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General:Michael Kirkbride

General: Developers


Michael Kirkbride
GEN-developer-Michael Kirkbride.jpg
Birth date 1 September[1][2]
Role(s) Designer, writer, artist[3]
Years active 1996–present[3]
Alias(es) MK[4]
Merry Eyesore the Elk[4]
Game credits The Elder Scrolls Adventures: Redguard[5]
The Elder Scrolls III: Morrowind[6]
The Elder Scrolls IV: Oblivion[7]

Michael Kirkbride (also known by initials MK) is a video game designer, writer, and artist who worked on Redguard,[5] Morrowind,[6] and Oblivion,[7] as well as having smaller uncredited roles for Daggerfall,[8][9] Skyrim,[10][11] and The Elder Scrolls: Online.[12]

The Elder ScrollsEdit

"For some reason, you can’t make a pirate game without deciding how the universe got created."
—Michael Kirkbride[13]

Kirkbride had a minor role working on textures for Daggerfall.[8][9] He bonded with designer Kurt Kuhlmann, who was hired on the same day that he was, over a shared interest in weird fiction.[13] While pre-production for The Elder Scrolls III began after Daggerfall's release, the scope of the game was determined to be too large for the team to handle at the time, so was put on hold[14] and development efforts were divided into two smaller Elder Scrolls projects in the interim.[15] Kirkbride and Kuhlmann pitched a "pirates-on-mars" game to Todd Howard which ultimately became Redguard,[13] with the trio as writers,[5] while a separate team developed Battlespire.[15] Aside from overseeing all aspects of the game's writing, Kirkbride also produced levels and graphics for the game.[16] During this time, Kirkbride and Kuhlmann wrote A Pocket Guide to the Empire, 1st Edition[17] to be shipped as a physical pamphlet with Redguard,[13] and in doing so largely redesigned the basis of The Elder Scrolls lore.[18] Kirkbride later quipped that he took interest in The Elder Scrolls lore when he "decided its gods made no sense at all."[19]

"[The look of Morrowind] came from Michael Kirkbride, and I would say that it’s not just the visual aesthetic; all of the narrative aesthetic of Morrowind also comes from Michael. I might’ve been the narrative lead, but Michael was the luminary — the man with spectacularly exotic and bad judgment that excited us so much [...] He was absolutely essential. And also crazy as a rat in a drainpipe, which is necessary. Somebody had to be really, really, really crazy, and it’s better that your lead designer isn’t."
Ken Rolston, Lead Designer of Morrowind[13]

When planning The Elder Scrolls III, Kirkbride found the originally planned setting of Summerset Isle uninspiring and proposed to project lead Todd Howard to set the game in Morrowind, and Howard was "immediately hooked"[13]. According to Kirkbride, Morrowind writers had a saying that "anything that was boring was automatically wrong."[20] With planning for Morrowind occurring alongside production for Redguard,[21] Kirkbride was often distracted from his work on Redguard drawing concepts for Morrowind, and during production of that game the walls of Bethesda's offices were covered in his illustrations.[13] As the Art Director,[22] Kirkbride was the dominant influence on Morrowind's aesthetic.[13] In 1999, he hired Matthew Carofano to the art team.[23][24] Aside from his work on concept art and quest design for Morrowind, Kirkbride produced at least 53 in-game books, including the seminal lore texts The Monomyth, Varieties of Faith, and The 36 Lessons of Vivec,[25] which established the deities and mythology of The Elder Scrolls. Having been asked to write 50 skill books, Kirkbride had originally allocated for six of them to cover "Vivec's Bible", but resulted in 36 because he could not stop writing them.[26]

Relocating to California, Kirkbride left Maryland-based Bethesda Softworks in April 2000 and shifted to ZeniMax's e-Nexus Studios,[3] also known as Bethesda West.[27] When Bethesda Softworks had begun production on Oblivion, Kirkbride was contracted to provide more books and supporting writing for the game and its expansion Knights of the Nine.[3] He wrote at least nine texts[25] as well as dialogue for the game's main antagonist Mankar Camoran.[4] According to Ted Peterson, Kirkbride declined to write A Pocket Guide to the Empire, 3rd Edition—to be shipped as a physical booklet with the Collector's Edition—as he disagreed with the creative direction of the game.[28] Kirkbride later reflected that being involved in Oblivion's writing but without the same level of control as he had on previous titles was difficult and he did not play the game for nine years after its release,[29] regarding it as a series low point.[18] Kirkbride was then involved in early plot and design concepts for Skyrim as a consultant[10][30] and wrote for the announcement trailer.[10] Concern among fans that lore written by Kirkbride would be missing from the game prompted Kurt Kuhlmann, Co-Lead Designer of Skyrim, to reassure fans of Kirkbride's influence on the title.[31] After Skyrim's release, Kirkbride expressed his disappointment with the removal of the Nordic religion from the game,[32] but otherwise regarded the game fondly.[33]

Kirkbride (right) with Michael Mack (center) during production for Captain Tobias' Sword-Meeting with Cyrus the Restless

In celebration of Redguard's 15th anniversary in 2013, Kirkbride collaborated with the game's original cast and crew on a project titled Captain Tobias' Sword-Meeting with Cyrus the Restless with Michael Mack reprising his role as hero Cyrus,[34] but while voiceover work has been recorded, the project remains unreleased.[35] In 2014, Kirkbride released the script to C0DA, a metafictional Elder Scrolls graphic novel set on Masser in the Fifth Era.[36] The story of C0DA was written as a conclusion to the overarching story of Morrowind and presented as a potential future of The Elder Scrolls universe. Described as "a story that doesn’t want to be told in the main TES franchise",[37] the work also served as a vehicle for Kirkbride's view that labels such as "canon" or "official" are not applicable to The Elder Scrolls lore[38] and stimulated conversations within the community of what canon is and how it should be applied to The Elder Scrolls.[20] In 2017, Kirkbride contributed 36 Lessons of Vivec, Sermon 37 to The Elder Scrolls Online: Morrowind.[12]

Kirkbride is noted for his high level of fan interaction, and has posted in online Elder Scrolls communities consistently since Redguard's development,[4] often answering questions about development and the lore, sharing lore texts that have not yet been seen in-game[39][40] and ideas that had not made it into the final version of a game.[41][42] Out of all The Elder Scrolls writers, Kirkbride has provided the most out-of-game lore texts to the community.[43]

Outside of The Elder ScrollsEdit

Kirkbride attended the University of Alabama in Huntsville[3] where he studied creative writing, painting, and comparative religion[44] before doing video game work with friends from college[13], stating that he "lucked into games".[44] He joined United Software Artists and worked on their planned MMORPG Roamad, which was later retooled and released as the mainly singleplayer Amulets & Armor.[16] As a freelance illustrator, Kirkbride worked with RPG publishers such as Chaosium and Atlas Games providing his illustrations to several sourcebooks, and contributed artwork to the Tékumel website,[16] even being given a name in the Tsolyáni language by Tékumel's creator M. A. R. Barker.[45] Kirkbride joined Bethesda Softworks in April 1996[3] after he responded to a job advertisement in Next Generation magazine and was hired by art lead Mark Jones.[13] His first credit with Bethesda was SkyNET.[46][47]

Following his work at Bethesda Softworks, Kirkbride joined fellow Elder Scrolls writer Ted Peterson at Savage Entertainment[48][28] and worked for several video game studios after in mainly design roles.[3] Outside of his Elder Scrolls work, he is best known for his time with Telltale Games for which he was the Lead Designer on four titles.[49][50][51][52] Following Telltale's closure, Kirkbride remained the Lead Designer for The Walking Dead: The Final Season to complete the series under Skybound Entertainment.[53][3] After that game's completion, Kirkbride joined Ascendant Studios as their Lead Writer.[3][54]

Influences and styleEdit

Kirkbride emphasises that how a video game looks and feels is more important to its lore than its accompanying prose.[29] Following the method of Ken Rolston, he aims to tell the "dog story" and the "god story",[13] stating "what's it like for the peasant? How does magic seep down into the lives of everyday people? War, famine, things like that. To me, that's equally interesting to warfare between the gods, sometimes even moreso."[29]

Favoring texts which read like artifacts of the world they inhabit, his writing is often dense and makes heavy use of invented terminology which is intended to have allusive rather than definitive purpose. Gene Wolfe, who is known for such a prosaic style, is regarded by Kirkbride as an influence.[13] He pointed to a passing reference to a beverage called "peppered chocolate" in The Book of the New Sun, stating, "That's a perfect example of what I try to do [...] Your eye can just slide right over that, but if you're paying attention, you say, 'wait, what?' That gives you that sense that it's a fantastical world, that it's something unfamiliar to us. Little things like that really add up."[29] Also like Wolfe, Kirkbride makes heavy use of unreliable narrators in his work—on the writing for Morrowind, he stated that writers were purposely contradictory about in-universe information, recalling "we just built this way of working where the only info that would come out of Bethesda about the world had built-in plausible deniability".[13] Kirkbride stated that the best fictional book he has read is Moby-Dick,[55] which is noted for eclectic and flexible use of language, sometimes shared by Kirkbride—like Herman Melville, Kirkbride frequently creates unusual compounds such as "the water-getting girl", "sword-meeting", "storm-death", and "White-Gold Tower". Ted Peterson praised Kirkbride's writing when comparing it to his own "grounded" approach, describing it as "almost prose poetry, very cool but almost incomprehensible".[48]

Kirkbride cited the works of Jorge Luis Borges as a "huge influence".[56] As Borges does in his works, Kirkbride often toys with the idea of truth and reality in fiction, denying the reader a definite understanding of events. The Republic of Hahd in particular is a nod to Tlön, Uqbar, Orbis Tertius,[56] and Kirkbride has also paid homage to Borges by posting online a Morrowind-themed version of Argumentum Ornithologicum.[57] On Morrowind's narrative, Kirkbride stated "a 40 hour narrative whose main character is only ever referenced is almost Nabokovian in aspiration, and prophecies whose truth is determined only by the player is akin to Borges if he only had been born with a USB port in the back of his beloved neck."[4]

Kirkbride recalls that he began worldbuilding at age five in a Montessori classroom using his principal's original Dungeons & Dragons manuals.[58] He credits the work of Aaron Allston, particularly on the Gazetteer series, with inspiring his "need and drive to create The Pocket Guide to the Empire for The Elder Scrolls."[59]

He saw David Lynch's Dune in theaters on its opening day and claims that it influenced all of his writing thereafter,[60] including Morrowind.[13] He has jested that "any discussion of anything in TES should include some reference to Dune".[61] Kirkbride has pointed to Dune's concept of kanly as an inspiration for the Morag Tong,[18] and the Guild of Navigators as an inspiration for Lyg being folded space.[62][63]

Kirkbride regards Glorantha as "the second biggest influence in the structure of TES' mythos".[64] Ken Rolston, who wrote for RuneQuest, stated that Glorantha was a "shared language" between himself, Kirkbride, and Kurt Kuhlmann during writing for Morrowind.[13] Kirkbride noted that Glorantha's Gbaji and Arkat were inspirations on the character of Tiber Septim.[65] Another fantasy world serving as an inspiration is Tékumel, with Kirkbride stating that M. A. R. Barker's "concentration on non-white cultures puts most post-Dunsany fantasists to shame with their airport-safe Anglo-tropes".[45]

Kirkbride is a fan of Star Wars, and his first pitch to Todd Howard for Morrowind was "Mad Max meets Star Wars meets The Dark Crystal".[18] He takes pride in having written for Star Wars: The Force Unleashed,[66][67] has a Star Wars tattoo,[68] and together with Kurt Kuhlmann wrote a fanmade 13-episode television series titled Star Wars: Rebellion in 1999[69][70] (the origin of the name "Titus Mede", later reused for a character in The Elder Scrolls).[71] Video games which influenced Kirkbride's work on Morrowind include Oddworld: Abe's Oddysee and Out of This World.[13]

He has cited Stormbringer's Pan Tangians, as portrayed in the sourcebook Sorcerers of Pan Tang, as providing his "personal inspirations of the Ayleid Hegemony",[72] and the Data Gods of the Numenera supplement Celestial Wisdom as an inspiration on the Hist.[73]Other influences cited by Kirkbride are the works of Gene Wolfe,[29] Michael Moorcock,[74] R. Scott Bakker,[75] Khalil Gibran,[76] David Bowie,[76] Carl Jung,[77] and elements of Hinduism.[78] He studied comparative religion in university[44] and described himself as a "Gnostic heretic", stating this to reflect in his writing.[64]

Video game creditsEdit

Indicates The Elder Scrolls titles
Year Title Studio Credit(s)
1996 SkyNET Bethesda Softworks Graphics / Artwork
Documentation[46]
1997 Amulets & Armor United Software Artists[note 1] Additional Art[79]
1998 The Elder Scrolls Adventures: Redguard Bethesda Softworks World Art, Design & Writing
Manual Writing & Art[5]
2002 The Elder Scrolls III: Morrowind Concept Art
Additional Writing & Quest Design[6]
2002 Defender Seven Studios Designer
Story & Dialogue
Sound Designer & Direction[80]
2003 The Lord of the Rings: The Return of the King EA Redwood Shores Designer[81][82]
2004 The Lord of the Rings: The Third Age
2005 James Bond 007: From Russia with Love Additional Designer[83]
2006 The Elder Scrolls IV: Oblivion Bethesda Softworks Additional Writing[7]
2007 Shrek the Third Amaze Entertainment Additional Designer[84]
2008 Iron Man Secret Level Mission Designer[85]
Golden Axe: Beast Rider Level Designer[86]
2009 Star Wars: The Force Unleashed - Ultimate Sith Edition LucasArts Special Thanks[87]
World of Zoo Blue Fang Games Thanks[88]
2010 Iron Man 2 Sega Studios San Francisco Lead Mission Designer[89]
2015 Game of Thrones Telltale Games Designer[90]
Minecraft: Story Mode Lead Designer[49][50]
2016 Batman: The Telltale Series
2017 Batman: The Enemy Within Season Lead Designer[51][52]
2018 The Walking Dead: The Final Season
  1. ^ While Amulets & Armor was released between SkyNET and Redguard, Kirkbride worked on it prior to his tenure at Bethesda Softworks, which was continuous from 1996 to 2000.

Traditional role-playing game creditsEdit

Year Title Game Publisher Credit(s)
1993 Melnibone: Dragon Isle and Dreaming City Stormbringer Chaosium Inc. Interior Illustrations[91]
1995 Surviving on the Edge On the Edge Atlas Games Illustrations[92][93]
The Unknown East: Forgotten Foes of the Bright Empire Stormbringer Chaosium Inc.
1997 Fading Suns Players Companion Fading Suns Holistic Design Art[94]
2003 Fading Suns Character Codex Interior Art[95]

Texts authoredEdit

This list is non-exhaustive and includes only texts which have been confirmed to be written, fully or partially, by Kirkbride.

Redguard

Morrowind

Oblivion

The Elder Scrolls: Online

Out-of-game (See also: Michael Kirkbride's Posts)

GalleryEdit

Redguard conceptsEdit

See also: Redguard:Concept Art

Pocket Guide to the Empire, First Edition illustrationsEdit

Morrowind conceptsEdit

See also: Morrowind:Concept Art

Other illustrationsEdit

External LinksEdit

ReferencesEdit

  1. ^ Kirkbride, M. [/u/MKirkbride]. (21 January 2014). Comment on "The Skies Are Marked With Numberless Sparks, Each A Fire, And Every One A Sign. Which Sign Marked Your Birth?". Reddit.
  2. ^ Kirkbride, M. [MK]. (1 September 2008). "Happy Birthday, MK". Bethesda Softworks Forums. Archived from the original on 13 February 2020.
  3. ^ a b c d e f g h i Michael Kirkbride. LinkedIn.
  4. ^ a b c d e Michael Kirkbride's Posts, The Imperial Library
  5. ^ a b c d Redguard:Credits
  6. ^ a b c Morrowind:Credits
  7. ^ a b c Oblivion:Credits
  8. ^ a b Kirkbride, M. [/u/MKirkbride]. (20 June 2020). Comment on "Could the Ebony Warrior be the author of the “Herbane’s Bestiary” volumes in Skyrim?". Reddit.
  9. ^ a b Edwards, M. (17 July 2014). A History of The Elder Scrolls. Retro Gamer, 131, 68.
  10. ^ a b c [/u/ladynerevar]. (10 May 2014). Comment on "Has Bethesda Reacted to non cannon material?". Reddit.
  11. ^ Kirkbride, M. [/u/MKirkbride]. (5 June 2019). Comment on "From an interview with Todd Howard". Reddit.
  12. ^ a b c Kirkbride, M. [/u/MKirkbride]. (11 July 2019). Comment on "Do I understand Lorkhan/Shor/Shezarr correctly now ?". Reddit.
  13. ^ a b c d e f g h i j k l m n o p Kane, A. (27 March 2019). Morrowind: An oral history. Polygon.
  14. ^ a b c d e f g h i j k l m n o p (2002). The Art of Morrowind. Bethesda Softworks.
  15. ^ a b The Elder Scrolls 10th Anniversary: Battlespire. elderscrolls.com. Archived from the original on 9 June 2007.
  16. ^ a b c Resume. Michael Kirkbride's home page. Archived from the original on 5 November 2011.
  17. ^ Kirkbride, M. [/u/MKirkbride]. (7 January 2020). Comment on "(Prolly repost idk) Why is Morrowind lore so eccentric compared to every other entry?". Reddit.
  18. ^ a b c d e Edwards, M. (17 July, 2014). A History of The Elder Scrolls. Retro Gamer, 131.
  19. ^ Kirkbride, M. [/u/MKirkbride]. (27 November 2013). Comment on "Official TESlore Survey". Reddit'. "When I decided its gods made no sense at all."
  20. ^ a b Chan, K. H. (26 November 2016). "The battle to control what's fact and fiction in the elder scrolls' lore". PC Gamer.
  21. ^ Kirkbride, M. [/u/MKirkbride]. (13 June 2020). Comment on "How much of the Dunmer lore was established before Morrowind?". Reddit.
  22. ^ [/u/ladynerevar]. (14 December 2014). Comment on "anything in the way of behind the scenes lore development?" . Reddit.
  23. ^ Kirkbride, M. [/u/MKirkbride]. (14 December 2014). Comment on "anything in the way of behind the scenes lore development?". Reddit.
  24. ^ Matthew Carofano. LinkedIn.
  25. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa Who Did What?, The Imperial Library
  26. ^ Kirkbride, M. [/u/MKirkbride]. (24 May 2019). Comment on "Eurogamer's 36 Lessons of Vivec article - May 23rd, 2019". Reddit.
  27. ^ [/u/ladynevevar]. (29 December 2018). Comment on "Any idea what Michael Kirkbride will do next?". Reddit.
  28. ^ a b Peterson, T. (2 October 2018). Ted Peterson Interview - Designer & Writer on Arena, Daggerfall, Morrowind & Oblivion [Video]. YouTube.
  29. ^ a b c d e Wright, S. (15 February 2015). What makes good video game lore? the scribes of elder scrolls, divinity: Original sin, and more weigh in. USgamer.
  30. ^ Kirkbride, M. (7 September 2015). "The Nords' Totemic Religion". Tumblr. Archived from the original on 14 April 2016.
  31. ^ Kuhlmann, K. [Maturin]. (10 August 2011). Comment on "Michael Kirkbride". Bethesda Softworks Forums. Archived from the original on 15 October 2016.
  32. ^ Kirkbride, M. [Merry Eyesore the Elk]. (21 December 2013). Comment on "The Only Route?". Bethesda Softworks Forums. Archived from the original on 13 February 2020.
  33. ^ Kirkbride, M. [/u/MKirkbride]. (3 November 2013). Comment on "I am Michael Kirkbride. Ask Me Anything.". Reddit.
  34. ^ a b Kirkbride, M. [/u/MKirkbride]. (26 November 2013). "Captain Tobias' Sword-Meeting With Cyrus the Restless". Reddit.
  35. ^ Kirkbride, M. [/u/MKirkbride]. (04 January 2021). Comment on "What happened to Captain Tobias’ Sword-Meeting with Cyrus the Restless?". Reddit'
  36. ^ a b Kirkbride, M. (14 February 2014). C0DA. Archived from the original on 18 June 2016.
  37. ^ [/u/ladynerevar]. (6 January 2015). "What is C0DA? An Answer". Reddit.
  38. ^ Kirkbride, M. [/u/MKirkbride]. (15 February 2014). Comment on "C0DA". Reddit.
  39. ^ The Monomyth, The Imperial Library.
  40. ^ a b Shezarr and the Divines, The Imperial Library
  41. ^ Kirkbride, M. [/u/MKirkbride]. (23 February 2014). Comment on "Is there a reason why the Imperial Dragon emblem is broken for the Skyrim logo ?". Reddit.
  42. ^ Kirkbride, M. [/u/MKirkbride]. (18 March 2015). Comment on "Are there any details (or speculations) about the history of the Seyda Neen Lighthouse and its architecture?". Reddit.
  43. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad Obscure Texts, The Imperial Library
  44. ^ a b c Kirkbride, M. [/u/MKirkbride]. (3 November 2013). Comment on "I am Michael Kirkbride. Ask Me Anything.". Reddit.
  45. ^ a b Kirkbride, M. [MK]. (21 December 2009). Comment on "What are these?". Bethesda Softworks Forums. Archived from the original on 13 February 2020.
  46. ^ a b SkyNET (1996) DOS credits. MobyGames.
  47. ^ Kirkbride, M. [/u/MKirkbride]. (8 November 2020). Comment on "Pelinal is just a big terminator reference?". Reddit.
  48. ^ a b Ted Peterson Interview - Part II. Morrowind Summit. (9 July 2001). Archived from the original on 17 July 2001.
  49. ^ a b Minecraft: Story Mode (2015) Windows credits. MobyGames.
  50. ^ a b Batman: The Telltale Series (2016) Windows credits. MobyGames.
  51. ^ a b Batman: The Telltale Series - The Enemy Within (2017) Windows credits. MobyGames.
  52. ^ a b The Walking Dead: The Final Season (2018) PlayStation 4 credits. MobyGames.
  53. ^ Good, O. S. (6 October 2018). "Deal reached to finish The Walking Dead: The Final Season, company says". Polygon.
  54. ^ "Life at ascendant". Ascendant Studios. (6 October 2020).
  55. ^ Kirkbride, M. [michaelkirkbride]. (31 May 2014). Comment on "What is the best book you've ever read? And...". Tumblr. Archived from the original on 15 June 2015.
  56. ^ a b Kirkbride, M. [/u/MKirkbride]. (21 July 2014). Comment on "Tlön, Uqbar, Orbis Tertius - influence?". Reddit.
  57. ^ MKPosts
  58. ^ Kirkbride, M. [/u//u/MKirkbride]. (24 February 2014). Comment on "If you were a player in a TES-set D&D/Pathfinder campaign, what aspects of the lore would you want to see explored?". Reddit.
  59. ^ Kirkbride, M. (28 February 2014). "Hold Up. Had to Change Some Stuff.". Tumblr. Archived from the original on 9 December 2017.
  60. ^ Kirkbride, M. [/u/MKirkbride]. (14 March 2014). Comment on "Bluefang and Sky-Smile: On the Secret Purpose of Welkynd Stones". Reddit.
  61. ^ Kirkbride, M. [/u/MKirkbride]. (14 March 2014). "Bluefang and Sky-Smile: On the Secret Purpose of Welkynd Stones". Reddit.
  62. ^ Kirkbride, M. [/u/MKirkbride]. (4 February 2014). Comment on "For those of you wondering how large Nirn is, this is about as close as you'll ever get to knowing.". Reddit.
  63. ^ Kirkbride, M. [/u/MKirkbride]. (8 March 2014). Comment on "Time - As I understand it". Reddit.
  64. ^ a b Kirkbride, M. [/u/MKirkbride]. (4 November 2013). Comment on "I am Michael Kirkbride. Ask Me Anything.". Reddit.
  65. ^ Kirkbride, M. [/u/MKirkbride]. (9 July 2019). Comment on "How is it that we dont know Tiber Septims race?". Reddit.
  66. ^ Kirkbride, M. [/u/MKirkbride]. (4 November 2013). Comment on "I am Michael Kirkbride. Ask Me Anything." Reddit.
  67. ^ Kirkbride, M. [michaelkirkbride]. (25 July 2014). "I have seen your name mentioned in the 'Special...". Tumblr. Archived from the original on 26 June 2015.
  68. ^ Kirkbride, M. [Michael Kirkbride]. (20 January 2011). Comment on "Lost some writings". The Imperial Library Storyboard.
  69. ^ Star Wars: Rebellion. c0da.es. Archived from the original on 18 October 2014.
  70. ^ Kirkbride, M. [michaelkirkbride]. (21 February 2014). "Star Wars: Rebellion, written by Kurt Kuhlmann and...". Tumblr. Archived from the original on 8 July 2015.
  71. ^ Kirkbride, M. [/u/MKirkbride]. (21 February 2014). "TITUS MEDE - ADMIRAL OF THE REBEL ALLIANCE". Reddit.
  72. ^ Kirkbride, M. [/u/MKirkbride]. (14 March 2014). Comment on "Bluefang and Sky-Smile: On the Secret Purpose of Welkynd Stones". Reddit.
  73. ^ Kirkbride, M. [/u/MKirkbride]. (22 March 2014). "Effects of Hist Sap on non-Saxhleel?". Reddit.
  74. ^ Kirkbride, M. [/u//u/MKirkbride]. (14 March 2014). Comment on "Bluefang and Sky-Smile: On the Secret Purpose of Welkynd Stones". Reddit.
  75. ^ Kirkbride, M. [MK]. (31 July 2011). Comment on "Michael Kirkbride". Bethesda Softworks Forums. Archived from the original on 21 Feburary 2020.
  76. ^ a b Kirkbride, M. [/u/MKirkbride]. (18 January 2014). Comment on "Khalil Gibran, David Bowie, the Sermons of Vivec, and the Stone of Snow Throat.". Reddit.
  77. ^ Kirkbride, M. [/u/MKirkbride]. (17 March 2014). Comment on "Femininity in Tamrielic Faith Part 3: Dibella". Reddit.
  78. ^ Kirkbride, M. [/u/MKirkbride]. (3 November 2013). Comment on "I am Michael Kirkbride. Ask Me Anything.". Reddit.
  79. ^ Amulets & Armor (1997) DOS credits. MobyGames.
  80. ^ Defender (2002) PlayStation 2 credits. MobyGames.
  81. ^ The Lord of the Rings: The Return of the King (2003) PlayStation 2 credits. MobyGames.
  82. ^ The Lord of the Rings: The Third Age (2004) PlayStation 2 credits. MobyGames.
  83. ^ 007: From Russia with Love (2005) PlayStation 2 credits. MobyGames.
  84. ^ Shrek the Third (2007) Windows credits. MobyGames.
  85. ^ Iron Man (2008) Xbox 360 credits. MobyGames.
  86. ^ Golden Axe: Beast Rider (2008) Xbox 360 credits. MobyGames.
  87. ^ Star Wars: The Force Unleashed - Ultimate Sith Edition (2009) Windows credits. MobyGames.
  88. ^ World of Zoo (2009) Wii credits. MobyGames.
  89. ^ Iron Man 2 (2010) Xbox 360 credits. MobyGames.
  90. ^ Game of Thrones (2014) Windows credits. MobyGames.
  91. ^ Cillan, C., Love, P., Morrison, M., Watts, R. (1993). Melnibone: Dragon Isle and Dreaming City. Chaosium Inc. ISBN 1-56882-001-1.
  92. ^ Bark, R., Heinsoo, R., Hentges, P., Laws, R., Nurnberger, P. (1995). Surviving on the Edge. Atlas Games. ISBN 1-887801-22-7.
  93. ^ Whitaker, L. (1995). The Unknown East: Forgotten Foes of the Bright Empire. Chaosium Inc. ISBN 1-56882-032-1.
  94. ^ Bridges, B., Cassada, J., Chupp, S., Estes, J., Greenberg, A., Greenberg, D., Hammock, L., Inabinet, S., Isaacs, R., Howard, C., Moore, J., Quaide, R., Wiese, C. (1997). Fading Suns Players Companion. Holistic Design. ISBN 1-888906-07-3.
  95. ^ Bridges, B., Cassada, J., Chupp, S., Estes, J., Greenberg, A., Greenberg, D., Hammock, L., Harmon, A., Inabinet, S., Isaacs, R., Howard, C., Moore, J., Quaide, R., Wiese, C. (2003). Fading Suns Character Codex. Holistic Design. ISBN 1-888906-37-5.
  96. ^ Kirkbride, M. (1998). The Origin of Cyrus! (pg. 1). Bethesda Softworks.
  97. ^ Kirkbride, M. [MK]. (2 July 2008). Comment on "Mankar Camoran". Archived from the original on 13 February 2020. Bethesda Softworks Forums.
  98. ^ Kirkbride, M. [/u/MKirkbride]. (15 July 2014). Comment on "[META Who are the real authors of in-game books?"]. Reddit.
  99. ^ Pocket Guide to the Empire: Second Edition, The Imperial Library
  100. ^ The Totemic Return: Skyrim, The Imperial Library
  101. ^ Towards a Dragon’d Sea: Cathnoquey, The Imperial Library
  102. ^ Tatterdemalion: The Lunar Province of Secunda, The Imperial Library
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