down into the cellar. Pass through it, head down the stairs, and kill the Seducers at the bottom. Follow the hall right and into a large, underground cavern. Fight your way onward, and at the end of the path, you will encounter an imp miniboss called the Mad Anchorite blocking your path. Fight it. At approximately 60% health, it will transform into a Senche-raht, and then at 20%, it will transform into a Minotaur.

 
A final game for Sizenza

Once it is dead, you may ascend the stairs and onto a platform. In the center is the anchor, surrounded by a blue ward. On the left, Sizenza is being held in a purple binding spell, and just in front of the anchor is the Skooma Cat waiting for you. As you approach him, the Skooma Cat will put on a more familiar skin:

Sheogorath: "That's enough cat and mouse for one day, plaything."

Speak with Sheogorath and ask him to honor the deal you made with him.

"It was me the whole time! Are you surprised? I was surprised."
I already knew you were the Skooma Cat. I thought you said you'd let Sizenza go if I took her place.
"Oh, right. So I did! But then I thought it'd be more fun to just keep you both. I was half right. You're a little too good as a plaything. Not fair if you're always winning!"
What's not fair is you cheating.
"That's the best part of playing games with lunatics, they're always changing the rules! You'd get it, if you just let me whack you on the noggin a few hundred times. No?
Well, game's over. Off with you now!"
Don't be a sore loser.
"Look at you. Making demands. In my games. In my realm. All right, one last impossible challenge for you then. How's that for sporting?
Say my name three times backwards."

With this final challenge, you will have three options on your dialogue screen. All are the "red" responses, which mean you can't go back on them. The table below shows the replies and Sheo's responses to them:

Reply Response
"My name three times backwards." "You took the words right out of me mouth! Next you’ll be plucking my teeth for a new princely smile. Well, you can’t have them! I need them to bite Haskill.
Take a bite out of my anchor instead, would ya?
"
<Turn your back.> Sheogorath, Sheogorath, Sheogorath. "Bah! Knew I should have gone with frontwards! They never expect that.
Anyone who'd turn their back to a Daedric Prince is a wedge short of a wheel. Go on and take that one. You earned it. Looney."
Htarogoehs, Htarogoehs, Htarogoehs! "Now how'd you—that can't be—I don't … normally that'd twist your tongue around to taste the inside of your ears! Or was it my tongue?
All right, you win again. Go on and take your prize. Oh! Ear cheese."

Lucky for you, there are no wrong answers this time! Just choose which one you like the best or makes sense for your character to say. Leave the conversation and head over to the anchor, it is labeled as the Aromatic Olroy Anchor and resembles a wedge of cheese. Upon using the prompt to eat it, Sizenza will be released from the binding spell. Sheogorath will begin to walk over to the back of the platform, talking as he goes:

Sheogorath: "Farewell, cheese of my dreams."

When he reaches the back, he will stop and turn, creating a portal for you and Sizenza to escape through. If you find that you are not able to follow Moon-Bishop Sizenza through the portal, just leave physically and go to the temple to talk to her.

Sheogorath: "Out you go. Before Haskill sees the mess you've made. Neither of us wants to hear that."

Sheogorath will disappear is a swirl of purple butterflies and smoke. Sizenza will then head for the portal, encouraging you to come along:

Moon-Bishop Sizenza: "Escape this nightmare! Quickly!"

Wrapping UpEdit

 
A return to reality

You will reappear in front of the altar on the first floor of the Two-Moon Temple. The Moon-Priests are all inside, sitting or standing around in various states of injury. Sizenza will approach them, speaking as she goes:

Moon-Bishop Sizenza: "Haduras. What … what have I done?"
Priest Haduras: "It was not you, Sizenza, it was the Skooma Cat that brought these misfortunes."

Speak with Sizenza to check up on her. She will be shaken by her experiences and blames herself for the mess:

"Walker, this one remembers you from her dreams. Your face. Your voice. Two Moons guiding her through the fog.
Sizenza cannot repay you enough for this."
Sheogorath's hold on the temple should be gone now.
"Sizenza is to blame. The Skooma Cat would have never caused this chaos if not for her weakness. She led her clowder astray and too many of her disciples had to pay the price."
How do you mean?
"As Moon-Bishop, it was Sizenza's duty to protect her temple, but when the time came, she could do nothing without Jone and Jode to show her the way. When the visions did not come, she tried to bring them with the sacred sugar. She is no leader."
Will you remain as the Moon-Bishop?
"It's not for her to decide. If Khajiit lost their faith in her, she would not be surprised. This one will beg forgiveness for her failings and accept the will of her clowder.
She was too reliant on her gifts and a leader must be more than a prophet."

With these words, you can then complete the quest and receive your rewards. Continuing to speak wih Sizenza, you can talk to her about the sacred sugar she used to enhance her visions as well as the original true vision she had. Once you are done talking with her, Moon-Bishop Sizenza will walk over to Rilasu to comfort her:

Moon-Priest Rilasu: "This one should have jumped! Why didn't she? She was to be saved!"
Moon-Bishop Sizenza: "Shh, shh. You were wiser not to follow Sizenza. Those who did were the only ones to suffer."

GalleryEdit

Quest StagesEdit

The Lunacy of Two Moons
Finishes Quest Journal Entry
A priest named Haduras warned of the strange goings on at the temple and requested my help. We crossed paths as he was pursuing another priest, Zargha, chasing a beast's young, and asked me to retrieve him before he's hurt.
Objective: Find Zargha
I found Zargha trying to capture "butterflies" inside of a terror bird's nest. He'll be torn apart if I don't intervene.
Objective: Rescue Zargha
I saved Zargha from the terror bird. Haduras will want to know that he's safe.
Objective: Talk to Haduras
I saved Zargha from the beast and he was quick to return to the temple, but his rescue piqued the interest of a strange cat who appeared out of thin air. I should speak to this mysterious spectator.
Objective: Talk to the Skooma Cat
The mysterious stranger was a talking cat who seems to be responsible for the strange events at the temple. He's challenged me to join his game and told me that the priests are about to maim themselves. I should try to reach the temple and stop them.
Objective: Head to Two Moons Temple
I found Haduras trying to reason with some priests from his temple who are on some deranged errand of self-harm. I should see if he needs my help.
Objective: Talk to Haduras
Haduras asked me to head to a nearby campsite emanating the scent of roasted meat in search of a strange iron fork that smells of roast beef, so his fellow priests can't blind themselves with it. I should head there now.
Objective: Find the Smelly Fork
I found a strange fork matching the description Haduras gave me. I should let him know I have it in my possession.
Objective: Talk to Haduras
The unusual cat I encountered before was revealed to be the Skooma Cat, another identity of the Daedric Prince of Madness. He has reappeared and wants to talk to me.
Objective: Talk to the Skooma Cat
The Skooma Cat has been toying with the priests of the Two Moons at Tenmar Temple, much to their detriment. He told me that he's been having them jump off the temple and said that the Moon-Bishop is about to take the leap next. I need to stop her.
Objective: Go to the Two Moons Temple
One of the priests in the courtyard is shouting encouragement to a figure up on the temple's balcony. She may know what's going on.
Objective: Talk to Rilasu
Sizenza, the Moon-Bishop, is trying to reach Khenarthi in the heavens by walking a path into the sky, but this is a delusion put into her head by the Skooma Cat. She'll plummet to her death if I don't try to stop her. I need to reach the balcony.
Objective: Find a Way Up to Moon-Bishop Sizenza
I reached Sizenza, who is standing on the edge of a temple balcony. I should try to reason with her, so she doesn't fall to her death.
Objective: Talk to Moon-Bishop Sizenza
Something is happening to Sizenza. I should observe her carefully.
Objective: Wait for Moon-Bishop Sizenza
I spoke to Sizenza, but was interrupted by the Skooma Cat who vanished her. I should try to find out what he's done to her.
Objective: Talk to the Skooma Cat
I agreed to play the Skooma Cat's games if he'd release the priests from his madness and he's transported me to a warped reflection of the Two Moons Temple. This may be where the Skooma Cat took Sizenza when she vanished. I should search for her.
Objective: Search for Moon-Bishop Sizenza
I found Sizenza in the temple's courtyard reliving some sort of delusion the Skooma Cat is showing her. I should try to snap her out of it.
Objective: Talk to Moon-Bishop Sizenza
The Skooma Cat seems to be making Sizenza relive the moment she first exposed herself to his influence. He's preventing me from speaking to her, I should try to distract him.
Objective: Find a Way to Distract the Skooma Cat
I found something that might be of interest to the Skooma Cat, I should show it to him and see how he reacts.
Objective: Talk to the Skooma Cat
I showed the Skooma Cat a bottle of cream that seemed to pique his interest. I should put some out to tempt him away from Sizenza.
Objective: Put Cream in the Bowl
I successfully drew the Skooma Cat's attention away from Sizenza. I need to snap her out of her delusion before he loses interest.
Objective: Talk to Moon-Bishop Sizenza
I almost got through to Sizenza, but the Skooma Cat took notice and whisked her away again. I'll have to find her again if I hope to get through to her.
Objective: Search for Moon-Bishop Sizenza
The Skooma Cat is manipulating Sizenza with another delusion. I'll need to distract him again so I can reach out to her.
Objective: Find a Way to Distract the Skooma Cat
I found something that might be of interest to the Skooma Cat, I should show it to him and see how he reacts.
Objective: Talk to the Skooma Cat
The Skooma Cat seemed powerfully fixated on the ball of yarn I brought to him. I should toss it out of the room to lead him away from Sizenza.
Objective: Toss Yarn Out the Door
I lured the Skooma Cat away from Sizenza again. I should speak to her before he comes back.
Objective: Talk to Sizenza
I couldn't break the Skooma Cat's influence over Sizenza, but I got her to tell me about the anchor she created beneath the Two Moons Temple at his behest. It seems to be the key to all this chaos. I must find it.
Objective: Find a Path Under the Temple
Sizenza said the anchor would be under the temple. I need to find it if I hope to break the Skooma Cat's influence on Two Moons Temple.
Objective: Locate the Anchor
I found the anchor, but the Skooma Cat has left a bizarre protector behind to prevent me from reaching it. I'll need to destroy it.
Objective: Kill the Mad Anchorite
Now that I've destroyed the anchor's guardian, I should approach the anchor itself and find out how to destroy it.
Objective: Approach the Anchor
Now that I reached the anchor, the Skooma Cat changed back into Sheogorath to greet me. Some sort of magical barrier surrounds the anchor, so I may have no choice but to speak to the Mad God.
Objective: Talk to Sheogorath
With the barrier gone, there's nothing stopping me from destroying the anchor. I should get rid of it before Sheogorath changes his mind.
Objective: Destroy the Anchor
I destroyed the anchor and freed Two Moons from Sheogorath's influence. I should follow Sizenza through the tear in the melded planes before it closes.
Objective: Wait for Sheogorath
Sizenza has escaped Sheogorath's twisted reflection of the Two Moons at Tenmar temple. Now I should too.
Objective: Escape the Skooma Cat's Cloister
Sizenza and I emerged back into the real Two Moons Temple, much to Haduras's surprise. It seems like Sheogorath's hold is broken, but I should check on Sizenza to make certain.
Objective: Talk to Moon-Bishop Sizenza
Finishes quest  Sizena's sanity has returned, along with the rest of the priests, and Sheogorath is nowhere to be seen. I should speak to Sizena about what's next for Two Moons Temple.
Objective: Talk to Moon-Bishop Sizenza
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.