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Online:Kill Enemy Nightblades

< Elder Scrolls Online: Quests: Cyrodiil / Alliance War
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Detail
Quick Summary: not written


Walkthrough: not written


Quest Stages: not written
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Kill enemy Nightblades across Cyrodiil.
Zone: Cyrodiil
Quest Giver: Bounty Mission Board
Location(s):
Prerequisite Quest: Reporting For Duty Aldmeri DominionDaggerfall CovenantEbonheart Pact
Reward: (?) Alliance Points
Leveled Gold
XP Gain: (?)
ID: 5231
Required Level: 10
RepeatableRepeatable: Daily
 
Grand Warlord Sorcalin/Dortene/Zimmeron has authorized a bonus for any Dominion/Covenant/Pact soldier who slays 20 enemy Nightblades.


Quick WalkthroughEdit

  1. Kill 20 Nightblades.
  2. Return to the mission board.

Detailed WalkthroughEdit

Mission Board Text (Accept)Edit

Mission Board
  Aldmeri Dominion
  Daggerfall Covenant
  Ebonheart Pact
"Grand Warlord Sorcalin has placed a bounty upon the heads of all enemy Nightblades. Any Dominion soldier slaying 20 of these enemies is entitled to a reward.
Return here when you have completed this mission."
"Notice to all Covenant warriors:
Grand Warlord Dortene has decreed a bounty upon Dominion and Pact Nightblades. Slay 20 of them and you will earn a reward."
"Warriors:
It is the will of Grand Warlord Zimmeron that bounties be offered for killing Dominion and Covenant Nightblades. Slay 20 or more of these foes and you are entitled to a reward."

Mission Board Text (Completion)Edit

Mission Board
  Aldmeri Dominion
  Daggerfall Covenant
  Ebonheart Pact
(?) (?) (?)

Quest StagesEdit

Kill Enemy Nightblades
Finishes Quest Journal Entry
Objective: Kill Enemy Nightblades
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.