The Red Ring Road circles Lake Rumare and the Imperial City. It connects to all of the other major roads except the Orange Road: the Black Road in the west, Silver Road in the north, Blue Road in the east, Yellow Road in the southeast, Green Road in the south, and Gold Road in the southwest.
Places of InterestEdit
The following are places of interest along the way:
(Clockwise starting from the Imperial Bridge)
Weye — A village with an inn west of the Imperial City (quest-related). (map)
Fort Nikel — A small fort west of the Imperial City containing bandits and marauders. (map)
Fort Empire — A medium-sized fort northwest of the Imperial City containing monsters. (map)
Piukanda — A medium-sized Ayleid ruin between the Imperial City and Bruma containing undead. (map)
Aleswell — A village with an inn north of the Imperial City (quest-related). (map)
Fingerbowl Cave — A large cave between the Imperial City and Bruma containing necromancers. (map)
Fort Caractacus — A small fort north of the Imperial City containing conjurers (quest-related). (map)
Sercen — A small Ayleid ruin north of the Imperial City containing bandits. (map)
Moss Rock Cavern — A small cave north of the Imperial City containing necromancers (quest-related). (map)
Roxey Inn — An inn on the Red Ring Road, northeast of the Imperial City (quest-related). (map)
Fort Chalman — A small fort northeast of the Imperial City containing undead. (map)
Vilverin — A large Ayleid ruin northeast of the Imperial City containing bandits and undead (quest-related). (map)
Fort Urasek — A medium-sized fort east of the Imperial City containing goblins. (map)
Wellspring Cave — A small cave east of the Imperial City containing necromancers (quest-related). (map)
Fort Magia — A medium-sized fort east of the Imperial City containing undead (quest-related). (map)
Empty Mine — A medium-sized mine east of the Imperial City containing goblins. (map)
Memorial Cave — A small cave southeast of the Imperial City containing vampires (quest-related). (map)
Shinbone Cave — A medium-sized cave southeast of the Imperial City containing goblins. (map)
Fort Alessia — A medium-sized fort between the Imperial City and Bravil containing marauders. (map)
Sweetwater Camp — A campsite south of the Imperial City containing bandits. (map)
Sardavar Leed — A medium-sized Ayleid ruin south of the Imperial City containing conjurers. (map)
Fort Homestead — A medium-sized fort south of the Imperial City containing marauders. (map)
Pell's Gate — A small village, including an inn, directly south of the Imperial City (quest-related). (map)
Old Bridge — A bridge on the Red Ring Road south of the Imperial City (quest-related). (map)
Vindasel — A small Ayleid ruin southwest of the Imperial City, west of Pell's Gate and the Old Bridge containing rats and one person (quest-related). (map)
Clavicus Vile's Shrine — A Daedric shrine southwest of the Imperial City. (map)
Fort Virtue — A small fort southwest of the Imperial City containing undead. (map)
Fanacasecul — A small Ayleid ruin west of the Imperial City containing undead. (map)