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Flame Damage is a type of magical damage. It is mainly used by Dragonknights, but available to other classes as well. Some enemies may use Fire Damage against you, notably Flame Atronachs, which are some of the first enemies you will encounter. Dunmer characters receive a bonus to Fire Damage through their Destructive Ancestry passive skill. Can cause the Status Effect Burning.
- All skills in the Dragonknight's Ardent Flame skill line.
- The Dragonknight's Ash Cloud and Inhale skills.
- The Dragonknight's Magma Armor ultimate skill.
- The Templar's Sun Fire skill.
- The Necromancer's Flame Skull skill and its Ricochet Skull (but not its other morph “Venom Skull” which deals Poison Damage).
- The Necromancer's Blastbones skill and its Stalking Blastbones morph (but not its other morph “Blighted Blastbones” which deals Poison Damage).
- All Inferno Staves.
- All weapons enchanted with a Glyph of Fire (using a Rakeipa runestone). Note that staves may be enchanted with a different elemental damage, so a single staff could do both Fire and another type of damage.
- The Mages Guild's Meteor ultimate skill, and its Shooting Star morph (but not its other morph, Ice Comet, which does Frost Damage).
- The Mages Guild's Fire Rune skill and both of its morphs.
There are several ways of protecting yourself against Fire Damage. These are particularly important for Vampires, as they receive increased damage from fire.
- Dunmer characters have access to the Resist Flame passive skill, which reduces all Fire Damage received.
- A Glyph of Fire Resist, created with a Rakeipa Essence rune and a negative Potency rune, can be applied to jewelry.
- Any effect which increases your Spell Resistance will also reduce Fire Damage in addition to several other elemental types.
- Champion Points spent in Elemental Defender on The Lady constellation will reduce damage from fire.
- This effect was previously referred to as Fire Damage in a few cases, but has since been corrected for consistency.